Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Ceezy-Not-beezy
Serqet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 115L
1,416 Elo+
Party 1
Charon
Charon
FrankGotDank
Charon
Level 158
God Stats
16W - 14L
1,552 SR
Queue Stats
227W - 240L
1,447 Elo+
Party 1
Osiris
Osiris
Markiemark110
Osiris
Level 105
God Stats
4W - 7L
1,514 SR
Queue Stats
166W - 150L
1,451 Elo+
Party 1
Janus
Janus
weegeobhoy
Janus
Level 84
God Stats
12W - 19L
1,407 SR
Queue Stats
177W - 176L
1,502 Elo+
Party 1
Team Averages
Level 115
1,495 SR
1,463 Elo+

VS

Team Averages
Level 115
1,544 SR
1,476 Elo+
Achilles
Achilles
ElPilingon7227
Achilles
Level 98
God Stats
4W - 4L
1,419 SR
Queue Stats
162W - 174L
1,346 Elo+
Solo
Awilix
Awilix
Jahstins
Awilix
Level 133
God Stats
23W - 14L
1,526 SR
Queue Stats
109W - 74L
1,520 Elo+
Solo
Anubis
Anubis
Koi117
Anubis
Level 89
God Stats
25W - 15L
1,666 SR
Queue Stats
146W - 150L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
NaturedCell9461
Kuzenbo
Level 155
God Stats
19W - 27L
1,440 SR
Queue Stats
736W - 732L
1,469 Elo+
Solo
Cernunnos
Cernunnos
Nelflow1
Cernunnos
Level 101
God Stats
6W - 4L
1,667 SR
Queue Stats
67W - 58L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
8
2 / 3 / 0
5,723
572
4,481
11,016
9,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

8
0 / 3 / 0
4,737
474
1,843
8,191
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charon
8
0 / 2 / 0
4,742
474
3,260
6,730
1,952
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 0
4,882
488
3,111
8,483
5,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
8
0 / 6 / 1
4,791
479
2,062
6,732
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 0 / 1
6,493
649
4,994
7,694
6,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Jahstins
Awilix
12
7 / 1 / 4
7,171
717
8,296
7,337
2,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Koi117
Anubis
12
4 / 1 / 3
6,850
685
5,937
4,746
2,284
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 0 / 2
4,795
480
3,274
8,937
5,580
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Nelflow1
Cernunnos
10
3 / 0 / 1
5,861
586
3,362
5,616
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
16
16
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
0
0.67
L
0
3
0
0
W
Achilles
2
0
1
2.5
L
Charon
0
2
0
0
W
Awilix
Jahstins
Awilix
7
1
4
9
W
Anubis
Koi117
Anubis
4
1
3
5.5
L
0
2
0
0
W
0
0
2
1
W
Cernunnos
Nelflow1
Cernunnos
3
0
1
3.5
L
Janus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,757
Damage
25,863
41,152
Taken
34,330
20,598
Mitigated
19,321
9,452
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,481
1,118
999
4,139
11,016
9,203
13
2,450
8,566
17,286
0
L
1,843
404
0
528
8,191
2,694
0
683
7,508
0
25,636
W
Achilles
4,994
691
0
1,757
7,694
6,615
365
0
7,550
0
42,569
L
Charon
3,260
1,192
0
108
6,730
1,952
0
2,412
4,318
30,865
0
W
Awilix
Jahstins
Awilix
8,296
3,389
0
437
7,337
2,947
320
1,924
5,299
0
44,729
W
Anubis
Koi117
Anubis
5,937
545
0
3,040
4,746
2,284
759
2,039
2,535
56,116
0
L
3,111
1,045
0
3,011
8,483
5,524
0
0
8,483
0
21,185
W
3,274
1,435
179
2,504
8,937
5,580
247
3,960
4,977
15,499
0
W
Cernunnos
Nelflow1
Cernunnos
3,362
1,260
0
2,042
5,616
1,895
205
1,594
3,906
0
33,647
L
Janus
2,062
80
0
667
6,732
1,225
0
3,666
3,066
22,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,875
Gold Earned
31,170
186
Minions Killed
320
0
Camps Cleared
0
1,005,117
Distance Traveled
1,018,535
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,723
572
22
2
0
190,621
0
L
Serqet
4,737
474
47
5
0
228,919
2
W
Achilles
6,493
649
81
8
0
207,669
0
L
Charon
4,742
474
41
4
0
191,104
5
W
Awilix
7,171
717
59
6
0
228,838
0
W
Anubis
6,850
685
102
10
0
190,139
0
L
Osiris
4,882
488
35
4
0
215,157
2
W
Kuzenbo
4,795
480
21
2
0
201,957
0
W
Cernunnos
5,861
586
57
6
0
189,932
2
L
Janus
4,791
479
41
4
0
179,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role