Player Matchup

Poseidon
Poseidon
Kordegoth
Poseidon
Level 194
God Stats
2W - 3L
1,573 SR
Queue Stats
189W - 202L
1,484 Elo+
Solo
Gilgamesh
Gilgamesh
Mr Thurmal
Gilgamesh
Level 127
God Stats
6W - 6L
1,581 SR
Queue Stats
268W - 270L
1,487 Elo+
Solo
He Bo
He Bo
Open Ends
He Bo
Level 146
God Stats
1W - 1L
1,678 SR
Queue Stats
52W - 47L
1,572 Elo+
Solo
Ullr
Ullr
ZeusTheGreat
Ullr
Level 142
God Stats
1W - 2L
1,450 SR
Queue Stats
46W - 44L
1,488 Elo+
Party 1
Scylla
Scylla
sammileelar
Scylla
Level 119
God Stats
0W - 2L
1,312 SR
Queue Stats
38W - 43L
1,491 Elo+
Party 1
Team Averages
Level 146
1,519 SR
1,504 Elo+

VS

Team Averages
Level 120
1,538 SR
1,535 Elo+
Kukulkan
Kukulkan
JoexMidgley
Kukulkan
Level 86
God Stats
6W - 4L
1,630 SR
Queue Stats
511W - 496L
1,582 Elo+
Solo
Jing Wei
Jing Wei
MONTYDcX
Jing Wei
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,596 Elo+
Solo
Hercules
Hercules
Medicap
Hercules
Level 61
God Stats
1W - 0L
1,562 SR
Queue Stats
30W - 30L
1,497 Elo+
Solo
Freya
Freya
SlappyRex
Freya
Level 137
God Stats
1W - 0L
1,708 SR
Queue Stats
22W - 19L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
lmage
Kuzenbo
Level 157
God Stats
7W - 8L
1,291 SR
Queue Stats
1,031W - 1,051L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Kordegoth
Poseidon
19
3 / 2 / 8
10,639
760
16,323
10,386
5,180
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
Mr Thurmal
Gilgamesh
16
2 / 3 / 11
9,342
667
11,829
22,600
21,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
Open Ends
He Bo
17
4 / 4 / 8
9,844
703
11,133
11,107
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 6 / 7
10,492
749
15,348
15,972
7,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
14
0 / 7 / 7
8,401
600
2,493
13,755
5,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JoexMidgley
Kukulkan
20
8 / 1 / 10
11,926
852
18,608
6,052
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
MONTYDcX
Jing Wei
16
2 / 5 / 11
9,991
714
12,218
15,230
6,920
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Medicap
Hercules
18
1 / 2 / 13
10,041
717
13,114
23,937
29,930
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Freya
SlappyRex
Freya
17
9 / 4 / 7
10,743
767
15,522
11,290
5,775
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
lmage
Kuzenbo
16
1 / 3 / 13
9,399
671
8,712
15,991
24,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
75
15
Kills
21
22
Deaths
15
41
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
JoexMidgley
Kukulkan
8
1
10
13
L
Poseidon
Kordegoth
Poseidon
3
2
8
3.5
W
Jing Wei
MONTYDcX
Jing Wei
2
5
11
1.5
W
Hercules
Medicap
Hercules
1
2
13
3.75
L
Gilgamesh
Mr Thurmal
Gilgamesh
2
3
11
2.5
L
He Bo
Open Ends
He Bo
4
4
8
2
W
Freya
SlappyRex
Freya
9
4
7
3.13
L
6
6
7
1.58
W
Kuzenbo
lmage
Kuzenbo
1
3
13
2.5
L
Scylla
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,126
Damage
68,174
73,820
Taken
72,500
44,872
Mitigated
70,567
21,227
Healing
25,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
JoexMidgley
Kukulkan
18,608
1,475
572
314
6,052
3,771
311
2,618
3,434
50,859
0
L
Poseidon
Kordegoth
Poseidon
16,323
813
1,024
2,157
10,386
5,180
0
5,001
5,385
50,153
0
W
Jing Wei
MONTYDcX
Jing Wei
12,218
9,290
2,778
4,228
15,230
6,920
2,316
5,752
9,224
0
34,253
W
Hercules
Medicap
Hercules
13,114
2,330
381
9,560
23,937
29,930
128
9,781
13,805
0
21,652
L
Gilgamesh
Mr Thurmal
Gilgamesh
11,829
1,538
1,378
7,483
22,600
21,381
0
13,707
8,893
0
16,679
L
He Bo
Open Ends
He Bo
11,133
30
1,120
2,724
11,107
4,959
0
6,755
4,352
22,986
0
W
Freya
SlappyRex
Freya
15,522
4,190
803
2,131
11,290
5,775
131
5,307
5,741
17,363
0
L
15,348
5,237
935
1,642
15,972
7,777
0
9,480
6,492
0
29,355
W
Kuzenbo
lmage
Kuzenbo
8,712
2,317
2,306
2,110
15,991
24,171
84
6,491
9,212
14,182
0
L
Scylla
2,493
725
490
2,274
13,755
5,575
0
7,899
5,856
8,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,718
Gold Earned
52,100
170
Minions Killed
168
0
Camps Cleared
0
1,316,992
Distance Traveled
1,339,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,926
852
92
7
0
288,504
0
L
Poseidon
10,639
760
77
6
0
278,461
0
W
Jing Wei
9,991
714
40
3
0
284,377
0
W
Hercules
10,041
717
17
1
0
283,086
0
L
Gilgamesh
9,342
667
22
2
0
308,733
0
L
He Bo
9,844
703
27
2
0
249,346
0
W
Freya
10,743
767
5
0
0
266,217
0
L
Ullr
10,492
749
29
2
0
252,530
0
W
Kuzenbo
9,399
671
14
1
0
217,281
0
L
Scylla
8,401
600
15
1
0
227,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role