Player Matchup

Achilles
Achilles
ImTruu
Achilles
Level 102
God Stats
6W - 3L
1,492 SR
Queue Stats
189W - 204L
1,475 Elo+
Solo
Rama
Rama
KingGodsu
Rama
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,215 Elo+
Solo
Bastet
Bastet
MilkDadleft4
Bastet
Level 67
God Stats
18W - 11L
1,559 SR
Queue Stats
82W - 80L
1,434 Elo+
Party 1
Anubis
Anubis
SmokesDadLeft4
Anubis
Level 86
God Stats
1W - 1L
1,403 SR
Queue Stats
26W - 28L
1,418 Elo+
Party 1
Merlin
Merlin
welshmiester
Merlin
Level 76
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 55L
1,563 Elo+
Solo
Team Averages
Level 81
1,491 SR
1,421 Elo+

VS

Team Averages
Level 104
1,454 SR
1,461 Elo+
Charon
Charon
 
Charon
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DigestedRaptor6
Ymir
Level 115
God Stats
0W - 3L
1,278 SR
Queue Stats
25W - 21L
1,629 Elo+
Solo
Jing Wei
Jing Wei
Exiled_Beauty_
Jing Wei
Level 103
God Stats
10W - 14L
1,386 SR
Queue Stats
227W - 213L
1,384 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sunny5555
Morgan Le Fay
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,347 Elo+
Solo
Tiamat
Tiamat
Upper6
Tiamat
Level 129
God Stats
4W - 4L
1,606 SR
Queue Stats
225W - 213L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ImTruu
Achilles
11
3 / 2 / 1
6,808
619
4,609
11,029
9,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
11
2 / 1 / 2
6,088
553
4,101
5,021
1,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
11
3 / 2 / 1
6,174
561
5,546
8,359
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 2 / 2
6,650
605
7,507
6,881
3,537
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
11
1 / 0 / 2
5,736
521
3,852
5,178
1,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
1 / 4 / 1
4,718
429
3,365
8,673
4,318
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 2
6,846
622
3,464
6,938
3,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
10
0 / 1 / 1
5,389
490
2,188
4,824
1,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Sunny5555
Morgan Le Fay
8
1 / 4 / 0
4,822
438
4,224
6,104
1,593
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Upper6
Tiamat
11
3 / 2 / 0
6,418
583
7,188
9,073
6,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
12
Kills
7
7
Deaths
12
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
1
4
1
0.38
L
2
1
2
3
L
Jing Wei
0
1
1
0.5
W
Achilles
ImTruu
Achilles
3
2
1
1.75
W
Rama
2
1
2
3
W
Bastet
3
2
1
1.75
W
3
2
2
2
L
Morgan Le Fay
Sunny5555
Morgan Le Fay
1
4
0
0.25
L
Tiamat
Upper6
Tiamat
3
2
0
1.5
W
Merlin
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,615
Damage
20,429
36,468
Taken
35,612
18,902
Mitigated
16,903
13,931
Healing
7,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,365
155
0
1,995
8,673
4,318
0
3,333
5,340
16,498
0
L
3,464
754
0
1,262
6,938
3,106
0
2,694
4,244
60,731
0
L
Jing Wei
2,188
1,551
0
1,389
4,824
1,645
0
1,550
3,274
0
30,321
W
Achilles
ImTruu
Achilles
4,609
779
0
3,211
11,029
9,113
86
5,296
5,159
0
41,684
W
Rama
4,101
3,460
0
2,387
5,021
1,673
0
1,363
3,658
0
32,340
W
Bastet
5,546
1,491
0
3,553
8,359
2,928
0
3,779
4,234
0
36,893
W
7,507
316
0
4,043
6,881
3,537
0
4,939
1,773
49,921
0
L
Morgan Le Fay
Sunny5555
Morgan Le Fay
4,224
807
0
584
6,104
1,593
0
2,821
3,283
18,081
0
L
Tiamat
Upper6
Tiamat
7,188
421
0
2,660
9,073
6,241
0
961
8,112
36,645
0
W
Merlin
3,852
314
0
737
5,178
1,651
0
1,775
3,403
42,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,456
Gold Earned
28,193
329
Minions Killed
273
0
Camps Cleared
0
1,139,012
Distance Traveled
1,041,040
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,718
429
14
1
0
223,257
1
L
Ymir
6,846
622
104
9
0
216,461
0
L
Jing Wei
5,389
490
61
6
0
214,789
3
W
Achilles
6,808
619
61
6
0
215,151
0
W
Rama
6,088
553
53
5
0
212,200
0
W
Bastet
6,174
561
57
5
0
268,998
4
W
Anubis
6,650
605
76
7
0
227,783
4
L
Morgan Le Fay
4,822
438
24
2
0
192,831
1
L
Tiamat
6,418
583
70
6
0
193,702
3
W
Merlin
5,736
521
82
7
0
214,880
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role