Player Matchup

Nemesis
Nemesis
AtlasNovak
Nemesis
Level 76
God Stats
4W - 7L
1,465 SR
Queue Stats
160W - 172L
1,407 Elo+
Solo
Cernunnos
Cernunnos
FreeMyWillyPls
Cernunnos
Level 108
God Stats
3W - 3L
1,631 SR
Queue Stats
272W - 245L
1,490 Elo+
Solo
Lancelot
Lancelot
Frit0lay7484
Lancelot
Level 146
God Stats
8W - 9L
1,228 SR
Queue Stats
272W - 278L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
Nihil79
Ao Kuang
Level 40
God Stats
1W - 6L
1,500 SR
Queue Stats
298W - 356L
1,292 Elo+
Solo
Kuzenbo
Kuzenbo
RealBigSmoke-187
Kuzenbo
Level 145
God Stats
0W - 3L
1,140 SR
Queue Stats
258W - 286L
1,428 Elo+
Solo
Team Averages
Level 103
1,393 SR
1,408 Elo+

VS

Team Averages
Level 58
1,522 SR
1,387 Elo+
Shiva
Shiva
Breakingpoint21
Shiva
Level 120
God Stats
2W - 0L
1,708 SR
Queue Stats
345W - 343L
1,510 Elo+
Solo
Cthulhu
Cthulhu
Razerback97
Cthulhu
Level 39
God Stats
5W - 9L
1,393 SR
Queue Stats
8W - 15L
1,365 Elo+
Party 1
Sol
Sol
TWOBK
Sol
Level 26
God Stats
4W - 10L
1,324 SR
Queue Stats
6W - 13L
1,329 Elo+
Party 1
Hachiman
Hachiman
XziKT
Hachiman
Level 81
God Stats
15W - 13L
1,465 SR
Queue Stats
136W - 134L
1,452 Elo+
Solo
Thanatos
Thanatos
xjeevak
Thanatos
Level 22
God Stats
3W - 3L
1,722 SR
Queue Stats
4W - 11L
1,277 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AtlasNovak
Nemesis
8
2 / 1 / 0
5,077
508
1,675
5,398
1,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
FreeMyWillyPls
Cernunnos
9
1 / 2 / 2
5,404
540
4,770
7,403
2,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
Frit0lay7484
Lancelot
9
0 / 2 / 1
5,273
527
4,823
7,325
3,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Nihil79
Ao Kuang
8
0 / 6 / 0
4,691
469
3,057
9,287
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 1
5,544
554
2,818
7,439
6,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,632
563
2,949
7,824
2,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Razerback97
Cthulhu
8
1 / 2 / 1
5,021
502
2,190
7,715
3,582
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
TWOBK
Sol
11
6 / 0 / 2
7,137
714
5,673
5,227
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
XziKT
Hachiman
9
0 / 2 / 4
5,020
502
6,829
5,820
1,800
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
xjeevak
Thanatos
9
4 / 0 / 3
5,969
597
3,438
6,446
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
12
12
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AtlasNovak
Nemesis
2
1
0
2
W
1
1
3
2.5
L
Cernunnos
FreeMyWillyPls
Cernunnos
1
2
2
1
L
Lancelot
Frit0lay7484
Lancelot
0
2
1
0.25
L
Ao Kuang
Nihil79
Ao Kuang
0
6
0
0
W
Cthulhu
Razerback97
Cthulhu
1
2
1
0.75
L
2
1
1
2.5
W
Sol
TWOBK
Sol
6
0
2
7
W
Hachiman
XziKT
Hachiman
0
2
4
1
W
Thanatos
xjeevak
Thanatos
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,143
Damage
21,079
36,852
Taken
33,032
16,899
Mitigated
12,069
9,823
Healing
13,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AtlasNovak
Nemesis
1,675
705
0
926
5,398
1,639
0
632
4,766
0
26,935
W
2,949
854
422
1,788
7,824
2,974
64
90
7,734
0
31,467
L
Cernunnos
FreeMyWillyPls
Cernunnos
4,770
2,484
0
3,176
7,403
2,669
398
1,052
6,351
0
40,564
L
Lancelot
Frit0lay7484
Lancelot
4,823
1,306
0
690
7,325
3,018
0
1,077
6,248
0
35,160
L
Ao Kuang
Nihil79
Ao Kuang
3,057
1,252
0
2,011
9,287
2,898
89
3,671
5,616
22,811
0
W
Cthulhu
Razerback97
Cthulhu
2,190
58
619
1,090
7,715
3,582
0
1,379
6,336
17,460
0
L
2,818
1,304
90
2,930
7,439
6,675
108
1,431
6,008
11,102
0
W
Sol
TWOBK
Sol
5,673
2,228
0
3,289
5,227
1,749
1,803
2,330
2,897
47,353
0
W
Hachiman
XziKT
Hachiman
6,829
2,778
0
2,193
5,820
1,800
0
1,460
4,360
0
35,829
W
Thanatos
xjeevak
Thanatos
3,438
493
0
4,399
6,446
1,964
162
616
5,830
0
22,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
28,779
210
Minions Killed
232
0
Camps Cleared
0
954,762
Distance Traveled
988,498
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,077
508
47
5
0
230,815
0
W
Shiva
5,632
563
41
4
0
170,984
1
L
Cernunnos
5,404
540
63
6
0
153,762
0
L
Lancelot
5,273
527
55
6
0
188,860
0
L
Ao Kuang
4,691
469
33
3
0
192,696
0
W
Cthulhu
5,021
502
22
2
0
213,872
1
L
Kuzenbo
5,544
554
12
1
0
188,629
0
W
Sol
7,137
714
85
9
0
197,224
4
W
Hachiman
5,020
502
51
5
0
179,789
0
W
Thanatos
5,969
597
33
3
0
226,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role