Player Matchup

Hel
Hel
MiaOnTop_
Hel
Level 43
God Stats
0W - 3L
1,370 SR
Queue Stats
130W - 216L
1,307 Elo+
Solo
Cerberus
Cerberus
NatsuDraignire
Cerberus
Level 63
God Stats
2W - 2L
1,715 SR
Queue Stats
79W - 62L
1,339 Elo+
Solo
Eset
Eset
yudm
Eset
Level 38
God Stats
5W - 2L
1,767 SR
Queue Stats
168W - 189L
1,351 Elo+
Solo
Team Averages
Level 48
1,617 SR
1,332 Elo+

VS

Team Averages
Level 60
1,464 SR
1,319 Elo+
Merlin
Merlin
AnxiousArcana
Merlin
Level 124
God Stats
32W - 19L
1,607 SR
Queue Stats
251W - 275L
1,402 Elo+
Solo
King Arthur
King Arthur
JAV13R_mc_
King Arthur
Level 31
God Stats
3W - 4L
1,285 SR
Queue Stats
5W - 16L
1,278 Elo+
Party 1
Anhur
Anhur
Sergiodelpi
Anhur
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 16L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
7,311
609
2,026
3,880
1,286
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
10
0 / 1 / 2
7,690
641
6,755
18,334
18,086
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
yudm
Eset
12
2 / 5 / 0
8,476
706
9,318
10,321
4,104
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 1
10,239
853
16,086
6,031
2,357
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
JAV13R_mc_
King Arthur
12
1 / 1 / 2
8,802
734
5,566
11,216
6,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 1 / 3
8,456
705
4,189
6,230
2,461
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
6
6
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
King Arthur
JAV13R_mc_
King Arthur
1
1
2
2
L
0
0
1
0.5
L
Cerberus
0
1
2
1
W
0
1
3
1.5
L
Eset
yudm
Eset
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,099
Damage
25,841
32,535
Taken
23,477
23,476
Mitigated
11,285
4,532
Healing
3,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,086
1,049
0
320
6,031
2,357
401
3,118
2,913
70,437
0
W
King Arthur
JAV13R_mc_
King Arthur
5,566
546
0
2,448
11,216
6,467
421
9,864
1,352
0
18,332
L
2,026
99
1,427
1,471
3,880
1,286
0
1,619
2,261
14,376
0
L
Cerberus
6,755
469
0
986
18,334
18,086
0
7,673
10,661
22,358
31
W
4,189
1,266
0
1,128
6,230
2,461
1,497
5,257
973
0
9,438
L
Eset
yudm
Eset
9,318
240
304
344
10,321
4,104
0
6,894
3,427
33,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,477
Gold Earned
27,497
109
Minions Killed
137
0
Camps Cleared
0
523,680
Distance Traveled
625,411
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,239
853
102
9
0
213,031
0
W
King Arthur
8,802
734
26
2
0
223,655
2
L
Hel
7,311
609
22
2
0
106,418
0
L
Cerberus
7,690
641
38
3
0
234,083
0
W
Anhur
8,456
705
9
1
0
188,725
0
L
Eset
8,476
706
49
4
0
183,179
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role