Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Hakujitu
Kuzenbo
Level 124
God Stats
9W - 7L
1,575 SR
Queue Stats
194W - 208L
1,483 Elo+
Party 1
Bellona
Bellona
Pegasus0
Bellona
Level 109
God Stats
7W - 10L
1,511 SR
Queue Stats
85W - 107L
1,457 Elo+
Party 1
Ishtar
Ishtar
Sa1ieri
Ishtar
Level 128
God Stats
7W - 14L
1,406 SR
Queue Stats
241W - 259L
1,486 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
hide5
Morgan Le Fay
Level 108
God Stats
0W - 2L
1,318 SR
Queue Stats
116W - 121L
1,479 Elo+
Party 1
Team Averages
Level 124
1,462 SR
1,481 Elo+

VS

Team Averages
Level 108
1,621 SR
1,501 Elo+
Gilgamesh
Gilgamesh
AbyssWalker123
Gilgamesh
Level 127
God Stats
4W - 1L
1,789 SR
Queue Stats
292W - 270L
1,493 Elo+
Party 2
Chernobog
Chernobog
ArktisWolf
Chernobog
Level 150
God Stats
10W - 4L
1,703 SR
Queue Stats
272W - 276L
1,516 Elo+
Solo
Ne Zha
Ne Zha
ClonkTink
Ne Zha
Level 39
God Stats
6W - 2L
1,570 SR
Queue Stats
73W - 72L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
SageSkye
Jormungandr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 159L
1,490 Elo+
Party 2
Baron Samedi
Baron Samedi
Sauce_Kiid23
Baron Samedi
Level 157
God Stats
103W - 83L
1,544 SR
Queue Stats
800W - 755L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
2 / 5 / 1
10,126
506
10,457
30,493
20,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
Hakujitu
Kuzenbo
14
3 / 2 / 8
9,513
476
9,243
18,716
24,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
Pegasus0
Bellona
17
4 / 6 / 4
10,250
513
12,395
23,220
14,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
Sa1ieri
Ishtar
16
6 / 4 / 2
10,744
537
17,845
19,195
8,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
hide5
Morgan Le Fay
15
1 / 5 / 3
8,825
441
9,071
13,398
5,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AbyssWalker123
Gilgamesh
17
5 / 3 / 7
10,775
539
7,808
21,402
11,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
ArktisWolf
Chernobog
17
2 / 4 / 13
10,959
548
16,566
17,500
8,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
ClonkTink
Ne Zha
15
4 / 4 / 11
10,371
519
10,498
22,763
25,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
SageSkye
Jormungandr
18
3 / 3 / 6
11,727
586
19,104
19,938
16,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Sauce_Kiid23
Baron Samedi
18
8 / 2 / 9
11,587
579
23,628
10,902
7,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
68
16
Kills
22
22
Deaths
16
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
5
1
0.5
W
Gilgamesh
AbyssWalker123
Gilgamesh
5
3
7
2.83
W
Chernobog
ArktisWolf
Chernobog
2
4
13
2.13
W
Ne Zha
ClonkTink
Ne Zha
4
4
11
2.38
L
Kuzenbo
Hakujitu
Kuzenbo
3
2
8
3.5
L
Bellona
Pegasus0
Bellona
4
6
4
1
L
Ishtar
Sa1ieri
Ishtar
6
4
2
1.75
W
Jormungandr
SageSkye
Jormungandr
3
3
6
2
W
Baron Samedi
Sauce_Kiid23
Baron Samedi
8
2
9
6.25
L
Morgan Le Fay
hide5
Morgan Le Fay
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,011
Damage
77,604
105,022
Taken
92,505
73,791
Mitigated
67,544
30,379
Healing
28,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
10,457
7,013
33
16,584
30,493
20,079
1,837
15,654
13,653
0
51,367
W
Gilgamesh
AbyssWalker123
Gilgamesh
7,808
1,657
0
1,434
21,402
11,166
62
3,868
17,376
0
80,044
W
Chernobog
ArktisWolf
Chernobog
16,566
9,699
0
6,226
17,500
8,076
2,157
2,372
15,128
0
94,409
W
Ne Zha
ClonkTink
Ne Zha
10,498
1,542
0
7,639
22,763
25,106
31
6,046
16,577
0
43,573
L
Kuzenbo
Hakujitu
Kuzenbo
9,243
3,621
0
3,000
18,716
24,353
0
6,762
11,519
29,348
0
L
Bellona
Pegasus0
Bellona
12,395
3,827
0
1,174
23,220
14,709
0
7,538
15,168
0
103,210
L
Ishtar
Sa1ieri
Ishtar
17,845
9,150
0
7,522
19,195
8,886
0
5,104
13,861
0
92,593
W
Jormungandr
SageSkye
Jormungandr
19,104
3,429
0
3,528
19,938
16,143
501
2,396
15,408
106,075
0
W
Baron Samedi
Sauce_Kiid23
Baron Samedi
23,628
1,467
4,974
4,423
10,902
7,053
135
3,975
6,773
79,332
0
L
Morgan Le Fay
hide5
Morgan Le Fay
9,071
702
0
2,066
13,398
5,764
0
5,080
8,008
69,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,458
Gold Earned
55,419
552
Minions Killed
612
0
Camps Cleared
0
2,013,765
Distance Traveled
2,111,743
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,126
506
147
7
0
389,006
0
W
Gilgamesh
10,775
539
87
4
0
461,708
0
W
Chernobog
10,959
548
156
8
0
413,384
0
W
Ne Zha
10,371
519
37
2
0
436,605
1
L
Kuzenbo
9,513
476
32
2
0
432,897
5
L
Bellona
10,250
513
129
6
0
454,833
2
L
Ishtar
10,744
537
136
7
0
342,040
4
W
Jormungandr
11,727
586
190
10
0
386,335
1
W
Baron Samedi
11,587
579
142
7
0
413,711
1
L
Morgan Le Fay
8,825
441
108
5
0
394,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role