Player Matchup

Sylvanus
Sylvanus
Bronze II
CornerFiber3074
Sylvanus
Bronze II
Level 140
God Stats
5W - 10L
1,285 SR
Queue Stats
51W - 85L
387 MMR
Solo
Fenrir
Fenrir
Silver V
Snipyscope
Fenrir
Silver V
Level 71
God Stats
5W - 4L
1,601 SR
Queue Stats
82W - 96L
593 MMR
Solo
Bastet
Bastet
Silver III
Yung_Inazuma-_-
Bastet
Silver III
Level 129
God Stats
6W - 2L
1,241 SR
Queue Stats
268W - 283L
813 MMR
Solo
Neith
Neith
Silver III
nosoyelkenny
Neith
Silver III
Level 140
God Stats
3W - 3L
1,430 SR
Queue Stats
84W - 100L
1,001 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
oneupflash
Baron Samedi
Silver IV
Level 128
God Stats
3W - 2L
1,313 SR
Queue Stats
17W - 25L
1,158 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,374 SR
790 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 130
1,578 SR
790 MMR
Yemoja
Yemoja
Silver III
Eploiter
Yemoja
Silver III
Level 154
God Stats
1W - 2L
1,659 SR
Queue Stats
240W - 253L
891 MMR
Solo
Atlas
Atlas
Bronze III
F3AREDxCHA0S
Atlas
Bronze III
Level 149
God Stats
4W - 10L
1,464 SR
Queue Stats
543W - 575L
210 MMR
Solo
Nu Wa
Nu Wa
Silver V
GrenchoEncio
Nu Wa
Silver V
Level 49
God Stats
0W - 2L
1,807 SR
Queue Stats
39W - 65L
964 MMR
Solo
Serqet
Serqet
Silver III
Mark80Fly
Serqet
Silver III
Level 149
God Stats
15W - 18L
1,559 SR
Queue Stats
667W - 700L
1,010 MMR
Solo
Xbalanque
Xbalanque
Silver V
REDNINJA1920
Xbalanque
Silver V
Level 149
God Stats
11W - 13L
1,401 SR
Queue Stats
74W - 98L
873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
0 / 3 / 12
9,999
417
11,073
24,178
11,828
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
Snipyscope
Fenrir
20
10 / 0 / 7
14,229
593
14,705
23,761
13,734
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
15 / 0 / 6
14,133
589
23,062
26,782
24,901
Corrupted Bluestone

Corrupted Bluestone

+35
Physical Power
+100
Health
+20
Hp 5
+20
Mp 5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

19
8 / 1 / 11
12,536
522
20,583
17,220
7,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
oneupflash
Baron Samedi
18
5 / 3 / 9
12,246
510
17,621
17,074
7,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaAphroditeKumbhakarnaKali

VS

Bans
Ao KuangMartichorasBakasuraHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Eploiter
Yemoja
14
0 / 6 / 4
9,375
391
5,364
27,348
24,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 11 / 0
9,374
391
12,363
27,266
20,013
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
0 / 8 / 1
9,271
386
17,911
17,879
6,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Serqet
Mark80Fly
Serqet
18
6 / 9 / 0
11,284
470
12,748
26,049
13,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
REDNINJA1920
Xbalanque
10
1 / 4 / 0
7,953
331
7,383
11,352
3,657

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
12
38
Kills
7
7
Deaths
38
45
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
3
12
2
L
Yemoja
Eploiter
Yemoja
0
6
4
0.33
L
0
11
0
0
L
0
8
1
0.06
L
Serqet
Mark80Fly
Serqet
6
9
0
0.67
L
Xbalanque
REDNINJA1920
Xbalanque
1
4
0
0.25
W
Fenrir
Snipyscope
Fenrir
10
0
7
13.5
W
15
0
6
18
W
8
1
11
13.5
W
Baron Samedi
oneupflash
Baron Samedi
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,044
Damage
55,769
109,015
Taken
109,894
65,295
Mitigated
67,821
42,401
Healing
31,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
11,073
2,841
3,696
7,196
24,178
11,828
1,460
7,281
16,543
50,724
0
L
Yemoja
Eploiter
Yemoja
5,364
1,130
5,013
5,761
27,348
24,127
0
8,812
18,536
36,663
0
L
12,363
4,188
0
4,960
27,266
20,013
0
3,657
23,609
69,905
0
L
17,911
5,504
495
4,178
17,879
6,949
52
7,980
9,899
63,734
0
L
Serqet
Mark80Fly
Serqet
12,748
2,012
0
7,381
26,049
13,075
0
5,151
20,898
0
81,069
L
Xbalanque
REDNINJA1920
Xbalanque
7,383
3,954
0
3,303
11,352
3,657
0
3,094
8,258
0
33,078
W
Fenrir
Snipyscope
Fenrir
14,705
5,142
0
9,656
23,761
13,734
0
5,423
17,890
0
163,186
W
23,062
7,459
0
9,952
26,782
24,901
583
7,729
18,509
0
87,464
W
20,583
9,182
0
3,153
17,220
7,474
4,794
3,813
12,764
0
102,318
W
Baron Samedi
oneupflash
Baron Samedi
17,621
1,307
3,082
5,666
17,074
7,358
3,211
9,789
6,139
113,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,143
Gold Earned
47,257
678
Minions Killed
458
0
Camps Cleared
0
2,229,729
Distance Traveled
1,971,330
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,999
417
60
3
0
399,429
5
L
Yemoja
9,375
391
54
2
0
339,948
2
L
Atlas
9,374
391
117
5
0
365,995
2
L
Nu Wa
9,271
386
114
5
0
364,298
5
L
Serqet
11,284
470
112
5
0
480,257
8
L
Xbalanque
7,953
331
61
3
0
420,832
2
W
Fenrir
14,229
593
179
7
0
529,506
0
W
Bastet
14,133
589
106
4
0
476,703
0
W
Neith
12,536
522
147
6
0
436,919
4
W
Baron Samedi
12,246
510
186
8
0
387,172
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role