Player Matchup

Danzaburou
Danzaburou
Gold V
AdreN_19
Danzaburou
Gold V
Level 56
God Stats
0W - 2L
1,522 SR
Queue Stats
35W - 38L
1,218 MMR
Solo
Arachne
Arachne
Silver I
Duh_Keith
Arachne
Silver I
Level 124
God Stats
33W - 36L
1,548 SR
Queue Stats
140W - 151L
1,166 MMR
Solo
Hera
Hera
Silver I
ProgramTime5
Hera
Silver I
Level 203
God Stats
22W - 18L
1,573 SR
Queue Stats
115W - 122L
1,237 MMR
Solo
Bellona
Bellona
Bronze I
djfer4567231
Bellona
Bronze I
Level 155
God Stats
6W - 13L
1,522 SR
Queue Stats
402W - 465L
558 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
woaka-
Kuzenbo
Silver I
Level 88
God Stats
6W - 4L
1,780 SR
Queue Stats
21W - 33L
1,223 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,589 SR
1,080 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,422 SR
1,037 MMR
Achilles
Achilles
Silver IV
Aztecgod7
Achilles
Silver IV
Level 139
God Stats
3W - 6L
1,397 SR
Queue Stats
76W - 99L
742 MMR
Solo
Bacchus
Bacchus
Silver IV
LNS kixks
Bacchus
Silver IV
Level 82
God Stats
4W - 3L
1,358 SR
Queue Stats
158W - 179L
658 MMR
Solo
Janus
Janus
Gold III
ScaryT3rry22
Janus
Gold III
Level 84
God Stats
6W - 12L
1,522 SR
Queue Stats
221W - 224L
1,260 MMR
Solo
Kali
Kali
Silver I
Shinokerah
Kali
Silver I
Level 190
God Stats
2W - 1L
1,334 SR
Queue Stats
193W - 195L
1,273 MMR
Solo
Olorun
Olorun
Silver I
WatchMehCamp
Olorun
Silver I
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 84L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdreN_19
Danzaburou
13
2 / 5 / 1
8,144
509
7,740
11,759
4,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Duh_Keith
Arachne
16
4 / 3 / 1
9,060
566
7,415
17,020
6,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
2 / 6 / 3
7,719
482
9,587
12,110
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
djfer4567231
Bellona
13
0 / 4 / 0
7,373
461
7,974
12,591
14,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kuzenbo
woaka-
Kuzenbo
6
0 / 0 / 1
5,789
362
1,827
4,401
3,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThanatosRavanaMartichorasChaac

VS

Bans
BakasuraAresAthenaJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Aztecgod7
Achilles
15
3 / 0 / 0
9,118
570
7,971
14,821
13,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
LNS kixks
Bacchus
12
0 / 1 / 7
7,620
476
4,215
9,599
11,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

16
5 / 1 / 5
9,502
594
9,526
9,862
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
6 / 1 / 2
9,657
604
8,558
15,620
6,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Olorun
14
4 / 5 / 5
8,762
548
9,129
13,819
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
18
18
Deaths
8
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AdreN_19
Danzaburou
2
5
1
0.5
W
Achilles
Aztecgod7
Achilles
3
0
0
3
L
Arachne
Duh_Keith
Arachne
4
3
1
1.5
W
Bacchus
LNS kixks
Bacchus
0
1
7
3.5
L
2
6
3
0.58
W
5
1
5
7.5
W
6
1
2
7
W
Olorun
4
5
5
1.3
L
Bellona
djfer4567231
Bellona
0
4
0
0
L
Kuzenbo
woaka-
Kuzenbo
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,543
Damage
39,399
57,881
Taken
63,721
32,985
Mitigated
41,994
12,700
Healing
17,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AdreN_19
Danzaburou
7,740
2,768
0
2,403
11,759
4,210
398
7,207
4,498
0
55,941
W
Achilles
Aztecgod7
Achilles
7,971
2,295
0
4,182
14,821
13,703
480
263
13,368
0
61,593
L
Arachne
Duh_Keith
Arachne
7,415
5,219
0
3,120
17,020
6,786
0
5,606
11,306
0
78,305
W
Bacchus
LNS kixks
Bacchus
4,215
706
0
2,471
9,599
11,980
0
3,284
6,123
21,235
0
L
9,587
1,516
0
923
12,110
3,944
10
5,923
6,071
52,367
0
W
9,526
952
0
1,404
9,862
3,798
192
2,270
7,362
92,552
0
W
8,558
4,025
0
5,380
15,620
6,986
795
2,702
12,784
0
67,243
W
Olorun
9,129
3,848
638
3,654
13,819
5,527
2,272
2,600
11,087
63,516
0
L
Bellona
djfer4567231
Bellona
7,974
2,376
0
4,165
12,591
14,341
0
963
11,604
1,164
42,043
L
Kuzenbo
woaka-
Kuzenbo
1,827
1,020
273
1,816
4,401
3,704
0
2,850
1,532
7,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,085
Gold Earned
44,659
370
Minions Killed
490
0
Camps Cleared
0
1,394,080
Distance Traveled
1,631,384
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,144
509
84
5
0
289,397
0
W
Achilles
9,118
570
101
6
0
314,991
0
L
Arachne
9,060
566
118
7
0
342,099
1
W
Bacchus
7,620
476
26
2
0
323,342
4
L
Hera
7,719
482
95
6
0
291,923
1
W
Janus
9,502
594
146
9
0
349,084
0
W
Kali
9,657
604
98
6
0
353,910
2
W
Olorun
8,762
548
119
7
0
290,057
1
L
Bellona
7,373
461
62
4
0
318,509
8
L
Kuzenbo
5,789
362
11
1
0
152,152
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role