Player Matchup

Thanatos
Thanatos
Moneymike3245
Thanatos
Level 86
God Stats
7W - 4L
1,692 SR
Queue Stats
47W - 52L
1,476 Elo+
Party 2
Scylla
Scylla
Paullypeanuts
Scylla
Level 96
God Stats
1W - 1L
1,508 SR
Queue Stats
37W - 30L
1,483 Elo+
Party 2
Kuzenbo
Kuzenbo
correia2292
Kuzenbo
Level 125
God Stats
4W - 5L
1,618 SR
Queue Stats
93W - 90L
1,501 Elo+
Party 2
Izanami
Izanami
imapablobear
Izanami
Level 54
God Stats
4W - 2L
1,536 SR
Queue Stats
51W - 51L
1,415 Elo+
Solo
Nike
Nike
kidsage7456
Nike
Level 83
God Stats
8W - 5L
1,579 SR
Queue Stats
604W - 602L
1,408 Elo+
Solo
Team Averages
Level 89
1,587 SR
1,457 Elo+

VS

Team Averages
Level 72
1,622 SR
1,426 Elo+
Ares
Ares
 
Ares
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
MOMODAMIGHTY
Chaac
Level 88
God Stats
11W - 11L
1,451 SR
Queue Stats
37W - 61L
1,387 Elo+
Party 1
Nemesis
Nemesis
XO_HUNTER_XO_21
Nemesis
Level 42
God Stats
24W - 20L
1,646 SR
Queue Stats
121W - 151L
1,381 Elo+
Solo
Anubis
Anubis
Xx_LilMafia
Anubis
Level 104
God Stats
2W - 1L
1,672 SR
Queue Stats
55W - 78L
1,413 Elo+
Party 1
Mercury
Mercury
i_like_gurlz_69
Mercury
Level 63
God Stats
4W - 1L
1,839 SR
Queue Stats
110W - 109L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Moneymike3245
Thanatos
10
2 / 4 / 0
5,752
479
4,204
11,618
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 1
5,342
445
4,188
6,011
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
correia2292
Kuzenbo
11
3 / 0 / 0
6,313
526
4,018
10,074
10,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
imapablobear
Izanami
2
0 / 1 / 1
4,003
334
635
1,000
203
Mace

Mace

+10
Physical Power

10
2 / 5 / 0
6,127
511
6,328
13,278
8,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
3 / 0 / 3
6,563
547
5,050
6,664
4,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
1 / 3 / 5
6,653
554
6,135
12,764
6,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 0 / 0
5,606
467
1,642
9,370
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
12
3 / 1 / 1
6,722
560
4,805
6,472
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 1
6,154
513
5,678
8,518
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
7
Kills
9
11
Deaths
7
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
0
3
4.5
W
1
3
5
1.17
L
Thanatos
Moneymike3245
Thanatos
2
4
0
0.5
L
0
1
1
0.5
W
1
0
0
1
W
Anubis
3
1
1
3.5
L
Kuzenbo
correia2292
Kuzenbo
3
0
0
3
W
1
3
1
0.5
L
Izanami
imapablobear
Izanami
0
1
1
0.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,373
Damage
23,310
41,981
Taken
43,788
24,428
Mitigated
19,242
10,617
Healing
14,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,050
137
87
805
6,664
4,101
0
917
5,707
34,967
0
W
6,135
1,460
0
5,225
12,764
6,276
0
0
12,764
0
42,908
L
Thanatos
Moneymike3245
Thanatos
4,204
640
0
4,444
11,618
3,889
0
3,654
7,614
0
30,906
L
4,188
57
0
810
6,011
1,522
0
2,182
3,533
29,951
0
W
1,642
536
0
2,495
9,370
3,034
299
1,002
8,298
0
34,548
W
Anubis
4,805
122
0
2,820
6,472
2,540
276
2,989
3,139
48,536
0
L
Kuzenbo
correia2292
Kuzenbo
4,018
1,683
107
2,883
10,074
10,385
0
1,497
8,364
29,098
0
W
5,678
3,291
0
2,652
8,518
3,291
0
2,844
5,674
0
43,996
L
Izanami
imapablobear
Izanami
635
542
0
42
1,000
203
0
102
874
0
3,566
L
6,328
1,356
0
2,331
13,278
8,429
0
1,449
11,741
0
41,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,537
Gold Earned
31,698
200
Minions Killed
325
0
Camps Cleared
0
949,770
Distance Traveled
1,186,363
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,563
547
47
4
0
227,585
0
W
Chaac
6,653
554
63
5
0
227,218
0
L
Thanatos
5,752
479
44
4
0
245,542
1
L
Scylla
5,342
445
55
5
0
224,731
0
W
Nemesis
5,606
467
59
5
0
251,287
0
W
Anubis
6,722
560
79
7
0
222,247
0
L
Kuzenbo
6,313
526
40
3
0
221,741
0
W
Mercury
6,154
513
77
6
0
258,026
0
L
Izanami
4,003
334
4
0
0
31,090
0
L
Nike
6,127
511
57
5
0
226,666
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role