Player Matchup

Sylvanus
Sylvanus
Anthony-vlz-
Sylvanus
Level 124
God Stats
75W - 75L
1,509 SR
Queue Stats
497W - 509L
1,479 Elo+
Solo
Martichoras
Martichoras
MoralDecay
Martichoras
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,708 Elo+
Solo
Tiamat
Tiamat
Negaraki
Tiamat
Level 149
God Stats
25W - 27L
1,521 SR
Queue Stats
185W - 162L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
NiceSack
Sun Wukong
Level 87
God Stats
12W - 8L
1,687 SR
Queue Stats
130W - 123L
1,486 Elo+
Solo
Mercury
Mercury
SoulVerna
Mercury
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,498 Elo+
Solo
Team Averages
Level 107
1,543 SR
1,536 Elo+

VS

Team Averages
Level 119
1,569 SR
1,537 Elo+
Khepri
Khepri
Benavito88
Khepri
Level 125
God Stats
29W - 25L
1,584 SR
Queue Stats
197W - 196L
1,532 Elo+
Solo
Danzaburou
Danzaburou
Er3kose
Danzaburou
Level 128
God Stats
2W - 3L
1,904 SR
Queue Stats
575W - 683L
1,495 Elo+
Solo
Ne Zha
Ne Zha
HarbingerXXIV
Ne Zha
Level 64
God Stats
1W - 1L
1,514 SR
Queue Stats
10W - 3L
1,680 Elo+
Solo
Shiva
Shiva
ParisDrakeDoee
Shiva
Level 143
God Stats
24W - 14L
1,326 SR
Queue Stats
596W - 566L
1,569 Elo+
Solo
Aphrodite
Aphrodite
SSeidzi
Aphrodite
Level 135
God Stats
10W - 11L
1,520 SR
Queue Stats
341W - 343L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Anthony-vlz-
Sylvanus
13
0 / 3 / 3
7,653
450
4,060
12,899
12,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
MoralDecay
Martichoras
14
0 / 2 / 2
8,675
510
6,810
11,718
4,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Negaraki
Tiamat
14
1 / 3 / 3
8,246
485
10,817
10,702
7,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
NiceSack
Sun Wukong
15
0 / 3 / 0
8,947
526
5,870
17,660
11,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
SoulVerna
Mercury
15
5 / 3 / 1
9,013
530
9,607
15,803
6,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Benavito88
Khepri
14
1 / 1 / 5
8,995
529
3,665
9,660
8,771
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Er3kose
Danzaburou
14
1 / 2 / 0
8,745
514
5,644
8,030
3,650
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 1 / 3
10,519
619
11,486
17,765
9,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

17
1 / 0 / 3
10,643
626
14,005
11,881
11,605
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Aphrodite
SSeidzi
Aphrodite
15
1 / 2 / 8
9,141
538
9,016
12,527
6,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
14
14
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Anthony-vlz-
Sylvanus
0
3
3
0.5
W
Khepri
Benavito88
Khepri
1
1
5
3.5
W
Danzaburou
Er3kose
Danzaburou
1
2
0
0.5
W
10
1
3
11.5
L
Martichoras
MoralDecay
Martichoras
0
2
2
0.5
L
Tiamat
Negaraki
Tiamat
1
3
3
0.83
L
Sun Wukong
NiceSack
Sun Wukong
0
3
0
0
W
1
0
3
2.5
W
Aphrodite
SSeidzi
Aphrodite
1
2
8
2.5
L
Mercury
SoulVerna
Mercury
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,164
Damage
43,816
68,782
Taken
59,863
42,518
Mitigated
39,866
16,945
Healing
23,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Anthony-vlz-
Sylvanus
4,060
587
899
3,714
12,899
12,074
68
3,043
9,768
30,634
0
W
Khepri
Benavito88
Khepri
3,665
82
2,147
3,303
9,660
8,771
94
3,021
6,639
26,574
0
W
Danzaburou
Er3kose
Danzaburou
5,644
1,269
0
1,786
8,030
3,650
0
1,271
6,759
0
65,595
W
11,486
3,706
0
3,888
17,765
9,140
2,150
3,743
14,022
0
77,989
L
Martichoras
MoralDecay
Martichoras
6,810
2,102
0
2,441
11,718
4,940
679
1,883
9,753
0
69,862
L
Tiamat
Negaraki
Tiamat
10,817
1,090
0
2,109
10,702
7,230
0
4,604
5,876
63,039
0
L
Sun Wukong
NiceSack
Sun Wukong
5,870
1,254
0
6,460
17,660
11,971
0
107
17,517
0
73,813
W
14,005
3,655
0
2,579
11,881
11,605
698
704
11,177
0
88,880
W
Aphrodite
SSeidzi
Aphrodite
9,016
1,005
3,036
6,612
12,527
6,700
512
6,920
5,607
68,693
0
L
Mercury
SoulVerna
Mercury
9,607
6,475
0
1,322
15,803
6,303
0
2,402
13,187
0
82,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,534
Gold Earned
48,043
562
Minions Killed
526
0
Camps Cleared
0
1,626,178
Distance Traveled
1,708,201
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,653
450
42
2
0
284,074
4
W
Khepri
8,995
529
26
2
0
335,110
5
W
Danzaburou
8,745
514
113
7
0
304,172
0
W
Ne Zha
10,519
619
99
6
0
418,475
4
L
Martichoras
8,675
510
138
8
0
317,835
0
L
Tiamat
8,246
485
123
7
0
332,285
5
L
Sun Wukong
8,947
526
154
9
0
290,861
0
W
Shiva
10,643
626
145
9
0
342,953
4
W
Aphrodite
9,141
538
143
8
0
307,491
0
L
Mercury
9,013
530
105
6
0
401,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role