Player Matchup

Ravana
Ravana
Diamond IV
Connor609
Ravana
Diamond IV
Level 202
God Stats
9W - 9L
1,644 SR
Queue Stats
133W - 101L
2,156 MMR
Party 1
Eset
Eset
Diamond V
Drs87
Eset
Diamond V
Level 158
God Stats
2W - 1L
1,566 SR
Queue Stats
129W - 106L
2,032 MMR
Party 1
Janus
Janus
Platinum I
Glubtubby
Janus
Platinum I
Level 66
God Stats
57W - 35L
1,665 SR
Queue Stats
136W - 118L
2,055 MMR
Party 3
Sol
Sol
Diamond V
LaTz0
Sol
Diamond V
Level 158
God Stats
16W - 12L
1,786 SR
Queue Stats
496W - 479L
2,154 MMR
Party 3
Gilgamesh
Gilgamesh
Diamond V
greenbuffgobln
Gilgamesh
Diamond V
Level 111
God Stats
2W - 1L
1,478 SR
Queue Stats
302W - 301L
2,078 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 139
1,628 SR
2,095 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,686 SR
1,991 MMR
Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond IV
Ashes209
Horus
Diamond IV
Level 168
God Stats
0W - 2L
1,512 SR
Queue Stats
239W - 216L
2,119 MMR
Solo
Nemesis
Nemesis
Diamond V
PIGSAW
Nemesis
Diamond V
Level 177
God Stats
2W - 4L
1,676 SR
Queue Stats
604W - 610L
2,064 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond V
SilverHay
Morgan Le Fay
Diamond V
Level 158
God Stats
3W - 2L
1,745 SR
Queue Stats
185W - 175L
2,114 MMR
Solo
Charon
Charon
Diamond IV
SirObliviοn
Charon
Diamond IV
Level 69
God Stats
2W - 1L
1,999 SR
Queue Stats
152W - 135L
2,157 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Connor609
Ravana
19
10 / 1 / 2
11,893
661
14,480
8,899
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Drs87
Eset
16
3 / 0 / 9
10,652
592
9,110
11,854
10,270
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Janus
Glubtubby
Janus
17
3 / 0 / 5
10,429
579
8,303
9,402
3,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Sol
LaTz0
Sol
17
2 / 1 / 3
10,960
609
11,838
11,105
4,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
greenbuffgobln
Gilgamesh
17
2 / 1 / 6
11,086
616
15,172
20,402
18,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
MercuryMartichorasJormungandrThanatos

VS

Bans
ThorSetSun WukongKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
0 / 4 / 0
8,120
451
4,256
13,551
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Horus
Ashes209
Horus
15
1 / 4 / 0
9,106
506
11,306
21,863
17,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
PIGSAW
Nemesis
13
1 / 4 / 1
8,028
446
8,781
15,867
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
SilverHay
Morgan Le Fay
14
1 / 7 / 1
8,372
465
7,634
14,041
5,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
13
0 / 1 / 0
8,354
464
5,863
15,115
15,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
20
Kills
3
3
Deaths
20
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
0
0
L
Horus
Ashes209
Horus
1
4
0
0.25
W
Ravana
Connor609
Ravana
10
1
2
11
W
Eset
Drs87
Eset
3
0
9
7.5
W
Janus
Glubtubby
Janus
3
0
5
5.5
W
Sol
LaTz0
Sol
2
1
3
3.5
L
Nemesis
PIGSAW
Nemesis
1
4
1
0.38
L
Morgan Le Fay
SilverHay
Morgan Le Fay
1
7
1
0.21
L
Charon
0
1
0
0
W
Gilgamesh
greenbuffgobln
Gilgamesh
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,903
Damage
37,840
61,662
Taken
80,437
40,999
Mitigated
50,699
23,244
Healing
20,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,256
2,732
0
3,896
13,551
5,489
0
8,119
5,334
0
62,734
L
Horus
Ashes209
Horus
11,306
5,462
630
8,309
21,863
17,959
0
3,236
17,375
0
68,731
W
Ravana
Connor609
Ravana
14,480
4,789
0
6,223
8,899
4,660
0
1,982
6,865
0
105,766
W
Eset
Drs87
Eset
9,110
566
522
3,219
11,854
10,270
74
4,574
7,188
40,013
0
W
Janus
Glubtubby
Janus
8,303
187
0
1,262
9,402
3,562
738
2,822
6,479
79,448
0
W
Sol
LaTz0
Sol
11,838
5,237
0
6,280
11,105
4,499
5,905
2,202
8,767
114,233
0
L
Nemesis
PIGSAW
Nemesis
8,781
4,352
0
4,165
15,867
6,449
0
6,484
9,247
0
61,930
L
Morgan Le Fay
SilverHay
Morgan Le Fay
7,634
647
0
964
14,041
5,716
0
5,090
8,825
74,083
0
L
Charon
5,863
888
0
2,458
15,115
15,086
0
6,270
8,525
43,062
0
W
Gilgamesh
greenbuffgobln
Gilgamesh
15,172
4,714
0
5,738
20,402
18,008
836
2,457
16,944
388
89,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,020
Gold Earned
41,980
674
Minions Killed
517
0
Camps Cleared
0
1,948,823
Distance Traveled
1,765,165
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,120
451
133
7
0
341,273
1
L
Horus
9,106
506
104
6
0
338,907
3
W
Ravana
11,893
661
140
8
0
419,628
4
W
Eset
10,652
592
67
4
0
374,899
4
W
Janus
10,429
579
155
9
0
439,179
2
W
Sol
10,960
609
175
10
0
339,617
6
L
Nemesis
8,028
446
90
5
0
395,190
0
L
Morgan Le Fay
8,372
465
146
8
0
317,018
5
L
Charon
8,354
464
44
2
0
372,777
0
W
Gilgamesh
11,086
616
137
8
0
375,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role