Player Matchup

Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AnnocToA
Ares
Level 42
God Stats
14W - 13L
1,244 SR
Queue Stats
136W - 146L
1,449 Elo+
Solo
Nike
Nike
Nc-SilVeR-
Nike
Level 29
God Stats
4W - 2L
1,537 SR
Queue Stats
21W - 34L
1,354 Elo+
Party 1
Agni
Agni
Phenix382
Agni
Level 60
God Stats
4W - 7L
1,458 SR
Queue Stats
92W - 106L
1,433 Elo+
Party 1
Odin
Odin
axenight65
Odin
Level 100
God Stats
8W - 1L
1,613 SR
Queue Stats
139W - 133L
1,425 Elo+
Party 1
Team Averages
Level 58
1,470 SR
1,432 Elo+

VS

Team Averages
Level 73
1,560 SR
1,456 Elo+
Izanami
Izanami
Jatxi
Izanami
Level 69
God Stats
54W - 34L
1,612 SR
Queue Stats
180W - 168L
1,454 Elo+
Solo
Atlas
Atlas
Regular_Pancake
Atlas
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 225L
1,426 Elo+
Party 2
Serqet
Serqet
SlushyGryphon77
Serqet
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
484W - 453L
1,382 Elo+
Party 2
Cu Chulainn
Cu Chulainn
purpuraaaaaa
Cu Chulainn
Level 48
God Stats
3W - 5L
1,687 SR
Queue Stats
73W - 53L
1,631 Elo+
Solo
Tiamat
Tiamat
xiLoveBigGoets
Tiamat
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 195L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 2 / 4
7,439
531
13,618
8,757
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
9
2 / 5 / 3
6,665
476
3,595
13,047
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 1 / 0
6,824
487
4,919
11,050
10,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
12
3 / 1 / 1
7,309
522
4,921
7,493
2,499
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 0 / 1
7,623
545
5,236
8,468
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jatxi
Izanami
11
4 / 4 / 2
7,001
500
8,048
10,003
3,873
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
1 / 0 / 5
6,516
465
5,327
11,998
9,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 2 / 2
7,149
511
5,262
12,144
5,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
purpuraaaaaa
Cu Chulainn
12
1 / 1 / 0
7,169
512
6,952
11,681
8,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 6 / 0
5,023
359
2,352
7,502
3,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
13
Kills
9
9
Deaths
13
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
4
2
W
Ares
2
5
3
0.7
L
Izanami
Jatxi
Izanami
4
4
2
1.25
W
1
1
0
1
W
Agni
3
1
1
3.5
L
1
0
5
3.5
L
3
2
2
2
W
5
0
1
5.5
L
Cu Chulainn
purpuraaaaaa
Cu Chulainn
1
1
0
1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,289
Damage
27,941
48,815
Taken
53,328
26,715
Mitigated
30,008
8,394
Healing
10,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,618
6,932
0
1,702
8,757
2,917
0
1,713
6,616
0
62,944
W
Ares
3,595
193
298
4,041
13,047
7,080
0
2,647
10,400
17,055
0
L
Izanami
Jatxi
Izanami
8,048
5,238
0
3,374
10,003
3,873
0
1,752
8,251
0
53,377
W
4,919
686
0
0
11,050
10,717
270
238
10,812
1,258
50,162
W
Agni
4,921
121
0
750
7,493
2,499
120
1,830
5,384
50,625
0
L
5,327
2,050
0
3,090
11,998
9,320
0
1,697
10,301
23,263
0
L
5,262
1,253
0
1,250
12,144
5,268
0
1,399
10,745
0
53,120
W
5,236
1,452
0
1,603
8,468
3,502
0
1,574
6,894
0
47,688
L
Cu Chulainn
purpuraaaaaa
Cu Chulainn
6,952
1,100
0
1,955
11,681
8,046
0
1,739
9,942
661
53,772
L
2,352
325
0
1,019
7,502
3,501
0
2,466
5,036
17,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,860
Gold Earned
32,858
363
Minions Killed
319
0
Camps Cleared
0
1,334,283
Distance Traveled
1,240,537
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,439
531
100
7
0
225,219
0
W
Ares
6,665
476
21
2
0
264,817
8
L
Izanami
7,001
500
99
7
0
232,371
0
W
Nike
6,824
487
77
6
0
263,268
0
W
Agni
7,309
522
92
7
0
290,320
4
L
Atlas
6,516
465
22
2
0
277,083
0
L
Serqet
7,149
511
82
6
0
313,678
0
W
Odin
7,623
545
73
5
0
290,659
0
L
Cu Chulainn
7,169
512
95
7
0
239,866
1
L
Tiamat
5,023
359
21
2
0
177,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role