Player Matchup

Medusa
Medusa
Astraucity
Medusa
Level 64
God Stats
7W - 6L
1,763 SR
Queue Stats
106W - 109L
1,481 Elo+
Solo
Bacchus
Bacchus
NBK_Gorilla44-
Bacchus
Level 103
God Stats
5W - 6L
1,467 SR
Queue Stats
151W - 164L
1,492 Elo+
Party 1
King Arthur
King Arthur
NBK_Jhess6i9-
King Arthur
Level 108
God Stats
52W - 46L
1,551 SR
Queue Stats
57W - 52L
1,510 Elo+
Party 1
Da Ji
Da Ji
NBK_Kirby-
Da Ji
Level 81
God Stats
5W - 11L
1,454 SR
Queue Stats
72W - 95L
1,328 Elo+
Party 1
Vulcan
Vulcan
NBK_Mikey-
Vulcan
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,375 Elo+
Party 1
Team Averages
Level 89
1,547 SR
1,437 Elo+

VS

Team Averages
Level 87
1,727 SR
1,426 Elo+
Janus
Janus
Karaokeplays
Janus
Level 45
God Stats
39W - 33L
1,640 SR
Queue Stats
136W - 143L
1,547 Elo+
Solo
Vulcan
Vulcan
Moosalinaa
Vulcan
Level 148
God Stats
2W - 2L
1,930 SR
Queue Stats
33W - 33L
1,383 Elo+
Solo
Heimdallr
Heimdallr
Runny Duece
Heimdallr
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
36W - 61L
1,384 Elo+
Party 2
Geb
Geb
josh2910
Geb
Level 124
God Stats
0W - 1L
1,863 SR
Queue Stats
44W - 52L
1,411 Elo+
Party 2
Bakasura
Bakasura
lightorais88
Bakasura
Level 91
God Stats
14W - 9L
1,705 SR
Queue Stats
224W - 207L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Astraucity
Medusa
11
3 / 1 / 0
6,351
577
5,566
4,208
1,477
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 6
6,199
564
5,460
8,490
6,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
NBK_Jhess6i9-
King Arthur
12
2 / 1 / 2
7,081
644
4,939
10,605
5,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
9
6 / 2 / 4
6,320
575
3,811
6,684
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
NBK_Mikey-
Vulcan
11
4 / 2 / 4
6,792
617
9,068
6,398
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
6,390
581
4,945
9,536
3,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
Moosalinaa
Vulcan
11
2 / 3 / 0
6,690
608
4,800
6,614
3,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Runny Duece
Heimdallr
9
0 / 3 / 1
5,362
487
1,980
7,473
2,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 2
5,203
473
2,911
9,187
5,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
lightorais88
Bakasura
11
4 / 3 / 0
6,576
598
6,352
10,393
4,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
15
Kills
8
8
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
Astraucity
Medusa
3
1
0
3
L
2
4
3
0.88
L
Vulcan
Moosalinaa
Vulcan
2
3
0
0.67
W
0
2
6
1.5
W
King Arthur
NBK_Jhess6i9-
King Arthur
2
1
2
3
W
Da Ji
6
2
4
4
W
Vulcan
NBK_Mikey-
Vulcan
4
2
4
3
L
Heimdallr
Runny Duece
Heimdallr
0
3
1
0.17
L
0
2
2
0.5
L
Bakasura
lightorais88
Bakasura
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,844
Damage
20,988
36,385
Taken
43,203
17,720
Mitigated
18,561
8,881
Healing
9,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Astraucity
Medusa
5,566
2,075
0
1,483
4,208
1,477
0
989
3,099
0
41,556
L
4,945
156
0
1,444
9,536
3,085
0
5,088
4,448
47,595
0
L
Vulcan
Moosalinaa
Vulcan
4,800
2,508
0
1,567
6,614
3,311
0
155
6,459
43,806
4,070
W
5,460
863
242
1,776
8,490
6,093
211
2,649
5,401
33,347
0
W
King Arthur
NBK_Jhess6i9-
King Arthur
4,939
542
0
3,870
10,605
5,693
0
4,067
6,488
155
50,175
W
Da Ji
3,811
684
0
500
6,684
2,253
0
1,639
4,710
0
16,505
W
Vulcan
NBK_Mikey-
Vulcan
9,068
3,559
0
1,010
6,398
2,204
76
2,899
3,079
45,517
0
L
Heimdallr
Runny Duece
Heimdallr
1,980
1,041
0
1,862
7,473
2,583
0
1,142
6,331
0
28,550
L
2,911
316
0
2,324
9,187
5,114
0
3,630
5,557
20,375
0
L
Bakasura
lightorais88
Bakasura
6,352
4,494
0
2,159
10,393
4,468
0
4,668
5,725
0
35,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,743
Gold Earned
30,221
304
Minions Killed
334
0
Camps Cleared
0
1,117,747
Distance Traveled
1,077,759
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,351
577
71
6
0
249,394
4
L
Janus
6,390
581
101
9
0
239,061
0
L
Vulcan
6,690
608
87
8
0
200,639
4
W
Bacchus
6,199
564
43
4
0
217,765
0
W
King Arthur
7,081
644
87
8
0
224,701
0
W
Da Ji
6,320
575
28
3
0
239,655
1
W
Vulcan
6,792
617
75
7
0
186,232
0
L
Heimdallr
5,362
487
52
5
0
205,663
0
L
Geb
5,203
473
23
2
0
179,286
0
L
Bakasura
6,576
598
71
6
0
253,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role