Player Matchup

Hercules
Hercules
AleSurfer09
Hercules
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,263 Elo+
Party 1
Scylla
Scylla
NAIFJG
Scylla
Level 112
God Stats
6W - 9L
1,531 SR
Queue Stats
260W - 236L
1,465 Elo+
Solo
Loki
Loki
OhhVenoM
Loki
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,263 Elo+
Party 1
Apollo
Apollo
iAdaaySW
Apollo
Level 60
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 18L
1,180 Elo+
Party 1
Jormungandr
Jormungandr
smk23
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 1
Team Averages
Level 44
1,506 SR
1,287 Elo+

VS

Team Averages
Level 82
1,482 SR
1,530 Elo+
Mercury
Mercury
 
Mercury
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Aphroditter
Nu Wa
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,641 Elo+
Party 3
Danzaburou
Danzaburou
Fincharus
Danzaburou
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
IAmRainGod
Sun Wukong
Level 128
God Stats
5W - 9L
1,404 SR
Queue Stats
417W - 389L
1,502 Elo+
Party 2
Bacchus
Bacchus
hyperwolf14
Bacchus
Level 135
God Stats
20W - 23L
1,505 SR
Queue Stats
407W - 381L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AleSurfer09
Hercules
11
1 / 3 / 0
6,376
399
4,185
11,314
8,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Scylla
NAIFJG
Scylla
13
0 / 4 / 1
7,313
457
4,087
9,746
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
9
0 / 5 / 1
6,275
392
1,766
11,238
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
iAdaaySW
Apollo
11
1 / 4 / 0
6,574
411
4,768
10,017
3,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
smk23
Jormungandr
8
0 / 7 / 0
6,053
378
2,378
14,417
10,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
5 / 2 / 7
9,787
612
7,879
11,938
5,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 0 / 9
9,634
602
12,738
4,887
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Fincharus
Danzaburou
14
6 / 1 / 1
10,279
642
14,861
10,829
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
IAmRainGod
Sun Wukong
16
6 / 0 / 3
10,358
647
6,263
7,442
5,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
hyperwolf14
Bacchus
13
3 / 0 / 7
8,958
560
2,710
9,917
10,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
23
23
Deaths
3
2
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
7
4.25
L
Hercules
AleSurfer09
Hercules
1
3
0
0.33
W
3
0
9
7.5
W
Danzaburou
Fincharus
Danzaburou
6
1
1
6.5
W
Sun Wukong
IAmRainGod
Sun Wukong
6
0
3
7.5
L
Scylla
NAIFJG
Scylla
0
4
1
0.13
L
Loki
0
5
1
0.1
W
Bacchus
hyperwolf14
Bacchus
3
0
7
6.5
L
Apollo
iAdaaySW
Apollo
1
4
0
0.25
L
Jormungandr
smk23
Jormungandr
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,184
Damage
44,451
56,732
Taken
45,013
29,009
Mitigated
27,358
8,452
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,879
4,114
0
1,144
11,938
5,024
0
1,314
10,370
0
92,238
L
Hercules
AleSurfer09
Hercules
4,185
763
0
2,644
11,314
8,572
0
2,202
9,112
0
36,188
W
12,738
3,995
0
730
4,887
1,836
2,658
1,246
3,595
84,063
0
W
Danzaburou
Fincharus
Danzaburou
14,861
7,302
0
5,766
10,829
5,027
2,473
2,059
8,717
0
77,573
W
Sun Wukong
IAmRainGod
Sun Wukong
6,263
895
0
2,785
7,442
5,103
610
223
7,100
0
76,889
L
Scylla
NAIFJG
Scylla
4,087
747
0
558
9,746
2,940
0
3,856
5,890
59,198
0
L
Loki
1,766
270
0
2,412
11,238
2,835
0
5,075
6,163
0
29,599
W
Bacchus
hyperwolf14
Bacchus
2,710
258
0
2,502
9,917
10,368
1,865
1,669
8,062
31,230
400
L
Apollo
iAdaaySW
Apollo
4,768
3,405
0
2,052
10,017
3,758
0
947
9,070
0
35,096
L
Jormungandr
smk23
Jormungandr
2,378
496
0
786
14,417
10,904
0
3,368
11,049
11,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,591
Gold Earned
49,016
310
Minions Killed
527
0
Camps Cleared
0
1,475,245
Distance Traveled
1,555,532
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,787
612
111
7
0
361,913
0
L
Hercules
6,376
399
64
4
0
314,254
0
W
Nu Wa
9,634
602
133
8
0
294,176
0
W
Danzaburou
10,279
642
119
7
0
264,554
0
W
Sun Wukong
10,358
647
131
8
0
335,763
3
L
Scylla
7,313
457
111
7
0
245,345
4
L
Loki
6,275
392
58
4
0
337,619
0
W
Bacchus
8,958
560
33
2
0
299,126
6
L
Apollo
6,574
411
65
4
0
265,040
0
L
Jormungandr
6,053
378
12
1
0
312,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role