Player Matchup

Cerberus
Cerberus
AliTango
Cerberus
Level 8
God Stats
1W - 1L
1,636 SR
Queue Stats
1W - 1L
1,584 Elo+
Party 2
Osiris
Osiris
Imparavel7
Osiris
Level 62
God Stats
3W - 2L
1,427 SR
Queue Stats
323W - 240L
1,384 Elo+
Solo
Hera
Hera
Sunny5555
Hera
Level 84
God Stats
1W - 1L
1,715 SR
Queue Stats
9W - 5L
1,604 Elo+
Party 2
Team Averages
Level 51
1,593 SR
1,524 Elo+

VS

Team Averages
Level 84
1,719 SR
1,354 Elo+
Sun Wukong
Sun Wukong
KINGxCRYPT
Sun Wukong
Level 107
God Stats
3W - 1L
1,689 SR
Queue Stats
26W - 29L
1,361 Elo+
Party 1
Jormungandr
Jormungandr
KXCBackfire
Jormungandr
Level 85
God Stats
4W - 0L
1,859 SR
Queue Stats
78W - 86L
1,351 Elo+
Party 1
Cupid
Cupid
QueenBlunt4D20
Cupid
Level 59
God Stats
8W - 6L
1,610 SR
Queue Stats
123W - 133L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AliTango
Cerberus
14
3 / 3 / 7
12,152
675
6,754
18,377
15,381
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
Imparavel7
Osiris
13
2 / 1 / 7
11,635
646
12,948
15,614
20,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hera
16
7 / 5 / 5
13,317
740
19,499
11,805
4,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KINGxCRYPT
Sun Wukong
17
6 / 4 / 2
13,664
759
16,791
22,758
14,973
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
KXCBackfire
Jormungandr
13
1 / 5 / 5
11,863
659
11,123
15,300
6,604
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 3 / 4
12,605
700
11,140
13,316
3,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
20
12
Kills
9
9
Deaths
12
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AliTango
Cerberus
3
3
7
2.17
L
Osiris
Imparavel7
Osiris
2
1
7
5.5
W
Sun Wukong
KINGxCRYPT
Sun Wukong
6
4
2
1.75
W
Jormungandr
KXCBackfire
Jormungandr
1
5
5
0.7
W
2
3
4
1.33
L
Hera
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,201
Damage
39,054
45,796
Taken
51,374
40,342
Mitigated
25,532
8,077
Healing
10,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AliTango
Cerberus
6,754
1,227
0
3,460
18,377
15,381
0
2,813
15,564
18,877
0
L
Osiris
Imparavel7
Osiris
12,948
3,213
0
2,993
15,614
20,230
54
5,547
10,067
1,498
33,752
W
Sun Wukong
KINGxCRYPT
Sun Wukong
16,791
5,054
0
6,436
22,758
14,973
894
11,507
11,251
0
56,903
W
Jormungandr
KXCBackfire
Jormungandr
11,123
2,850
0
4
15,300
6,604
192
8,205
7,095
37,983
0
W
11,140
4,899
213
3,786
13,316
3,955
1,593
8,540
4,776
0
53,130
L
Hera
19,499
3,979
0
1,624
11,805
4,731
0
3,163
8,642
64,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,104
Gold Earned
38,132
168
Minions Killed
148
0
Camps Cleared
0
818,966
Distance Traveled
901,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,152
675
54
3
0
279,171
0
L
Osiris
11,635
646
34
2
0
263,193
0
W
Sun Wukong
13,664
759
47
3
0
310,608
0
W
Jormungandr
11,863
659
35
2
0
295,015
0
W
Cupid
12,605
700
66
4
0
296,052
0
L
Hera
13,317
740
80
4
0
276,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role