Player Matchup

Raijin
Raijin
Silver I
Knight to S4
Raijin
Silver I
Level 49
God Stats
13W - 7L
1,500 SR
Queue Stats
425W - 437L
1,449 MMR
Solo
Mercury
Mercury
Gold III
Rafaelvima
Mercury
Gold III
Level 137
God Stats
1W - 1L
1,326 SR
Queue Stats
43W - 44L
1,351 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
Zanto_3
Erlang Shen
Bronze III
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 111L
1,459 MMR
Solo
Izanami
Izanami
Gold III
tomilai1
Izanami
Gold III
Level 178
God Stats
9W - 5L
1,623 SR
Queue Stats
485W - 482L
1,451 MMR
Solo
Shiva
Shiva
Silver I
九千七丶
Shiva
Silver I
Level 123
God Stats
7W - 3L
1,712 SR
Queue Stats
32W - 30L
1,376 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,532 SR
1,417 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,460 SR
1,422 MMR
Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
ChrisB1932
Horus
Gold V
Level 113
God Stats
32W - 14L
1,728 SR
Queue Stats
194W - 212L
1,321 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
MYIES
Sun Wukong
Gold V
Level 122
God Stats
1W - 3L
1,440 SR
Queue Stats
23W - 28L
1,456 MMR
Solo
Chronos
Chronos
Gold IV
Mentalax
Chronos
Gold IV
Level 144
God Stats
0W - 4L
1,031 SR
Queue Stats
47W - 55L
1,373 MMR
Solo
Vulcan
Vulcan
Gold IV
elchulo15
Vulcan
Gold IV
Level 127
God Stats
0W - 1L
1,600 SR
Queue Stats
103W - 106L
1,462 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
5 / 2 / 2
9,161
705
8,469
7,406
2,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Rafaelvima
Mercury
14
8 / 0 / 5
8,959
689
12,509
10,505
4,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Zanto_3
Erlang Shen
14
1 / 2 / 3
8,139
626
6,676
15,034
13,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
tomilai1
Izanami
15
5 / 0 / 3
8,964
690
9,453
7,245
3,135
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 10
8,371
644
7,113
11,960
11,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
ThorKaliRavanaFreya

VS

Bans
MartichorasTsukuyomiAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 7 / 1
6,563
505
6,244
16,140
6,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
9
1 / 1 / 1
5,917
455
3,154
10,199
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
MYIES
Sun Wukong
13
0 / 3 / 2
7,451
573
8,870
14,795
12,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
Mentalax
Chronos
12
0 / 5 / 0
6,623
509
2,456
11,529
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Vulcan
elchulo15
Vulcan
12
1 / 6 / 0
6,748
519
4,354
8,903
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
22
Kills
4
4
Deaths
22
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
1
0.36
L
Horus
1
1
1
1.5
W
Raijin
5
2
2
3
L
Sun Wukong
MYIES
Sun Wukong
0
3
2
0.33
L
Chronos
Mentalax
Chronos
0
5
0
0
W
Mercury
Rafaelvima
Mercury
8
0
5
10.5
W
Erlang Shen
Zanto_3
Erlang Shen
1
2
3
1.25
L
Vulcan
elchulo15
Vulcan
1
6
0
0.17
W
Izanami
tomilai1
Izanami
5
0
3
6.5
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,220
Damage
25,078
52,150
Taken
61,566
34,158
Mitigated
34,509
15,880
Healing
13,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,244
1,996
0
4,680
16,140
6,703
0
1,597
14,543
0
42,009
L
Horus
3,154
1,373
360
2,653
10,199
8,050
0
1,954
8,245
0
14,588
W
Raijin
8,469
548
0
1,000
7,406
2,682
360
2,128
5,278
82,778
0
L
Sun Wukong
MYIES
Sun Wukong
8,870
3,624
0
3,906
14,795
12,424
0
0
14,795
0
67,754
L
Chronos
Mentalax
Chronos
2,456
371
0
1,695
11,529
3,562
0
0
11,529
57,394
0
W
Mercury
Rafaelvima
Mercury
12,509
7,595
0
805
10,505
4,151
692
563
9,942
0
72,357
W
Erlang Shen
Zanto_3
Erlang Shen
6,676
4,128
0
6,689
15,034
13,088
0
0
15,034
0
52,084
L
Vulcan
elchulo15
Vulcan
4,354
1,182
0
660
8,903
3,770
0
4,918
3,985
52,980
0
W
Izanami
tomilai1
Izanami
9,453
6,861
0
2,880
7,245
3,135
1,681
1,455
5,790
0
84,935
W
7,113
1,107
736
3,770
11,960
11,102
89
3,007
8,953
0
29,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,594
Gold Earned
33,302
486
Minions Killed
406
0
Camps Cleared
0
1,400,394
Distance Traveled
1,330,038
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,563
505
60
5
0
284,983
0
L
Horus
5,917
455
28
2
0
253,523
3
W
Raijin
9,161
705
136
10
0
261,271
3
L
Sun Wukong
7,451
573
109
8
0
260,892
1
L
Chronos
6,623
509
106
8
0
270,888
2
W
Mercury
8,959
689
93
7
0
358,332
2
W
Erlang Shen
8,139
626
90
7
0
236,717
1
L
Vulcan
6,748
519
103
8
0
259,752
0
W
Izanami
8,964
690
135
10
0
227,667
2
W
Shiva
8,371
644
32
2
0
316,407
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role