Player Matchup

Chiron
Chiron
 
Chiron
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BigDaddyDill53
Charon
Level 146
God Stats
1W - 0L
1,885 SR
Queue Stats
137W - 109L
1,566 Elo+
Party 1
Agni
Agni
Gator69
Agni
Level 125
God Stats
3W - 3L
1,413 SR
Queue Stats
374W - 341L
1,542 Elo+
Party 1
Surtr
Surtr
Recker-1-11
Surtr
Level 81
God Stats
75W - 70L
1,623 SR
Queue Stats
89W - 90L
1,557 Elo+
Solo
Susano
Susano
underdog83
Susano
Level 143
God Stats
747W - 454L
1,725 SR
Queue Stats
1,667W - 1,455L
1,644 Elo+
Solo
Team Averages
Level 136
1,629 SR
1,562 Elo+

VS

Team Averages
Level 100
1,727 SR
1,431 Elo+
Izanami
Izanami
CoxyWRKSV
Izanami
Level 67
God Stats
8W - 11L
1,695 SR
Queue Stats
14W - 33L
1,412 Elo+
Party 2
Ne Zha
Ne Zha
H0lmesy98
Ne Zha
Level 124
God Stats
1W - 2L
1,684 SR
Queue Stats
17W - 31L
1,473 Elo+
Party 2
Olorun
Olorun
PeaksWRKSV
Olorun
Level 105
God Stats
3W - 1L
1,856 SR
Queue Stats
17W - 36L
1,400 Elo+
Party 2
Chaac
Chaac
XxDESTRON22xX
Chaac
Level 101
God Stats
12W - 16L
1,508 SR
Queue Stats
19W - 35L
1,427 Elo+
Party 2
Sobek
Sobek
XxLEGEND55xX
Sobek
Level 104
God Stats
5W - 5L
1,894 SR
Queue Stats
18W - 33L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
2 / 0 / 3
5,873
587
6,376
6,117
1,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 0 / 1
5,856
586
3,095
4,769
4,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Agni
Gator69
Agni
11
2 / 1 / 2
6,253
625
3,825
3,734
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 6
5,133
513
2,966
5,253
2,996
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
underdog83
Susano
12
8 / 0 / 3
6,975
698
7,510
6,070
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CoxyWRKSV
Izanami
8
0 / 3 / 0
4,913
491
3,017
5,740
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
H0lmesy98
Ne Zha
9
1 / 5 / 0
5,383
538
3,042
10,603
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
PeaksWRKSV
Olorun
11
0 / 3 / 1
5,713
571
2,363
6,978
2,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 0
5,312
531
2,748
6,801
4,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 0
4,979
498
1,573
7,638
5,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
13
Kills
1
1
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
3
3.5
W
1
0
1
1.5
L
Izanami
CoxyWRKSV
Izanami
0
3
0
0
W
Agni
Gator69
Agni
2
1
2
3
L
Ne Zha
H0lmesy98
Ne Zha
1
5
0
0.2
L
Olorun
PeaksWRKSV
Olorun
0
3
1
0.17
W
0
0
6
3
L
0
1
0
0
L
0
1
0
0
W
Susano
underdog83
Susano
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,772
Damage
12,743
25,943
Taken
37,760
12,295
Mitigated
17,024
9,154
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,376
2,643
119
2,424
6,117
1,872
530
873
5,244
0
41,858
W
3,095
947
0
1,366
4,769
4,042
0
0
4,769
29,244
78
L
Izanami
CoxyWRKSV
Izanami
3,017
2,075
0
1,345
5,740
1,733
0
25
5,715
0
41,113
W
Agni
Gator69
Agni
3,825
235
0
500
3,734
1,170
0
885
2,849
41,163
0
L
Ne Zha
H0lmesy98
Ne Zha
3,042
254
0
1,007
10,603
3,321
0
998
9,397
0
43,140
L
Olorun
PeaksWRKSV
Olorun
2,363
1,506
60
2,309
6,978
2,161
0
2,358
4,468
44,291
0
W
2,966
892
0
1,038
5,253
2,996
0
1,947
3,306
593
21,736
L
2,748
349
0
2,127
6,801
4,778
0
2,279
3,979
0
33,827
L
1,573
91
0
4,142
7,638
5,031
0
418
7,204
14,762
0
W
Susano
underdog83
Susano
7,510
2,538
0
3,707
6,070
2,215
0
231
5,839
0
49,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,090
Gold Earned
26,300
321
Minions Killed
296
0
Camps Cleared
0
1,019,211
Distance Traveled
973,005
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,873
587
69
7
0
187,306
2
W
Charon
5,856
586
49
5
0
150,352
1
L
Izanami
4,913
491
65
7
0
172,886
4
W
Agni
6,253
625
87
9
0
211,494
2
L
Ne Zha
5,383
538
80
8
0
215,587
0
L
Olorun
5,713
571
81
8
0
175,843
3
W
Surtr
5,133
513
40
4
0
225,473
3
L
Chaac
5,312
531
53
5
0
204,005
5
L
Sobek
4,979
498
17
2
0
204,684
5
W
Susano
6,975
698
76
8
0
244,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role