Player Matchup

Atlas
Atlas
Anvux
Atlas
Level 89
God Stats
19W - 13L
1,588 SR
Queue Stats
173W - 155L
1,536 Elo+
Solo
Freya
Freya
EdenAxit28
Freya
Level 107
God Stats
2W - 3L
1,532 SR
Queue Stats
241W - 254L
1,444 Elo+
Solo
Bacchus
Bacchus
MazeMachinima
Bacchus
Level 149
God Stats
6W - 4L
1,305 SR
Queue Stats
270W - 264L
1,498 Elo+
Solo
Bastet
Bastet
Sync-LeFlame
Bastet
Level 56
God Stats
11W - 11L
1,500 SR
Queue Stats
254W - 297L
1,447 Elo+
Solo
Neith
Neith
Zizaniee
Neith
Level 161
God Stats
8W - 5L
1,533 SR
Queue Stats
154W - 168L
1,482 Elo+
Solo
Team Averages
Level 112
1,491 SR
1,481 Elo+

VS

Team Averages
Level 130
1,451 SR
1,511 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AlMalaky96
Anhur
Level 127
God Stats
6W - 8L
1,313 SR
Queue Stats
313W - 297L
1,510 Elo+
Solo
Maui
Maui
CaironyxHD
Maui
Level 87
God Stats
8W - 7L
1,501 SR
Queue Stats
193W - 186L
1,551 Elo+
Solo
Thor
Thor
DieGoo101
Thor
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
85W - 73L
1,566 Elo+
Solo
Ravana
Ravana
power_crush
Ravana
Level 133
God Stats
7W - 9L
1,444 SR
Queue Stats
383W - 372L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Anvux
Atlas
14
7 / 0 / 1
9,159
705
10,949
8,860
9,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Freya
13
2 / 1 / 1
7,455
573
4,926
5,560
2,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
11
0 / 1 / 3
7,009
539
6,333
8,866
7,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Bastet
11
1 / 3 / 1
6,652
512
4,086
11,675
4,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Zizaniee
Neith
14
0 / 1 / 2
8,175
629
3,620
6,085
2,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
1 / 0 / 2
6,507
501
3,935
5,980
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
11
0 / 1 / 1
6,219
478
4,000
6,070
2,125
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 2 / 2
6,394
492
3,462
11,816
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
11
3 / 2 / 2
6,605
508
7,276
11,741
4,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
11
0 / 5 / 0
6,516
501
4,417
11,398
4,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
10
Kills
6
6
Deaths
10
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
0
2
2
L
Anhur
0
1
1
0.5
W
Atlas
Anvux
Atlas
7
0
1
7.5
L
2
2
2
1.5
L
Thor
3
2
2
2
W
Freya
2
1
1
2.5
W
Bacchus
0
1
3
1.5
W
Bastet
1
3
1
0.5
W
Neith
Zizaniee
Neith
0
1
2
1
L
Ravana
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,914
Damage
23,090
41,046
Taken
47,005
26,553
Mitigated
23,949
10,118
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
3,935
467
644
3,738
5,980
2,300
0
900
5,074
44,998
0
L
Anhur
4,000
2,286
0
2,613
6,070
2,125
308
2,653
3,147
0
48,195
W
Atlas
Anvux
Atlas
10,949
3,846
0
625
8,860
9,799
0
135
8,725
55,052
773
L
3,462
723
0
2,426
11,816
10,047
43
6,186
5,304
15,726
0
L
Thor
7,276
1,471
0
1,615
11,741
4,746
0
3,776
7,815
0
45,602
W
Freya
4,926
1,167
0
2,606
5,560
2,200
0
798
4,762
47,005
0
W
Bacchus
6,333
300
0
2,485
8,866
7,874
0
1,482
7,384
26,005
0
W
Bastet
4,086
1,413
0
2,857
11,675
4,503
0
2,204
9,471
0
46,523
W
Neith
Zizaniee
Neith
3,620
782
0
1,545
6,085
2,177
1,706
2,778
3,307
0
71,061
L
Ravana
4,417
1,306
0
2,109
11,398
4,731
0
6,749
4,230
0
46,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,450
Gold Earned
32,241
409
Minions Killed
350
0
Camps Cleared
0
1,355,175
Distance Traveled
1,230,686
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,507
501
83
6
0
210,458
2
L
Anhur
6,219
478
99
8
0
239,410
2
W
Atlas
9,159
705
96
7
0
243,385
2
L
Maui
6,394
492
18
1
0
251,627
1
L
Thor
6,605
508
66
5
0
273,428
0
W
Freya
7,455
573
88
7
0
260,778
0
W
Bacchus
7,009
539
27
2
0
292,791
0
W
Bastet
6,652
512
78
6
0
308,151
0
W
Neith
8,175
629
120
9
0
250,070
4
L
Ravana
6,516
501
84
6
0
255,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role