Player Matchup

Baron Samedi
Baron Samedi
BasicSadGirl
Baron Samedi
Level 124
God Stats
1W - 1L
1,667 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Surtr
Surtr
SeniorGoya
Surtr
Level 47
God Stats
1W - 0L
1,465 SR
Queue Stats
6W - 7L
1,481 Elo+
Party 1
Fenrir
Fenrir
changomarango1
Fenrir
Level 158
God Stats
10W - 5L
1,365 SR
Queue Stats
54W - 71L
1,173 Elo+
Solo
Team Averages
Level 110
1,499 SR
1,385 Elo+

VS

Team Averages
Level 157
1,586 SR
1,485 Elo+
Cthulhu
Cthulhu
The WoggyWizard
Cthulhu
Level 139
God Stats
151W - 102L
1,576 SR
Queue Stats
380W - 369L
1,541 Elo+
Party 2
Hel
Hel
faeltemis2
Hel
Level 186
God Stats
10W - 18L
1,386 SR
Queue Stats
690W - 702L
1,431 Elo+
Solo
Xbalanque
Xbalanque
syrus341
Xbalanque
Level 145
God Stats
10W - 6L
1,795 SR
Queue Stats
455W - 397L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BasicSadGirl
Baron Samedi
14
1 / 2 / 9
10,552
703
7,938
11,266
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Surtr
14
4 / 2 / 8
11,305
754
9,752
16,188
17,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 2 / 2
12,091
806
8,647
13,137
6,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
10,356
690
9,482
12,107
12,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 8 / 2
8,910
594
2,267
10,233
4,057
Xbalanque
syrus341
Xbalanque
14
4 / 3 / 1
10,872
725
16,385
11,986
3,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
6
6
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BasicSadGirl
Baron Samedi
1
2
9
2.75
W
Surtr
4
2
8
4
L
2
2
2
1.5
W
8
2
2
4.5
L
0
8
2
0.13
L
Xbalanque
syrus341
Xbalanque
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,337
Damage
28,134
40,591
Taken
34,326
30,869
Mitigated
20,438
9,503
Healing
4,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BasicSadGirl
Baron Samedi
7,938
259
1,772
2,904
11,266
7,179
440
4,367
6,899
45,310
0
W
Surtr
9,752
3,280
147
2,063
16,188
17,111
328
3,201
12,987
954
36,532
L
9,482
258
297
1,138
12,107
12,677
0
3,755
7,887
37,391
1,094
W
8,647
1,219
0
2,617
13,137
6,579
822
3,557
9,580
0
40,616
L
2,267
34
1,025
714
10,233
4,057
0
2,462
7,477
13,087
0
L
Xbalanque
syrus341
Xbalanque
16,385
5,982
0
1,746
11,986
3,704
576
2,900
8,838
0
53,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,948
Gold Earned
30,138
158
Minions Killed
165
0
Camps Cleared
0
776,893
Distance Traveled
620,443
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,552
703
43
3
0
245,183
0
W
Surtr
11,305
754
54
4
0
258,279
0
L
Cthulhu
10,356
690
62
4
0
224,724
0
W
Fenrir
12,091
806
61
4
0
273,431
0
L
Hel
8,910
594
17
1
0
157,431
1
L
Xbalanque
10,872
725
86
6
0
238,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role