Player Matchup

Jormungandr
Jormungandr
FORBOWDEN
Jormungandr
Level 183
God Stats
24W - 23L
1,479 SR
Queue Stats
677W - 690L
1,479 Elo+
Party 2
Erlang Shen
Erlang Shen
HeyYahweh
Erlang Shen
Level 110
God Stats
6W - 2L
1,701 SR
Queue Stats
269W - 268L
1,479 Elo+
Party 2
Athena
Athena
NOVA VIl
Athena
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 101L
1,570 Elo+
Party 2
King Arthur
King Arthur
UO Reaper
King Arthur
Level 128
God Stats
2W - 3L
1,394 SR
Queue Stats
326W - 343L
1,386 Elo+
Party 2
Baron Samedi
Baron Samedi
Ymır
Baron Samedi
Level 163
God Stats
2W - 0L
1,553 SR
Queue Stats
75W - 85L
1,451 Elo+
Party 2
Team Averages
Level 129
1,525 SR
1,473 Elo+

VS

Team Averages
Level 132
1,489 SR
1,475 Elo+
Discordia
Discordia
A MENTLE PUPPY
Discordia
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 134L
1,438 Elo+
Solo
Baron Samedi
Baron Samedi
ALFA_GHOST_V2
Baron Samedi
Level 126
God Stats
1W - 2L
1,295 SR
Queue Stats
302W - 309L
1,504 Elo+
Solo
Poseidon
Poseidon
ASmashKermit
Poseidon
Level 142
God Stats
0W - 2L
1,418 SR
Queue Stats
44W - 47L
1,484 Elo+
Party 1
Tyr
Tyr
ASmashLizard
Tyr
Level 147
God Stats
0W - 2L
1,674 SR
Queue Stats
81W - 80L
1,496 Elo+
Party 1
Ne Zha
Ne Zha
Call Meh Toledo
Ne Zha
Level 114
God Stats
2W - 3L
1,559 SR
Queue Stats
294W - 289L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FORBOWDEN
Jormungandr
20
6 / 6 / 15
12,295
768
16,608
22,011
28,304
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
HeyYahweh
Erlang Shen
19
7 / 6 / 14
12,714
795
16,071
28,691
40,926
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
NOVA VIl
Athena
20
3 / 4 / 16
12,486
780
9,927
25,091
35,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

King Arthur
UO Reaper
King Arthur
16
1 / 7 / 13
10,977
686
4,014
21,531
28,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Ymır
Baron Samedi
20
10 / 4 / 11
12,840
803
27,911
17,927
12,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
A MENTLE PUPPY
Discordia
16
3 / 4 / 13
10,236
640
17,253
10,001
5,117
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ALFA_GHOST_V2
Baron Samedi
20
7 / 4 / 15
12,226
764
18,366
19,842
21,188
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Poseidon
ASmashKermit
Poseidon
17
5 / 8 / 12
10,971
686
27,703
14,442
7,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 5 / 13
12,555
785
15,602
24,638
35,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 7 / 13
9,279
580
9,314
16,995
9,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
91
27
Kills
25
27
Deaths
28
69
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Discordia
A MENTLE PUPPY
Discordia
3
4
13
2.38
L
Baron Samedi
ALFA_GHOST_V2
Baron Samedi
7
4
15
3.63
L
Poseidon
ASmashKermit
Poseidon
5
8
12
1.38
L
9
5
13
3.1
L
1
7
13
1.07
W
Jormungandr
FORBOWDEN
Jormungandr
6
6
15
2.25
W
Erlang Shen
HeyYahweh
Erlang Shen
7
6
14
2.33
W
Athena
NOVA VIl
Athena
3
4
16
2.75
W
King Arthur
UO Reaper
King Arthur
1
7
13
1.07
W
Baron Samedi
Ymır
Baron Samedi
10
4
11
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,531
Damage
88,238
115,251
Taken
85,918
145,199
Mitigated
78,504
43,242
Healing
29,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
A MENTLE PUPPY
Discordia
17,253
352
1,036
909
10,001
5,117
136
6,868
3,133
23,609
0
L
Baron Samedi
ALFA_GHOST_V2
Baron Samedi
18,366
991
6,587
7,542
19,842
21,188
0
11,664
8,178
33,746
0
L
Poseidon
ASmashKermit
Poseidon
27,703
3,941
0
845
14,442
7,067
752
9,956
4,486
53,845
0
L
15,602
3,704
1,214
8,268
24,638
35,545
196
16,193
8,445
0
26,745
L
9,314
3,009
1,251
1,447
16,995
9,587
39
11,814
5,181
0
12,703
W
Jormungandr
FORBOWDEN
Jormungandr
16,608
2,011
1,603
748
22,011
28,304
1,156
13,373
7,836
36,762
1,988
W
Erlang Shen
HeyYahweh
Erlang Shen
16,071
4,770
1,300
9,561
28,691
40,926
899
14,471
13,222
6,956
22,715
W
Athena
NOVA VIl
Athena
9,927
1,776
956
3,781
25,091
35,396
1,776
13,224
11,345
17,435
0
W
King Arthur
UO Reaper
King Arthur
4,014
278
824
2,223
21,531
28,419
272
9,918
11,032
0
11,809
W
Baron Samedi
Ymır
Baron Samedi
27,911
1,827
14,075
8,171
17,927
12,154
2,786
8,898
8,494
54,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,312
Gold Earned
55,267
139
Minions Killed
149
0
Camps Cleared
0
1,487,663
Distance Traveled
1,369,736
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,236
640
19
1
0
293,886
0
L
Baron Samedi
12,226
764
42
3
0
264,286
0
L
Poseidon
10,971
686
55
3
0
246,903
0
L
Tyr
12,555
785
24
2
0
299,105
0
L
Ne Zha
9,279
580
9
1
0
265,556
0
W
Jormungandr
12,295
768
31
2
0
285,091
0
W
Erlang Shen
12,714
795
14
1
0
284,278
0
W
Athena
12,486
780
18
1
0
325,049
0
W
King Arthur
10,977
686
20
1
0
276,604
0
W
Baron Samedi
12,840
803
56
4
0
316,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role