Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
FranTheRedSlayer
Ix Chel
Level 103
God Stats
1W - 0L
1,615 SR
Queue Stats
7W - 7L
1,365 Elo+
Solo
Sobek
Sobek
Styxar
Sobek
Level 153
God Stats
4W - 2L
1,464 SR
Queue Stats
127W - 100L
1,630 Elo+
Solo
Team Averages
Level 137
1,526 SR
1,498 Elo+

VS

Team Averages
Level 121
1,481 SR
1,598 Elo+
Eset
Eset
ElGonzaHD
Eset
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 62L
1,576 Elo+
Party 1
Lancelot
Lancelot
Nahue12
Lancelot
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,576 Elo+
Solo
Cernunnos
Cernunnos
ismasempai
Cernunnos
Level 84
God Stats
8W - 9L
1,442 SR
Queue Stats
62W - 51L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
5 / 1 / 7
8,321
832
6,369
7,247
5,205
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
6 / 0 / 4
8,560
856
10,635
3,833
1,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Styxar
Sobek
11
2 / 1 / 9
7,882
788
5,814
10,207
10,753
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
1 / 3 / 1
7,237
724
5,705
5,121
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Nahue12
Lancelot
8
0 / 7 / 1
6,425
643
4,179
13,634
9,619
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
ismasempai
Cernunnos
9
1 / 3 / 1
7,245
725
5,717
7,140
2,469
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
2
2
Deaths
13
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
7
8.5
L
Eset
1
3
1
0.5
W
6
0
4
8
L
Lancelot
Nahue12
Lancelot
0
7
1
0.07
W
Sobek
Styxar
Sobek
2
1
9
6.5
L
Cernunnos
ismasempai
Cernunnos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,818
Damage
15,601
21,287
Taken
25,895
17,457
Mitigated
14,217
6,301
Healing
1,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,369
1,233
0
750
7,247
5,205
39
1,932
5,315
834
24,690
L
Eset
5,705
274
95
499
5,121
2,129
0
3,409
1,712
33,049
0
W
10,635
2,310
1,257
302
3,833
1,499
672
1,616
2,217
45,238
0
L
Lancelot
Nahue12
Lancelot
4,179
926
0
416
13,634
9,619
0
8,495
5,139
0
12,165
W
Sobek
Styxar
Sobek
5,814
658
0
3,992
10,207
10,753
250
2,456
7,751
14,172
0
L
Cernunnos
ismasempai
Cernunnos
5,717
3,411
0
866
7,140
2,469
0
5,234
1,906
0
18,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,763
Gold Earned
20,907
118
Minions Killed
101
0
Camps Cleared
0
571,718
Distance Traveled
516,354
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,321
832
23
2
0
176,920
0
L
Eset
7,237
724
68
7
0
178,512
0
W
Ix Chel
8,560
856
75
8
0
190,514
0
L
Lancelot
6,425
643
9
1
0
183,225
5
W
Sobek
7,882
788
20
2
0
204,284
0
L
Cernunnos
7,245
725
24
2
0
154,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role