Player Matchup

Sun Wukong
Sun Wukong
Gold IV
EPiC_the_Legend
Sun Wukong
Gold IV
Level 121
God Stats
4W - 3L
1,475 SR
Queue Stats
584W - 656L
1,447 MMR
Solo
Anubis
Anubis
Silver III
cavalera999
Anubis
Silver III
Level 71
God Stats
14W - 13L
1,688 SR
Queue Stats
18W - 21L
1,405 MMR
Solo
Medusa
Medusa
Gold V
refrescante_1979
Medusa
Gold V
Level 193
God Stats
38W - 28L
1,602 SR
Queue Stats
239W - 254L
1,493 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,588 SR
1,448 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,559 SR
1,378 MMR
Fenrir
Fenrir
Silver III
CaptnRalo
Fenrir
Silver III
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 36L
1,263 MMR
Party 1
Hercules
Hercules
Silver II
EddieSpaghetti-9
Hercules
Silver II
Level 107
God Stats
3W - 1L
1,677 SR
Queue Stats
32W - 32L
1,431 MMR
Party 1
Zeus
Zeus
Bronze III
OathKeeper70
Zeus
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EPiC_the_Legend
Sun Wukong
13
3 / 1 / 10
9,567
797
6,632
8,180
6,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
14
9 / 1 / 5
10,912
909
10,397
5,767
2,937
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 2 / 9
9,919
827
11,000
9,139
4,809
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SobekJanusKumbhakarnaYemojaBacchus

VS

Bans
MartichorasAh Muzen CabVulcanHou YiHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CaptnRalo
Fenrir
11
2 / 8 / 2
8,392
699
3,839
13,500
5,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 2
8,395
700
6,775
11,003
9,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 3
8,007
667
7,056
9,442
2,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
4
4
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CaptnRalo
Fenrir
2
8
2
0.38
W
Sun Wukong
EPiC_the_Legend
Sun Wukong
3
1
10
8
L
2
2
2
1.5
L
0
6
3
0.25
W
Anubis
9
1
5
11.5
W
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
17,670
23,086
Taken
33,945
14,636
Mitigated
17,381
7,000
Healing
4,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CaptnRalo
Fenrir
3,839
1,022
0
916
13,500
5,332
0
5,147
8,353
0
15,544
W
Sun Wukong
EPiC_the_Legend
Sun Wukong
6,632
1,688
0
1,511
8,180
6,890
0
2,736
5,109
0
23,423
L
6,775
1,414
0
2,279
11,003
9,175
0
4,964
6,039
0
20,956
L
7,056
886
0
1,062
9,442
2,874
0
569
8,873
36,580
0
W
Anubis
10,397
234
0
2,945
5,767
2,937
0
2,047
3,441
41,793
0
W
11,000
3,340
0
2,544
9,139
4,809
0
2,663
5,982
0
50,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,398
Gold Earned
24,794
161
Minions Killed
96
0
Camps Cleared
0
705,758
Distance Traveled
611,810
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,392
699
24
2
0
202,250
0
W
Sun Wukong
9,567
797
28
2
0
242,358
0
L
Hercules
8,395
700
16
1
0
221,555
0
L
Zeus
8,007
667
56
5
0
188,005
2
W
Anubis
10,912
909
71
6
0
220,896
4
W
Medusa
9,919
827
62
5
0
242,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role