Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
CaspianBorderCQ
Awilix
Level 159
God Stats
7W - 11L
1,300 SR
Queue Stats
431W - 439L
1,533 Elo+
Party 2
Horus
Horus
Eman2052
Horus
Level 215
God Stats
5W - 4L
1,434 SR
Queue Stats
640W - 660L
1,533 Elo+
Party 2
Ravana
Ravana
jc22yea
Ravana
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 151L
1,486 Elo+
Solo
Team Averages
Level 155
1,447 SR
1,510 Elo+

VS

Team Averages
Level 125
1,500 SR
1,564 Elo+
Raijin
Raijin
 
Raijin
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
EvaHoffmann
Tyr
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
477W - 488L
1,481 Elo+
Solo
Heimdallr
Heimdallr
Jambare
Heimdallr
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,629 Elo+
Party 1
Terra
Terra
SpenDaddy69
Terra
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 25L
1,710 Elo+
Party 1
Izanami
Izanami
joosek01
Izanami
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
2 / 1 / 8
7,381
738
9,249
9,080
4,693
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sobek
 
Sobek
13
0 / 0 / 3
6,951
695
407
2,065
2,235
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
5 / 0 / 4
7,749
775
7,837
9,800
4,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Horus
Eman2052
Horus
12
1 / 0 / 7
7,270
727
2,428
6,688
5,745
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ravana
jc22yea
Ravana
13
2 / 2 / 4
6,950
695
5,280
11,426
5,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 2 / 3
8,206
821
6,647
4,839
1,876
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 3 / 1
7,981
798
9,129
11,278
5,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Heimdallr
Jambare
Heimdallr
12
0 / 2 / 3
7,192
719
6,777
6,095
2,942
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 2
8,158
816
7,349
8,907
10,924
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
joosek01
Izanami
13
0 / 2 / 2
7,495
750
4,890
6,145
2,616
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
10
Kills
3
3
Deaths
10
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
1
8
6
L
Sobek
 
Sobek
0
0
3
1.5
W
Raijin
 
Raijin
0
2
3
0.75
L
5
0
4
7
L
Horus
Eman2052
Horus
1
0
7
4.5
W
2
3
1
0.83
W
Heimdallr
Jambare
Heimdallr
0
2
3
0.75
W
1
1
2
2
L
Ravana
jc22yea
Ravana
2
2
4
2
W
Izanami
joosek01
Izanami
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,201
Damage
34,792
39,059
Taken
37,264
22,994
Mitigated
24,015
22,752
Healing
12,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
9,249
1,182
3,658
2,691
9,080
4,693
0
2,698
6,382
0
26,023
L
Sobek
 
Sobek
407
0
0
873
2,065
2,235
0
664
1,401
7,267
0
W
Raijin
 
Raijin
6,647
430
0
250
4,839
1,876
29
80
4,759
25,811
0
L
7,837
2,798
312
651
9,800
4,959
0
3,540
6,260
0
14,043
L
Horus
Eman2052
Horus
2,428
815
7,193
4,196
6,688
5,745
0
2,816
3,872
1,220
2,728
W
9,129
1,010
443
2,758
11,278
5,657
0
287
10,985
0
13,416
W
Heimdallr
Jambare
Heimdallr
6,777
5,211
617
904
6,095
2,942
497
156
5,939
0
12,268
W
7,349
288
2,221
2,792
8,907
10,924
28
472
8,435
9,631
0
L
Ravana
jc22yea
Ravana
5,280
952
558
2,620
11,426
5,362
0
4,278
7,148
0
13,061
W
Izanami
joosek01
Izanami
4,890
2,006
1,245
1,570
6,145
2,616
967
218
5,927
0
22,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,301
Gold Earned
39,032
81
Minions Killed
119
0
Camps Cleared
0
942,259
Distance Traveled
1,017,168
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,381
738
27
3
0
209,622
0
L
Sobek
6,951
695
15
2
0
118,217
0
W
Raijin
8,206
821
40
4
0
197,736
0
L
Awilix
7,749
775
13
1
0
223,060
0
L
Horus
7,270
727
2
0
0
200,901
0
W
Tyr
7,981
798
11
1
0
212,118
0
W
Heimdallr
7,192
719
21
2
0
188,633
0
W
Terra
8,158
816
4
0
0
204,728
5
L
Ravana
6,950
695
24
2
0
190,459
0
W
Izanami
7,495
750
43
4
0
213,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role