Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ElHembrudo16
Janus
Level 104
God Stats
0W - 3L
1,256 SR
Queue Stats
31W - 24L
1,492 Elo+
Solo
King Arthur
King Arthur
Viloreo
King Arthur
Level 158
God Stats
11W - 19L
1,369 SR
Queue Stats
676W - 710L
1,510 Elo+
Solo
Atlas
Atlas
XxImYo-_-urDadxX
Atlas
Level 20
God Stats
4W - 3L
1,788 SR
Queue Stats
12W - 16L
1,443 Elo+
Party 1
Team Averages
Level 85
1,483 SR
1,489 Elo+

VS

Team Averages
Level 125
1,347 SR
1,452 Elo+
Maui
Maui
CaptainFuse3759
Maui
Level 108
God Stats
2W - 2L
1,493 SR
Queue Stats
542W - 536L
1,426 Elo+
Party 2
Nike
Nike
DaddyMyers9598
Nike
Level 51
God Stats
2W - 2L
1,194 SR
Queue Stats
170W - 173L
1,439 Elo+
Party 2
Awilix
Awilix
RuslanJrerr
Awilix
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,512 Elo+
Solo
Ishtar
Ishtar
darkeagle52
Ishtar
Level 103
God Stats
1W - 1L
1,302 SR
Queue Stats
420W - 443L
1,383 Elo+
Party 2
Thoth
Thoth
djmanza8015
Thoth
Level 215
God Stats
4W - 4L
1,247 SR
Queue Stats
710W - 676L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 3 / 2
5,503
550
3,279
6,676
2,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
 
Medusa
7
0 / 4 / 3
4,534
453
3,945
6,706
2,152
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 0
5,729
573
2,774
5,097
1,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
Viloreo
King Arthur
9
1 / 2 / 0
5,261
526
3,944
8,477
6,425
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 1 / 1
5,870
587
4,526
9,466
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,678
568
3,461
8,129
6,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 1 / 0
6,462
646
3,750
8,414
5,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
11
8 / 1 / 1
6,836
684
6,212
7,589
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
9
0 / 2 / 3
4,873
487
5,492
6,856
2,606
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 3
5,721
572
4,051
4,459
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
7
Kills
12
12
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
2
1
L
Medusa
 
Medusa
0
4
3
0.38
W
2
1
1
2.5
W
2
1
0
2
L
2
2
0
1
W
Awilix
8
1
1
8.5
L
King Arthur
Viloreo
King Arthur
1
2
0
0.5
L
2
1
1
2.5
W
Ishtar
0
2
3
0.75
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
22,966
36,422
Taken
35,447
19,245
Mitigated
18,049
6,521
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,279
1,722
0
741
6,676
2,242
0
1,197
5,479
0
35,016
L
Medusa
 
Medusa
3,945
2,381
0
980
6,706
2,152
0
1,495
5,211
0
17,183
W
3,461
866
0
2,695
8,129
6,129
0
2,228
5,901
19,092
0
W
3,750
771
0
1,570
8,414
5,035
0
0
8,414
0
49,164
L
2,774
433
0
455
5,097
1,602
0
3,119
1,978
42,231
0
W
Awilix
6,212
2,221
0
3,132
7,589
2,933
0
1,217
6,344
0
34,225
L
King Arthur
Viloreo
King Arthur
3,944
971
0
876
8,477
6,425
0
0
8,477
0
29,682
L
4,526
2,040
0
3,469
9,466
6,824
0
1,701
7,765
19,189
0
W
Ishtar
5,492
3,555
0
1,688
6,856
2,606
0
1,411
5,445
0
29,945
W
4,051
441
0
963
4,459
1,346
0
2,261
2,043
41,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,897
Gold Earned
29,570
230
Minions Killed
295
0
Camps Cleared
0
1,000,320
Distance Traveled
1,006,845
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,503
550
68
7
0
233,368
0
L
Medusa
4,534
453
25
3
0
190,757
0
W
Maui
5,678
568
25
3
0
199,837
0
W
Nike
6,462
646
95
10
0
179,781
0
L
Janus
5,729
573
66
7
0
210,713
0
W
Awilix
6,836
684
71
7
0
251,865
1
L
King Arthur
5,261
526
50
5
0
176,116
0
L
Atlas
5,870
587
21
2
0
189,366
0
W
Ishtar
4,873
487
38
4
0
188,699
2
W
Thoth
5,721
572
66
7
0
186,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role