Player Matchup

Fafnir
Fafnir
Ana_Oksana
Fafnir
Level 159
God Stats
7W - 12L
1,405 SR
Queue Stats
295W - 299L
1,573 Elo+
Solo
Merlin
Merlin
PorterThePeople
Merlin
Level 129
God Stats
51W - 60L
1,472 SR
Queue Stats
585W - 590L
1,458 Elo+
Solo
Nemesis
Nemesis
SpartAzul
Nemesis
Level 163
God Stats
7W - 7L
1,294 SR
Queue Stats
36W - 40L
1,519 Elo+
Solo
Artemis
Artemis
SunkenPenguin18
Artemis
Level 116
God Stats
9W - 5L
1,724 SR
Queue Stats
260W - 248L
1,522 Elo+
Solo
Kukulkan
Kukulkan
Voltis
Kukulkan
Level 149
God Stats
31W - 26L
1,552 SR
Queue Stats
255W - 244L
1,495 Elo+
Solo
Team Averages
Level 143
1,489 SR
1,514 Elo+

VS

Team Averages
Level 113
1,526 SR
1,477 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Alex261
Sun Wukong
Level 80
God Stats
6W - 2L
1,735 SR
Queue Stats
116W - 101L
1,442 Elo+
Party 1
Agni
Agni
Javihlzo
Agni
Level 123
God Stats
79W - 62L
1,506 SR
Queue Stats
484W - 486L
1,445 Elo+
Solo
Artio
Artio
godswarfare89
Artio
Level 154
God Stats
5W - 9L
1,485 SR
Queue Stats
477W - 437L
1,550 Elo+
Solo
Ravana
Ravana
kills 4 food
Ravana
Level 109
God Stats
0W - 2L
1,403 SR
Queue Stats
139W - 129L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ana_Oksana
Fafnir
10
0 / 2 / 3
5,499
1,100
2,156
5,836
5,755
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 0 / 1
5,357
1,071
3,130
3,311
1,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SpartAzul
Nemesis
10
2 / 0 / 1
5,930
1,186
3,930
2,183
831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 2
5,556
1,111
5,445
3,859
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Voltis
Kukulkan
10
0 / 0 / 2
5,593
1,119
5,502
345
153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

396

VS

Team 2 Tickets

386

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 0 / 0
3,322
664
0
0
0
Sun Wukong
Alex261
Sun Wukong
10
0 / 0 / 3
5,414
1,083
3,854
7,714
5,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
10
1 / 0 / 2
5,855
1,171
2,800
2,976
1,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 3
5,944
1,189
2,979
6,364
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ravana
10
2 / 2 / 1
5,911
1,182
4,256
5,327
4,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
3
Kills
3
3
Deaths
3
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Sun Wukong
Alex261
Sun Wukong
0
0
3
1.5
W
Fafnir
Ana_Oksana
Fafnir
0
2
3
0.75
L
Agni
1
0
2
2
W
0
0
1
0.5
W
Nemesis
SpartAzul
Nemesis
2
0
1
2.5
W
1
1
2
2
W
Kukulkan
Voltis
Kukulkan
0
0
2
1
L
0
1
3
1.5
L
Ravana
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,163
Damage
13,889
15,534
Taken
22,381
9,473
Mitigated
15,716
1,519
Healing
3,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
Alex261
Sun Wukong
3,854
576
0
227
7,714
5,336
0
3,983
3,431
0
12,511
W
Fafnir
Ana_Oksana
Fafnir
2,156
492
0
515
5,836
5,755
0
2,190
3,646
2,355
0
L
Agni
2,800
180
0
0
2,976
1,118
0
1,500
1,476
18,246
0
W
3,130
182
0
0
3,311
1,233
0
1,372
1,788
11,598
0
W
Nemesis
SpartAzul
Nemesis
3,930
1,801
0
476
2,183
831
0
546
1,637
0
9,954
W
5,445
2,532
0
374
3,859
1,501
0
1,342
2,517
0
9,766
W
Kukulkan
Voltis
Kukulkan
5,502
79
0
154
345
153
0
178
167
19,791
0
L
2,979
429
801
1,929
6,364
5,122
0
2,926
3,438
8,710
0
L
Ravana
4,256
944
0
580
5,327
4,140
0
2,229
3,098
0
8,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,935
Gold Earned
26,446
102
Minions Killed
86
3
Camps Cleared
3
473,443
Distance Traveled
372,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,322
664
0
0
0
0
0
L
Sun Wukong
5,414
1,083
27
5
3
98,017
0
W
Fafnir
5,499
1,100
0
0
0
84,587
0
L
Agni
5,855
1,171
38
8
0
87,573
0
W
Merlin
5,357
1,071
24
5
0
94,313
0
W
Nemesis
5,930
1,186
25
5
2
100,213
0
W
Artemis
5,556
1,111
8
2
0
94,414
0
W
Kukulkan
5,593
1,119
45
9
1
99,916
0
L
Artio
5,944
1,189
7
1
0
94,654
0
L
Ravana
5,911
1,182
14
3
0
91,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role