Player Matchup

Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Antrixxd
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,211 Elo+
Party 1
Bastet
Bastet
Spratlin
Bastet
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 133L
1,488 Elo+
Solo
Ix Chel
Ix Chel
TaeHaDuh55
Ix Chel
Level 98
God Stats
24W - 18L
1,481 SR
Queue Stats
369W - 349L
1,500 Elo+
Solo
Jormungandr
Jormungandr
sfwer441
Jormungandr
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 36L
1,330 Elo+
Party 1
Team Averages
Level 65
1,496 SR
1,406 Elo+

VS

Team Averages
Level 79
1,382 SR
1,458 Elo+
Achilles
Achilles
 
Achilles
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
NALGAKXONDA
Janus
Level 65
God Stats
1W - 13L
1,158 SR
Queue Stats
170W - 183L
1,407 Elo+
Solo
Artemis
Artemis
Stërry
Artemis
Level 89
God Stats
56W - 49L
1,527 SR
Queue Stats
299W - 305L
1,446 Elo+
Solo
Zeus
Zeus
XCpasDufoinX
Zeus
Level 54
God Stats
0W - 2L
1,647 SR
Queue Stats
10W - 7L
1,526 Elo+
Solo
Athena
Athena
crash4L55555
Athena
Level 104
God Stats
10W - 15L
1,079 SR
Queue Stats
534W - 550L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
7 / 2 / 1
9,841
703
9,763
11,721
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
Antrixxd
Bacchus
13
5 / 2 / 5
8,274
591
11,628
11,069
10,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
Spratlin
Bastet
14
7 / 1 / 5
9,190
656
6,473
11,666
4,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
TaeHaDuh55
Ix Chel
13
1 / 2 / 2
8,214
587
4,727
7,675
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
sfwer441
Jormungandr
11
0 / 2 / 10
7,559
540
3,922
14,088
13,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
4 / 4 / 1
7,611
544
7,676
14,592
7,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 5 / 3
6,850
489
9,501
7,883
3,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Stërry
Artemis
13
2 / 3 / 1
6,897
493
7,010
10,109
3,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 5 / 5
6,495
464
6,932
10,209
3,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
10
0 / 3 / 3
6,316
451
2,486
10,711
8,135
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
20
Kills
9
9
Deaths
20
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
2
1
3.75
L
Achilles
 
Achilles
4
4
1
1.13
W
Bacchus
Antrixxd
Bacchus
5
2
5
3.75
L
3
5
3
0.9
W
Bastet
Spratlin
Bastet
7
1
5
9.5
L
Artemis
Stërry
Artemis
2
3
1
0.83
W
Ix Chel
TaeHaDuh55
Ix Chel
1
2
2
1
L
0
5
5
0.5
L
Athena
0
3
3
0.5
W
Jormungandr
sfwer441
Jormungandr
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,513
Damage
33,605
56,219
Taken
53,504
37,278
Mitigated
25,407
13,370
Healing
7,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,763
6,594
0
4,901
11,721
4,896
2,871
2,209
9,512
0
97,215
L
Achilles
 
Achilles
7,676
3,244
0
1,388
14,592
7,060
378
3,463
10,845
0
48,585
W
Bacchus
Antrixxd
Bacchus
11,628
1,209
0
888
11,069
10,793
213
4,997
6,072
37,272
910
L
9,501
1,228
0
750
7,883
3,442
102
4,095
3,680
42,583
0
W
Bastet
Spratlin
Bastet
6,473
2,719
0
3,647
11,666
4,657
656
2,293
9,373
0
65,234
L
Artemis
Stërry
Artemis
7,010
3,271
0
2,152
10,109
3,594
0
1,958
8,087
0
43,643
W
Ix Chel
TaeHaDuh55
Ix Chel
4,727
692
461
2,182
7,675
3,091
392
3,339
4,336
57,325
0
L
6,932
1,821
0
2,244
10,209
3,176
283
4,970
4,799
37,647
0
L
Athena
2,486
487
0
597
10,711
8,135
0
3,939
6,726
16,596
0
W
Jormungandr
sfwer441
Jormungandr
3,922
684
0
1,291
14,088
13,841
34
6,081
8,007
18,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,078
Gold Earned
34,169
442
Minions Killed
263
0
Camps Cleared
0
1,373,976
Distance Traveled
1,235,862
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,841
703
154
11
0
264,318
0
L
Achilles
7,611
544
73
5
0
270,498
0
W
Bacchus
8,274
591
62
4
0
275,227
0
L
Janus
6,850
489
68
5
0
243,892
0
W
Bastet
9,190
656
98
7
0
297,095
0
L
Artemis
6,897
493
56
4
0
248,348
0
W
Ix Chel
8,214
587
101
7
0
262,126
2
L
Zeus
6,495
464
46
3
0
213,056
4
L
Athena
6,316
451
20
1
0
260,068
0
W
Jormungandr
7,559
540
27
2
0
275,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role