Player Matchup

Aphrodite
Aphrodite
M3RCYN4RY
Aphrodite
Level 16
God Stats
4W - 9L
1,212 SR
Queue Stats
11W - 25L
1,244 Elo+
Party 1
Medusa
Medusa
NanunNapueda
Medusa
Level 50
God Stats
0W - 2L
1,279 SR
Queue Stats
127W - 135L
1,364 Elo+
Party 1
Anubis
Anubis
Rar3Moment23
Anubis
Level 71
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 41L
1,487 Elo+
Solo
Surtr
Surtr
x10inchesSof
Surtr
Level 58
God Stats
6W - 7L
1,429 SR
Queue Stats
53W - 66L
1,359 Elo+
Party 1
Fenrir
Fenrir
yvng_clxmps
Fenrir
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,308 Elo+
Solo
Team Averages
Level 46
1,384 SR
1,352 Elo+

VS

Team Averages
Level 62
1,504 SR
1,374 Elo+
Hera
Hera
EDGEY-_-WEDGEY
Hera
Level 40
God Stats
1W - 5L
1,280 SR
Queue Stats
54W - 82L
1,281 Elo+
Solo
Ne Zha
Ne Zha
Ki1oo
Ne Zha
Level 49
God Stats
8W - 4L
1,700 SR
Queue Stats
86W - 99L
1,330 Elo+
Party 2
Mercury
Mercury
PhantomLC
Mercury
Level 57
God Stats
11W - 5L
1,377 SR
Queue Stats
38W - 56L
1,281 Elo+
Solo
Medusa
Medusa
Tentakool
Medusa
Level 98
God Stats
2W - 0L
1,700 SR
Queue Stats
99W - 85L
1,503 Elo+
Party 2
Shiva
Shiva
peekolord555
Shiva
Level 67
God Stats
7W - 7L
1,463 SR
Queue Stats
169W - 138L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
M3RCYN4RY
Aphrodite
10
0 / 3 / 2
6,704
447
2,569
11,719
5,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
1 / 6 / 0
7,182
479
4,030
11,667
3,973
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Anubis
13
6 / 2 / 1
8,621
575
9,724
11,918
6,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 4 / 0
7,243
483
5,802
13,656
11,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
12
0 / 4 / 1
7,188
479
2,412
13,770
5,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 2
8,413
561
7,809
5,064
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Ki1oo
Ne Zha
14
2 / 2 / 4
8,463
564
5,417
11,321
4,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
PhantomLC
Mercury
14
2 / 3 / 6
8,235
549
5,608
9,822
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Tentakool
Medusa
12
5 / 1 / 5
7,856
524
8,900
6,617
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 7
8,702
580
7,981
10,449
7,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
43
9
Kills
19
19
Deaths
10
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
3
2
2.33
W
Ne Zha
Ki1oo
Ne Zha
2
2
4
2
L
Aphrodite
M3RCYN4RY
Aphrodite
0
3
2
0.33
L
Medusa
1
6
0
0.17
W
Mercury
PhantomLC
Mercury
2
3
6
1.67
L
Anubis
6
2
1
3.25
W
Medusa
Tentakool
Medusa
5
1
5
7.5
W
4
1
7
7.5
L
2
4
0
0.5
L
Fenrir
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,537
Damage
35,715
62,730
Taken
43,273
31,961
Mitigated
19,231
20,858
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,809
1,908
0
724
5,064
1,444
1,408
2,713
2,351
42,838
0
W
Ne Zha
Ki1oo
Ne Zha
5,417
1,522
0
4,992
11,321
4,476
549
141
11,180
0
52,426
L
Aphrodite
M3RCYN4RY
Aphrodite
2,569
744
2,472
3,767
11,719
5,121
0
1,137
10,582
18,352
0
L
Medusa
4,030
2,207
74
2,167
11,667
3,973
0
437
11,124
0
46,898
W
Mercury
PhantomLC
Mercury
5,608
3,359
0
580
9,822
3,337
2,302
2,859
6,963
29
69,323
L
Anubis
9,724
477
193
6,827
11,918
6,308
356
4,209
7,663
84,997
0
W
Medusa
Tentakool
Medusa
8,900
4,304
0
2,412
6,617
2,431
1,746
1,564
5,053
0
40,309
W
7,981
1,177
266
3,053
10,449
7,543
352
5,235
5,214
301
36,682
L
5,802
1,553
0
2,952
13,656
11,077
279
1,560
12,096
440
38,668
L
Fenrir
2,412
727
0
2,406
13,770
5,482
0
1,466
12,304
0
60,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,938
Gold Earned
41,669
381
Minions Killed
375
0
Camps Cleared
0
1,333,198
Distance Traveled
1,483,568
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,413
561
64
4
0
279,038
0
W
Ne Zha
8,463
564
85
6
0
277,511
0
L
Aphrodite
6,704
447
27
2
0
255,060
4
L
Medusa
7,182
479
82
5
0
263,053
2
W
Mercury
8,235
549
128
9
0
363,830
0
L
Anubis
8,621
575
124
8
0
262,837
0
W
Medusa
7,856
524
44
3
0
262,463
0
W
Shiva
8,702
580
54
4
0
300,726
2
L
Surtr
7,243
483
56
4
0
262,211
0
L
Fenrir
7,188
479
92
6
0
290,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role