Player Matchup

Baron Samedi
Baron Samedi
ACM22
Baron Samedi
Level 149
God Stats
2W - 1L
1,727 SR
Queue Stats
37W - 34L
1,581 Elo+
Party 1
Jormungandr
Jormungandr
JiGsAw818
Jormungandr
Level 156
God Stats
67W - 42L
1,699 SR
Queue Stats
68W - 52L
1,638 Elo+
Party 1
Gilgamesh
Gilgamesh
Josh-is-Lost
Gilgamesh
Level 184
God Stats
14W - 12L
1,611 SR
Queue Stats
177W - 149L
1,556 Elo+
Party 3
Freya
Freya
lllonilll
Freya
Level 183
God Stats
4W - 4L
1,426 SR
Queue Stats
76W - 79L
1,545 Elo+
Party 1
Nike
Nike
nursejah
Nike
Level 148
God Stats
8W - 4L
1,741 SR
Queue Stats
101W - 92L
1,538 Elo+
Party 3
Team Averages
Level 164
1,641 SR
1,572 Elo+

VS

Team Averages
Level 139
1,443 SR
1,504 Elo+
Cabrakan
Cabrakan
BallzamicVinegar
Cabrakan
Level 155
God Stats
1W - 1L
1,546 SR
Queue Stats
179W - 179L
1,558 Elo+
Party 2
King Arthur
King Arthur
NBPR_1906
King Arthur
Level 152
God Stats
2W - 4L
1,501 SR
Queue Stats
71W - 60L
1,503 Elo+
Solo
Vulcan
Vulcan
SilverGbc
Vulcan
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 79L
1,558 Elo+
Party 2
Danzaburou
Danzaburou
WamBamCAM
Danzaburou
Level 86
God Stats
7W - 8L
1,412 SR
Queue Stats
56W - 54L
1,394 Elo+
Solo
Thor
Thor
Zanarch
Thor
Level 148
God Stats
0W - 2L
1,257 SR
Queue Stats
16W - 23L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ACM22
Baron Samedi
10
2 / 3 / 1
6,172
617
4,915
8,083
3,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
JiGsAw818
Jormungandr
11
3 / 0 / 1
6,042
604
4,706
7,419
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Josh-is-Lost
Gilgamesh
8
1 / 1 / 4
5,157
516
4,351
8,869
4,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
lllonilll
Freya
11
3 / 0 / 1
6,241
624
3,487
6,281
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
9
1 / 0 / 1
5,660
566
4,116
6,271
3,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 0
4,580
458
2,496
8,288
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
NBPR_1906
King Arthur
11
3 / 3 / 0
6,175
618
8,201
10,684
7,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
SilverGbc
Vulcan
10
0 / 2 / 0
5,274
527
3,895
3,369
1,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
WamBamCAM
Danzaburou
9
0 / 1 / 0
4,905
491
2,466
5,337
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
Zanarch
Thor
8
0 / 1 / 0
4,770
477
3,186
7,859
2,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
10
Kills
4
4
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ACM22
Baron Samedi
2
3
1
0.83
L
1
3
0
0.33
W
Jormungandr
JiGsAw818
Jormungandr
3
0
1
3.5
W
Gilgamesh
Josh-is-Lost
Gilgamesh
1
1
4
3
L
King Arthur
NBPR_1906
King Arthur
3
3
0
1
L
Vulcan
SilverGbc
Vulcan
0
2
0
0
L
Danzaburou
WamBamCAM
Danzaburou
0
1
0
0
L
Thor
Zanarch
Thor
0
1
0
0
W
Freya
lllonilll
Freya
3
0
1
3.5
W
Nike
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,575
Damage
20,244
36,923
Taken
35,537
17,786
Mitigated
18,791
13,983
Healing
5,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ACM22
Baron Samedi
4,915
844
0
2,769
8,083
3,991
0
1,352
6,731
33,941
0
L
2,496
495
0
1,212
8,288
5,766
0
3,077
5,195
6,324
0
W
Jormungandr
JiGsAw818
Jormungandr
4,706
1,534
0
3,851
7,419
3,643
0
1,303
6,116
48,602
0
W
Gilgamesh
Josh-is-Lost
Gilgamesh
4,351
1,427
0
2,552
8,869
4,759
0
2,271
6,598
150
27,828
L
King Arthur
NBPR_1906
King Arthur
8,201
933
0
1,250
10,684
7,138
0
5,387
4,958
3,140
40,339
L
Vulcan
SilverGbc
Vulcan
3,895
1,681
0
750
3,369
1,280
0
2,338
1,031
42,548
0
L
Danzaburou
WamBamCAM
Danzaburou
2,466
1,195
0
1,708
5,337
1,735
0
171
5,166
0
27,389
L
Thor
Zanarch
Thor
3,186
1,027
0
750
7,859
2,872
0
1,930
5,929
0
29,963
W
Freya
lllonilll
Freya
3,487
884
0
3,534
6,281
2,362
0
2,541
3,740
46,224
0
W
Nike
4,116
748
0
1,277
6,271
3,031
0
876
5,395
0
35,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,272
Gold Earned
25,704
320
Minions Killed
247
0
Camps Cleared
0
997,245
Distance Traveled
1,010,384
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,172
617
69
7
0
168,241
0
L
Cabrakan
4,580
458
8
1
0
202,838
2
W
Jormungandr
6,042
604
77
8
0
216,303
2
W
Gilgamesh
5,157
516
36
4
0
219,048
0
L
King Arthur
6,175
618
60
6
0
204,486
0
L
Vulcan
5,274
527
85
9
0
205,541
2
L
Danzaburou
4,905
491
44
4
0
175,362
4
L
Thor
4,770
477
50
5
0
222,157
0
W
Freya
6,241
624
84
8
0
196,772
2
W
Nike
5,660
566
54
5
0
196,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role