Player Matchup

Zhong Kui
Zhong Kui
ARACHN1D
Zhong Kui
Level 93
God Stats
0W - 1L
1,569 SR
Queue Stats
110W - 113L
1,503 Elo+
Solo
Anhur
Anhur
RodriguexXx
Anhur
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 126L
1,382 Elo+
Party 1
Amaterasu
Amaterasu
WalkedPapikaESP
Amaterasu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
100W - 111L
1,398 Elo+
Party 1
Team Averages
Level 67
1,523 SR
1,428 Elo+

VS

Team Averages
Level 91
1,542 SR
1,446 Elo+
Rama
Rama
 
Rama
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BlondeHinata
Scylla
Level 84
God Stats
3W - 0L
1,627 SR
Queue Stats
92W - 83L
1,505 Elo+
Solo
Bacchus
Bacchus
SHurtado22
Bacchus
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
50W - 45L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ARACHN1D
Zhong Kui
14
6 / 7 / 0
11,541
824
17,475
20,486
13,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 10 / 2
9,123
652
6,851
18,360
6,443
Amaterasu
WalkedPapikaESP
Amaterasu
11
0 / 7 / 4
9,347
668
6,722
19,972
17,334
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
11 / 2 / 9
13,229
945
21,248
16,396
6,505
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
16
9 / 0 / 11
12,929
924
16,534
9,199
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
SHurtado22
Bacchus
14
4 / 4 / 15
11,787
842
11,465
15,023
14,804
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
59
6
Kills
24
24
Deaths
6
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
11
2
9
7.75
L
Zhong Kui
ARACHN1D
Zhong Kui
6
7
0
0.86
W
Scylla
9
0
11
14.5
L
0
10
2
0.1
W
Bacchus
SHurtado22
Bacchus
4
4
15
2.88
L
Amaterasu
WalkedPapikaESP
Amaterasu
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,048
Damage
49,247
58,818
Taken
40,618
37,209
Mitigated
24,835
8,121
Healing
5,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
21,248
17,787
0
1,745
16,396
6,505
2,432
8,201
8,195
0
54,784
L
Zhong Kui
ARACHN1D
Zhong Kui
17,475
769
0
5,107
20,486
13,432
237
8,981
11,505
58,483
0
W
Scylla
16,534
912
0
2,313
9,199
3,526
254
4,687
4,512
70,065
0
L
6,851
3,694
9
1,521
18,360
6,443
240
9,338
9,022
0
27,905
W
Bacchus
SHurtado22
Bacchus
11,465
1,156
197
1,376
15,023
14,804
5
5,347
9,676
28,815
0
L
Amaterasu
WalkedPapikaESP
Amaterasu
6,722
2,639
0
1,484
19,972
17,334
45
10,090
9,882
0
19,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,011
Gold Earned
37,945
121
Minions Killed
159
0
Camps Cleared
0
681,558
Distance Traveled
818,856
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,229
945
65
5
0
240,251
0
L
Zhong Kui
11,541
824
73
5
0
235,871
0
W
Scylla
12,929
924
70
5
0
290,578
0
L
Anhur
9,123
652
31
2
0
197,853
0
W
Bacchus
11,787
842
24
2
0
288,027
2
L
Amaterasu
9,347
668
17
1
0
247,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role