Player Matchup

Susano
Susano
 
Susano
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Ferni2509
Xing Tian
Level 88
God Stats
1W - 1L
1,697 SR
Queue Stats
172W - 181L
1,465 Elo+
Solo
Anhur
Anhur
MATEAUDAZ
Anhur
Level 128
God Stats
0W - 1L
1,717 SR
Queue Stats
39W - 33L
1,512 Elo+
Solo
Medusa
Medusa
PeRiGo_17
Medusa
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
32W - 42L
1,531 Elo+
Solo
Hel
Hel
mrpoint1percent
Hel
Level 271
God Stats
26W - 37L
1,502 SR
Queue Stats
1,684W - 1,722L
1,530 Elo+
Solo
Team Averages
Level 138
1,583 SR
1,508 Elo+

VS

Team Averages
Level 114
1,567 SR
1,429 Elo+
Anhur
Anhur
 
Anhur
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
DrFluffykinsPHD
Hachiman
Level 159
God Stats
4W - 2L
1,833 SR
Queue Stats
390W - 396L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
Vengeful_Kahn
Jormungandr
Level 69
God Stats
5W - 3L
1,607 SR
Queue Stats
8W - 7L
1,222 Elo+
Solo
Chang'e
Chang'e
Xiaoiri
Chang'e
Level 68
God Stats
154W - 162L
1,539 SR
Queue Stats
170W - 192L
1,477 Elo+
Solo
Ah Puch
Ah Puch
女丑女丑
Ah Puch
Level 122
God Stats
5W - 6L
1,355 SR
Queue Stats
351W - 414L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
1 / 4 / 1
8,459
1,057
13,236
12,831
6,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
Ferni2509
Xing Tian
13
2 / 3 / 1
8,605
1,076
7,583
13,479
16,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
MATEAUDAZ
Anhur
13
0 / 1 / 2
8,027
1,003
4,451
6,283
2,461
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
PeRiGo_17
Medusa
14
0 / 1 / 3
8,298
1,037
5,677
6,098
2,886
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 3
8,157
1,020
3,361
4,662
2,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

273

VS

Team 2 Tickets

311

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 0 / 1
8,266
1,033
2,785
2,345
813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
15
4 / 2 / 5
10,200
1,275
11,909
12,284
4,250
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
Vengeful_Kahn
Jormungandr
15
3 / 0 / 7
9,696
1,212
10,772
8,429
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Xiaoiri
Chang'e
14
1 / 1 / 7
9,000
1,125
10,169
8,619
3,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
女丑女丑
Ah Puch
14
1 / 0 / 6
8,695
1,087
4,022
5,010
1,683
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
3
Kills
10
10
Deaths
3
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
4
1
0.38
W
Anhur
 
Anhur
1
0
1
1.5
W
Hachiman
4
2
5
3.25
L
Xing Tian
Ferni2509
Xing Tian
2
3
1
0.83
L
Anhur
MATEAUDAZ
Anhur
0
1
2
1
L
Medusa
PeRiGo_17
Medusa
0
1
3
1.5
W
Jormungandr
Vengeful_Kahn
Jormungandr
3
0
7
6.5
W
Chang'e
Xiaoiri
Chang'e
1
1
7
4.5
L
0
1
3
1.5
W
Ah Puch
女丑女丑
Ah Puch
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,308
Damage
39,657
43,353
Taken
36,687
30,892
Mitigated
18,240
7,620
Healing
11,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
13,236
3,040
0
37
12,831
6,206
0
7,681
4,952
0
20,771
W
Anhur
 
Anhur
2,785
1,734
0
838
2,345
813
0
1,128
1,027
0
9,823
W
Hachiman
11,909
7,461
0
1,722
12,284
4,250
0
4,058
7,168
0
32,251
L
Xing Tian
Ferni2509
Xing Tian
7,583
264
30
588
13,479
16,838
0
7,433
5,492
12,867
0
L
Anhur
MATEAUDAZ
Anhur
4,451
1,394
0
0
6,283
2,461
0
3,309
2,703
0
18,108
L
Medusa
PeRiGo_17
Medusa
5,677
2,087
0
154
6,098
2,886
0
2,986
3,015
0
22,677
W
Jormungandr
Vengeful_Kahn
Jormungandr
10,772
2,333
0
1,097
8,429
8,391
0
1,851
6,124
24,151
1,080
W
Chang'e
Xiaoiri
Chang'e
10,169
1,727
3,868
3,326
8,619
3,103
0
2,443
5,884
22,381
0
L
3,361
47
4,281
2,530
4,662
2,501
0
2,180
2,393
12,381
0
W
Ah Puch
女丑女丑
Ah Puch
4,022
186
0
674
5,010
1,683
0
974
3,798
11,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,546
Gold Earned
45,857
182
Minions Killed
178
6
Camps Cleared
6
807,685
Distance Traveled
662,607
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,459
1,057
43
5
1
170,780
1
W
Anhur
8,266
1,033
16
2
1
48,661
0
W
Hachiman
10,200
1,275
51
6
4
168,295
0
L
Xing Tian
8,605
1,076
11
1
1
159,581
0
L
Anhur
8,027
1,003
41
5
1
118,191
0
L
Medusa
8,298
1,037
51
6
2
167,910
0
W
Jormungandr
9,696
1,212
44
6
0
154,902
0
W
Chang'e
9,000
1,125
43
5
1
171,113
0
L
Hel
8,157
1,020
36
5
1
191,223
0
W
Ah Puch
8,695
1,087
24
3
0
119,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role