Player Matchup

Hel
Hel
 
Hel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BrokenQuarry
Atlas
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
36W - 88L
1,382 Elo+
Party 3
Cabrakan
Cabrakan
Kalle_1232
Cabrakan
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 70L
1,111 Elo+
Party 3
Ah Puch
Ah Puch
Pinkmidget
Ah Puch
Level 146
God Stats
14W - 6L
1,842 SR
Queue Stats
365W - 376L
1,544 Elo+
Solo
Tiamat
Tiamat
WordierGnome884
Tiamat
Level 105
God Stats
1W - 3L
1,159 SR
Queue Stats
207W - 201L
1,469 Elo+
Solo
Team Averages
Level 91
1,500 SR
1,401 Elo+

VS

Team Averages
Level 105
1,495 SR
1,353 Elo+
Yemoja
Yemoja
 
Yemoja
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Cebowbrah
Kukulkan
Level 114
God Stats
4W - 1L
1,500 SR
Queue Stats
129W - 124L
1,385 Elo+
Party 2
Cerberus
Cerberus
Dabol124
Cerberus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 120L
1,192 Elo+
Party 2
Medusa
Medusa
Timaty
Medusa
Level 68
God Stats
14W - 5L
1,306 SR
Queue Stats
164W - 164L
1,192 Elo+
Party 2
Anubis
Anubis
xX_CrankZzZ
Anubis
Level 149
God Stats
7W - 3L
1,671 SR
Queue Stats
334W - 339L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 6 / 4
6,631
663
4,185
10,597
4,781
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 3 / 4
7,047
705
6,369
12,172
6,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cabrakan
Kalle_1232
Cabrakan
11
0 / 8 / 2
6,757
676
1,600
14,299
17,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
Pinkmidget
Ah Puch
14
4 / 3 / 1
8,501
850
15,610
6,871
2,695
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 4
8,147
815
9,867
8,283
5,638
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 17
7,800
780
2,289
10,068
8,895
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
Cebowbrah
Kukulkan
16
8 / 1 / 12
9,664
966
16,959
7,213
3,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Dabol124
Cerberus
14
3 / 3 / 14
8,881
888
6,853
13,593
13,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Medusa
Timaty
Medusa
15
8 / 2 / 11
8,976
898
9,036
12,009
5,790
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
15
4 / 2 / 9
8,869
887
11,253
7,805
4,267
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
86
6
Kills
23
23
Deaths
9
15
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
6
4
0.33
W
Yemoja
 
Yemoja
0
1
17
8.5
L
1
3
4
1
W
Kukulkan
Cebowbrah
Kukulkan
8
1
12
14
W
Cerberus
Dabol124
Cerberus
3
3
14
3.33
L
Cabrakan
Kalle_1232
Cabrakan
0
8
2
0.13
L
Ah Puch
Pinkmidget
Ah Puch
4
3
1
1.5
W
Medusa
Timaty
Medusa
8
2
11
6.75
L
1
3
4
1
W
Anubis
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,631
Damage
46,390
52,222
Taken
50,688
36,485
Mitigated
36,476
10,616
Healing
27,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,185
354
3,016
1,640
10,597
4,781
0
7,680
2,917
8,140
0
W
Yemoja
 
Yemoja
2,289
721
9,936
4,008
10,068
8,895
487
7,088
2,980
5,337
0
L
6,369
1,885
208
2,123
12,172
6,181
0
9,009
3,163
11,903
0
W
Kukulkan
Cebowbrah
Kukulkan
16,959
1,901
340
1,246
7,213
3,925
1,504
4,440
2,773
27,622
0
W
Cerberus
Dabol124
Cerberus
6,853
1,121
102
2,444
13,593
13,599
334
10,088
3,505
11,944
0
L
Cabrakan
Kalle_1232
Cabrakan
1,600
266
0
313
14,299
17,190
0
10,320
3,979
5,477
0
L
Ah Puch
Pinkmidget
Ah Puch
15,610
310
31
905
6,871
2,695
0
4,619
2,252
31,416
0
W
Medusa
Timaty
Medusa
9,036
4,399
1,345
3,926
12,009
5,790
1,008
8,891
3,118
0
19,651
L
9,867
617
393
1,987
8,283
5,638
142
5,726
2,557
22,163
0
W
Anubis
11,253
412
1,212
2,451
7,805
4,267
858
7,124
681
31,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,083
Gold Earned
44,190
99
Minions Killed
133
0
Camps Cleared
0
853,495
Distance Traveled
894,556
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,631
663
6
1
0
170,036
0
W
Yemoja
7,800
780
7
1
0
164,935
0
L
Atlas
7,047
705
9
1
0
192,103
0
W
Kukulkan
9,664
966
30
3
0
191,014
0
W
Cerberus
8,881
888
21
2
0
183,935
0
L
Cabrakan
6,757
676
8
1
0
160,687
0
L
Ah Puch
8,501
850
42
4
0
132,447
0
W
Medusa
8,976
898
26
3
0
190,886
0
L
Tiamat
8,147
815
34
3
0
198,222
0
W
Anubis
8,869
887
49
5
0
163,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role