Player Matchup

Bacchus
Bacchus
Gublya
Bacchus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 2
Kukulkan
Kukulkan
LoG1nLeGacY
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 2
Thanatos
Thanatos
Passmauffdoo
Thanatos
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,243 Elo+
Party 2
Team Averages
Level 36
1,500 SR
1,243 Elo+

VS

Team Averages
Level 38
1,632 SR
1,434 Elo+
Achilles
Achilles
dimashat
Achilles
Level 38
God Stats
7W - 2L
1,646 SR
Queue Stats
62W - 88L
1,368 Elo+
Party 1
Hou Yi
Hou Yi
gobeusedegland
Hou Yi
Level 44
God Stats
4W - 4L
1,458 SR
Queue Stats
116W - 72L
1,634 Elo+
Solo
Ah Puch
Ah Puch
миксимастер
Ah Puch
Level 31
God Stats
2W - 0L
1,791 SR
Queue Stats
28W - 32L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gublya
Bacchus
9
0 / 2 / 1
6,933
630
3,543
10,064
9,289
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
LoG1nLeGacY
Kukulkan
10
0 / 6 / 1
7,192
654
6,086
9,114
3,711
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Passmauffdoo
Thanatos
10
1 / 4 / 0
7,292
663
4,317
10,575
4,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
dimashat
Achilles
12
5 / 0 / 6
8,990
817
4,479
7,981
7,706
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
7 / 1 / 4
9,313
847
12,341
8,773
3,339
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 0 / 12
8,432
767
10,605
4,074
1,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
12
12
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Gublya
Bacchus
0
2
1
0.25
L
Kukulkan
LoG1nLeGacY
Kukulkan
0
6
1
0.08
L
Thanatos
Passmauffdoo
Thanatos
1
4
0
0.25
W
Achilles
dimashat
Achilles
5
0
6
8
W
7
1
4
9
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,946
Damage
27,425
29,753
Taken
20,828
17,202
Mitigated
12,625
4,535
Healing
5,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Gublya
Bacchus
3,543
56
0
1,340
10,064
9,289
0
3,865
6,199
9,689
0
L
Kukulkan
LoG1nLeGacY
Kukulkan
6,086
453
0
162
9,114
3,711
0
2,819
6,295
40,729
0
L
Thanatos
Passmauffdoo
Thanatos
4,317
685
0
3,033
10,575
4,202
0
4,218
6,357
0
12,361
W
Achilles
dimashat
Achilles
4,479
867
0
838
7,981
7,706
529
4,380
3,601
0
12,734
W
12,341
6,098
0
3,224
8,773
3,339
350
3,717
5,056
0
43,727
W
10,605
297
269
1,240
4,074
1,580
575
1,811
2,263
37,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,417
Gold Earned
26,735
113
Minions Killed
108
0
Camps Cleared
0
572,384
Distance Traveled
619,041
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,933
630
19
2
0
197,049
0
L
Kukulkan
7,192
654
75
7
0
169,146
0
L
Thanatos
7,292
663
19
2
0
206,189
2
W
Achilles
8,990
817
17
2
0
228,015
0
W
Hou Yi
9,313
847
41
4
0
187,931
1
W
Ah Puch
8,432
767
50
5
0
203,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role