Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Andresk14
Osiris
Level 89
God Stats
2W - 1L
1,563 SR
Queue Stats
341W - 338L
1,526 Elo+
Solo
Pele
Pele
WannaB_British
Pele
Level 86
God Stats
8W - 9L
1,473 SR
Queue Stats
211W - 186L
1,547 Elo+
Party 1
Cerberus
Cerberus
Warmech1914
Cerberus
Level 137
God Stats
4W - 8L
1,213 SR
Queue Stats
312W - 410L
1,405 Elo+
Solo
Team Averages
Level 114
1,450 SR
1,496 Elo+

VS

Team Averages
Level 66
1,488 SR
1,562 Elo+
Sun Wukong
Sun Wukong
Cenneauvif12
Sun Wukong
Level 7
God Stats
1W - 1L
1,362 SR
Queue Stats
2W - 2L
1,716 Elo+
Party 2
Anubis
Anubis
DarkAntonio014
Anubis
Level 101
God Stats
24W - 16L
1,646 SR
Queue Stats
455W - 398L
1,544 Elo+
Solo
Xing Tian
Xing Tian
Fteve
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Apollo
Apollo
UniZee
Apollo
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 23L
1,522 Elo+
Party 2
Ravana
Ravana
yocantrell
Ravana
Level 159
God Stats
5W - 2L
1,431 SR
Queue Stats
182W - 183L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
3 / 2 / 1
7,231
723
3,273
5,487
2,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
 
Danzaburou
11
3 / 0 / 2
6,741
674
6,438
4,181
1,928
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Osiris
Andresk14
Osiris
12
2 / 0 / 0
6,862
686
1,575
3,249
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 1 / 3
6,484
648
3,649
5,974
1,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Warmech1914
Cerberus
9
1 / 1 / 2
5,650
565
2,524
5,440
3,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cenneauvif12
Sun Wukong
7
0 / 2 / 0
4,252
425
636
3,634
1,774
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
3 / 3 / 1
5,715
572
5,368
6,830
3,018
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
Fteve
Xing Tian
6
0 / 2 / 1
4,431
443
960
6,513
4,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
UniZee
Apollo
8
0 / 3 / 1
4,615
462
2,761
7,946
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
yocantrell
Ravana
10
1 / 1 / 0
5,690
569
1,353
5,066
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
4
4
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
2
1
1.75
W
Danzaburou
 
Danzaburou
3
0
2
4
W
Osiris
Andresk14
Osiris
2
0
0
2
L
Sun Wukong
Cenneauvif12
Sun Wukong
0
2
0
0
L
3
3
1
1.17
L
Xing Tian
Fteve
Xing Tian
0
2
1
0.25
L
Apollo
UniZee
Apollo
0
3
1
0.17
W
2
1
3
3.5
W
Cerberus
Warmech1914
Cerberus
1
1
2
2
L
Ravana
yocantrell
Ravana
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,459
Damage
11,078
24,331
Taken
29,989
12,509
Mitigated
13,425
8,631
Healing
9,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,273
362
0
2,080
5,487
2,789
0
3,023
2,464
48,285
0
W
Danzaburou
 
Danzaburou
6,438
2,379
0
2,171
4,181
1,928
792
481
3,700
0
48,287
W
Osiris
Andresk14
Osiris
1,575
639
0
1,960
3,249
2,810
671
0
3,249
0
40,027
L
Sun Wukong
Cenneauvif12
Sun Wukong
636
123
0
188
3,634
1,774
0
244
3,390
0
9,249
L
5,368
103
0
3,210
6,830
3,018
0
2,910
3,626
41,320
0
L
Xing Tian
Fteve
Xing Tian
960
80
0
1,291
6,513
4,387
0
774
5,707
4,429
0
L
Apollo
UniZee
Apollo
2,761
1,696
0
2,328
7,946
2,573
0
785
7,161
0
33,702
W
3,649
712
0
942
5,974
1,934
0
1,001
4,973
0
48,615
W
Cerberus
Warmech1914
Cerberus
2,524
151
0
1,478
5,440
3,048
0
1,823
3,617
16,262
0
L
Ravana
yocantrell
Ravana
1,353
407
0
2,416
5,066
1,673
0
666
4,308
0
39,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,968
Gold Earned
24,703
374
Minions Killed
215
0
Camps Cleared
0
1,104,217
Distance Traveled
943,826
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,231
723
104
10
0
220,130
2
W
Danzaburou
6,741
674
72
7
0
192,952
0
W
Osiris
6,862
686
71
7
0
209,378
1
L
Sun Wukong
4,252
425
8
1
0
166,289
0
L
Anubis
5,715
572
73
7
0
164,559
0
L
Xing Tian
4,431
443
4
0
0
193,984
3
L
Apollo
4,615
462
58
6
0
177,419
0
W
Pele
6,484
648
75
8
0
256,645
0
W
Cerberus
5,650
565
52
5
0
225,112
3
L
Ravana
5,690
569
72
7
0
241,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role