Player Matchup

Vulcan
Vulcan
Blaze_Calamity
Vulcan
Level 136
God Stats
3W - 5L
1,611 SR
Queue Stats
248W - 249L
1,548 Elo+
Solo
Bastet
Bastet
HAIRHELLEMT101
Bastet
Level 157
God Stats
22W - 9L
1,737 SR
Queue Stats
143W - 146L
1,482 Elo+
Party 1
Heimdallr
Heimdallr
MercFunk
Heimdallr
Level 159
God Stats
5W - 1L
1,764 SR
Queue Stats
288W - 262L
1,514 Elo+
Solo
Fenrir
Fenrir
ViruzZ1932
Fenrir
Level 115
God Stats
3W - 3L
1,496 SR
Queue Stats
137W - 133L
1,501 Elo+
Solo
Charon
Charon
ZENITH1421
Charon
Level 19
God Stats
3W - 1L
1,246 SR
Queue Stats
31W - 26L
1,451 Elo+
Party 1
Team Averages
Level 117
1,571 SR
1,499 Elo+

VS

Team Averages
Level 87
1,478 SR
1,487 Elo+
Artio
Artio
DarkElementalist
Artio
Level 87
God Stats
1W - 4L
1,391 SR
Queue Stats
137W - 130L
1,462 Elo+
Solo
Hel
Hel
Fearless_Nomu
Hel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 146L
1,494 Elo+
Solo
Janus
Janus
InsertInnuendo
Janus
Level 108
God Stats
5W - 5L
1,500 SR
Queue Stats
131W - 117L
1,540 Elo+
Solo
Heimdallr
Heimdallr
Nobodyhasmynamme
Heimdallr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,460 Elo+
Solo
Hun Batz
Hun Batz
jsayala97
Hun Batz
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 96L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,871
587
4,667
4,200
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 1
6,055
606
5,506
8,524
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
MercFunk
Heimdallr
11
1 / 0 / 2
5,910
591
5,033
6,825
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
ViruzZ1932
Fenrir
11
4 / 1 / 1
6,615
662
4,168
6,595
3,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
ZENITH1421
Charon
8
1 / 0 / 0
5,301
530
3,021
6,406
4,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,650
565
3,356
8,938
5,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 0 / 0
4,802
480
2,038
6,205
2,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 0 / 0
5,638
564
3,026
4,743
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
8
0 / 2 / 0
4,717
472
4,741
8,806
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
jsayala97
Hun Batz
9
0 / 2 / 1
4,892
489
2,406
8,938
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
8
Kills
2
2
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
1
4
0
0.25
L
0
0
0
0
W
2
0
1
2.5
L
1
0
0
1
W
Heimdallr
MercFunk
Heimdallr
1
0
2
2
L
Heimdallr
0
2
0
0
W
Fenrir
ViruzZ1932
Fenrir
4
1
1
4.5
W
Charon
ZENITH1421
Charon
1
0
0
1
L
Hun Batz
jsayala97
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,395
Damage
15,567
32,550
Taken
37,630
14,799
Mitigated
16,228
12,766
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,667
1,267
0
1,082
4,200
1,468
0
1,760
2,300
42,127
0
L
3,356
441
0
2,142
8,938
5,487
0
0
8,938
31,392
0
L
2,038
37
2,063
3,136
6,205
2,769
0
2,488
3,717
18,110
0
W
5,506
1,898
0
3,238
8,524
2,950
274
1,014
7,466
0
52,166
L
3,026
144
0
1,000
4,743
1,532
0
2,515
2,228
46,666
0
W
Heimdallr
MercFunk
Heimdallr
5,033
2,353
0
4,112
6,825
2,804
394
671
6,154
0
50,464
L
Heimdallr
4,741
2,212
0
3,093
8,806
3,311
0
1,596
7,210
0
29,650
W
Fenrir
ViruzZ1932
Fenrir
4,168
1,459
0
2,061
6,595
3,343
0
2,780
3,239
0
35,147
W
Charon
ZENITH1421
Charon
3,021
484
116
2,157
6,406
4,234
0
1,411
4,971
14,995
0
L
Hun Batz
jsayala97
Hun Batz
2,406
212
0
3,566
8,938
3,129
0
1,089
7,849
0
27,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,752
Gold Earned
25,699
305
Minions Killed
290
0
Camps Cleared
0
1,029,477
Distance Traveled
1,088,694
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
5,871
587
88
9
0
214,978
0
L
Artio
5,650
565
53
5
0
206,209
0
L
Hel
4,802
480
29
3
0
211,788
3
W
Bastet
6,055
606
75
8
0
243,093
0
L
Janus
5,638
564
96
10
0
218,446
2
W
Heimdallr
5,910
591
70
7
0
173,458
3
L
Heimdallr
4,717
472
51
5
0
220,330
0
W
Fenrir
6,615
662
55
6
0
193,250
0
W
Charon
5,301
530
17
2
0
204,698
0
L
Hun Batz
4,892
489
61
6
0
231,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role