Player Matchup

Cu Chulainn
Cu Chulainn
Magicrobber4200
Cu Chulainn
Level 127
God Stats
1W - 3L
1,373 SR
Queue Stats
155W - 116L
1,590 Elo+
Solo
Bastet
Bastet
ShedOfBodies
Bastet
Level 58
God Stats
3W - 3L
1,382 SR
Queue Stats
441W - 434L
1,512 Elo+
Solo
Rama
Rama
SmilinJack
Rama
Level 120
God Stats
9W - 13L
1,555 SR
Queue Stats
113W - 117L
1,459 Elo+
Solo
Thoth
Thoth
SpeedyTaku99
Thoth
Level 33
God Stats
4W - 8L
1,279 SR
Queue Stats
113W - 119L
1,419 Elo+
Solo
Ganesha
Ganesha
jmbm11
Ganesha
Level 62
God Stats
1W - 3L
1,276 SR
Queue Stats
31W - 29L
1,410 Elo+
Solo
Team Averages
Level 80
1,373 SR
1,478 Elo+

VS

Team Averages
Level 113
1,482 SR
1,513 Elo+
Maui
Maui
CannedSand
Maui
Level 86
God Stats
3W - 1L
1,712 SR
Queue Stats
66W - 54L
1,569 Elo+
Solo
Kukulkan
Kukulkan
IR1SH__REAPER
Kukulkan
Level 128
God Stats
4W - 5L
1,339 SR
Queue Stats
129W - 120L
1,451 Elo+
Solo
Sol
Sol
JacquiTwitch
Sol
Level 134
God Stats
47W - 39L
1,469 SR
Queue Stats
158W - 178L
1,519 Elo+
Solo
Chaac
Chaac
PP_MAN_77
Chaac
Level 119
God Stats
1W - 3L
1,330 SR
Queue Stats
72W - 89L
1,449 Elo+
Solo
Loki
Loki
SaltyBunny70243
Loki
Level 99
God Stats
4W - 2L
1,558 SR
Queue Stats
171W - 139L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Magicrobber4200
Cu Chulainn
14
4 / 2 / 3
8,333
641
11,642
15,201
11,453
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
15
6 / 0 / 1
8,383
645
8,847
14,135
6,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 4 / 1
4,613
355
2,355
5,367
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 2 / 0
5,704
439
2,685
6,222
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
jmbm11
Ganesha
9
0 / 4 / 3
5,556
427
2,522
12,788
8,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 7
6,697
515
5,133
11,487
8,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
IR1SH__REAPER
Kukulkan
12
1 / 2 / 1
6,660
512
6,994
6,233
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
5 / 3 / 3
7,946
611
9,740
10,525
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
PP_MAN_77
Chaac
11
2 / 4 / 0
6,653
512
8,538
13,123
10,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 1 / 1
6,909
531
2,750
9,016
3,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
11
Kills
11
12
Deaths
11
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Kukulkan
IR1SH__REAPER
Kukulkan
1
2
1
0.75
W
5
3
3
2.17
L
Cu Chulainn
Magicrobber4200
Cu Chulainn
4
2
3
2.75
W
Chaac
PP_MAN_77
Chaac
2
4
0
0.5
W
2
1
1
2.5
L
Bastet
6
0
1
6.5
L
0
4
1
0.13
L
1
2
0
0.5
L
Ganesha
jmbm11
Ganesha
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,051
Damage
33,155
53,713
Taken
50,384
30,084
Mitigated
29,541
13,226
Healing
11,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,133
1,799
0
1,116
11,487
8,502
0
2,158
9,067
17,862
0
W
Kukulkan
IR1SH__REAPER
Kukulkan
6,994
349
0
1,550
6,233
2,474
337
1,146
4,993
56,612
0
W
9,740
5,505
0
4,399
10,525
4,388
1,233
720
9,805
58,060
6,421
L
Cu Chulainn
Magicrobber4200
Cu Chulainn
11,642
2,413
0
4,057
15,201
11,453
0
2,693
11,751
0
69,171
W
Chaac
PP_MAN_77
Chaac
8,538
2,162
0
3,381
13,123
10,990
0
86
12,917
0
48,862
W
2,750
582
0
1,500
9,016
3,187
0
527
8,395
0
50,827
L
Bastet
8,847
2,789
0
4,369
14,135
6,343
0
2,824
11,266
0
70,525
L
2,355
2,173
0
1,001
5,367
1,696
0
3,229
2,138
0
13,536
L
2,685
0
0
1,920
6,222
2,302
0
4,702
1,520
30,873
0
L
Ganesha
jmbm11
Ganesha
2,522
417
0
1,879
12,788
8,290
0
7,713
5,075
16,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,589
Gold Earned
34,865
327
Minions Killed
371
0
Camps Cleared
0
1,110,843
Distance Traveled
1,295,987
2
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,697
515
22
2
0
282,674
4
W
Kukulkan
6,660
512
100
8
0
231,359
3
W
Sol
7,946
611
100
8
0
231,875
7
L
Cu Chulainn
8,333
641
111
9
0
273,395
2
W
Chaac
6,653
512
67
5
0
261,444
0
W
Loki
6,909
531
82
6
0
288,635
3
L
Bastet
8,383
645
116
9
0
293,600
0
L
Rama
4,613
355
36
3
0
119,340
0
L
Thoth
5,704
439
58
4
0
183,223
0
L
Ganesha
5,556
427
6
0
0
241,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role