Player Matchup

Neith
Neith
BubbaBucknasty
Neith
Level 146
God Stats
0W - 2L
1,498 SR
Queue Stats
31W - 28L
1,504 Elo+
Solo
Sol
Sol
Erickcx
Sol
Level 128
God Stats
4W - 13L
1,346 SR
Queue Stats
573W - 533L
1,537 Elo+
Solo
Shiva
Shiva
Lost_Horizons_
Shiva
Level 155
God Stats
4W - 6L
1,540 SR
Queue Stats
1,142W - 1,017L
1,576 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RePlayy95
Cu Chulainn
Level 133
God Stats
10W - 11L
1,461 SR
Queue Stats
161W - 139L
1,604 Elo+
Solo
Ao Kuang
Ao Kuang
temp-474296734
Ao Kuang
Level 111
God Stats
20W - 17L
1,579 SR
Queue Stats
180W - 176L
1,478 Elo+
Party 2
Team Averages
Level 135
1,485 SR
1,540 Elo+

VS

Team Averages
Level 119
1,596 SR
1,489 Elo+
Surtr
Surtr
 
Surtr
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
THETOTALPACKAGE1
Ravana
Level 56
God Stats
7W - 3L
1,488 SR
Queue Stats
52W - 49L
1,427 Elo+
Party 1
Geb
Geb
TheGnosticShaman
Geb
Level 158
God Stats
2W - 0L
1,659 SR
Queue Stats
24W - 10L
1,635 Elo+
Party 1
Cupid
Cupid
Uhuh
Cupid
Level 87
God Stats
1W - 0L
1,835 SR
Queue Stats
18W - 27L
1,350 Elo+
Party 1
Ra
Ra
squirgeface
Ra
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 28L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,305
531
2,430
6,101
1,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sol
11
1 / 0 / 0
6,041
604
4,295
2,572
802
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 3 / 3
5,508
551
3,687
9,885
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
RePlayy95
Cu Chulainn
11
0 / 1 / 0
5,904
590
6,627
12,178
7,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
10
2 / 4 / 0
5,806
581
4,118
11,777
4,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
1 / 0 / 0
5,416
542
7,718
10,217
8,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
5 / 1 / 2
6,134
613
5,062
5,679
2,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 1 / 6
5,343
534
3,593
6,877
4,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Uhuh
Cupid
9
0 / 1 / 1
4,668
467
1,300
6,000
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 3
6,432
643
6,744
5,813
2,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
10
10
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
0
0
1
L
0
2
0
0
L
Sol
1
0
0
1
L
0
3
3
0.5
L
Cu Chulainn
RePlayy95
Cu Chulainn
0
1
0
0
W
5
1
2
6
W
1
1
6
4
W
Cupid
Uhuh
Cupid
0
1
1
0.5
W
3
0
3
4.5
L
Ao Kuang
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,157
Damage
24,417
42,513
Taken
34,586
21,000
Mitigated
20,475
11,989
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,718
3,525
0
4,765
10,217
8,479
6
0
10,217
598
44,794
L
2,430
318
0
1,286
6,101
1,919
0
2,070
4,031
0
41,316
L
Sol
4,295
640
0
1,956
2,572
802
330
186
2,386
53,356
0
L
3,687
325
82
3,108
9,885
6,619
0
3,129
6,669
0
22,088
L
Cu Chulainn
RePlayy95
Cu Chulainn
6,627
1,236
0
3,600
12,178
7,379
0
424
11,754
0
52,892
W
5,062
1,456
0
1,771
5,679
2,752
0
1,639
4,040
0
35,004
W
3,593
505
0
2,554
6,877
4,702
0
1,593
5,213
17,717
0
W
Cupid
Uhuh
Cupid
1,300
462
182
2,493
6,000
2,015
0
2,993
2,945
0
27,786
W
6,744
622
528
1,956
5,813
2,527
0
2,188
3,625
53,182
0
L
Ao Kuang
4,118
668
0
1,957
11,777
4,281
0
4,690
7,087
43,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,564
Gold Earned
27,993
346
Minions Killed
274
0
Camps Cleared
0
993,171
Distance Traveled
1,057,844
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
5,416
542
59
6
0
195,428
0
L
Neith
5,305
531
78
8
0
180,103
0
L
Sol
6,041
604
80
8
0
191,515
2
L
Shiva
5,508
551
24
2
0
192,795
0
L
Cu Chulainn
5,904
590
93
9
0
208,482
0
W
Ravana
6,134
613
58
6
0
212,976
0
W
Geb
5,343
534
10
1
0
220,468
0
W
Cupid
4,668
467
54
5
0
189,909
0
W
Ra
6,432
643
93
9
0
239,063
0
L
Ao Kuang
5,806
581
71
7
0
220,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role