Player Matchup

Hou Yi
Hou Yi
Drineto21
Hou Yi
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 51L
1,368 Elo+
Solo
Lancelot
Lancelot
KaputSquirrel51
Lancelot
Level 88
God Stats
26W - 13L
1,551 SR
Queue Stats
397W - 369L
1,411 Elo+
Solo
Chiron
Chiron
King_Bskeeno
Chiron
Level 40
God Stats
2W - 2L
1,283 SR
Queue Stats
24W - 23L
1,392 Elo+
Party 2
Sol
Sol
bears507
Sol
Level 65
God Stats
3W - 2L
1,588 SR
Queue Stats
43W - 47L
1,341 Elo+
Party 2
Cthulhu
Cthulhu
book_wit_it
Cthulhu
Level 28
God Stats
3W - 4L
1,324 SR
Queue Stats
11W - 16L
1,310 Elo+
Party 2
Team Averages
Level 56
1,449 SR
1,364 Elo+

VS

Team Averages
Level 80
1,457 SR
1,429 Elo+
Bastet
Bastet
DreamArtic2007
Bastet
Level 59
God Stats
49W - 35L
1,565 SR
Queue Stats
279W - 301L
1,420 Elo+
Solo
Sol
Sol
Eternal_God2003
Sol
Level 64
God Stats
6W - 4L
1,154 SR
Queue Stats
47W - 60L
1,192 Elo+
Party 1
Surtr
Surtr
KILLERNIGHT2017
Surtr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,670 Elo+
Party 1
Ullr
Ullr
KOSMIK_1228
Ullr
Level 46
God Stats
0W - 2L
1,281 SR
Queue Stats
98W - 128L
1,347 Elo+
Party 3
Artio
Artio
MrToast1996
Artio
Level 124
God Stats
6W - 2L
1,785 SR
Queue Stats
429W - 408L
1,514 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Drineto21
Hou Yi
11
0 / 0 / 0
6,152
559
3,858
5,831
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lancelot
11
3 / 2 / 4
6,611
601
5,162
6,870
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
10
4 / 1 / 7
6,274
570
6,511
7,447
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
6 / 0 / 1
7,128
648
7,114
6,138
2,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
book_wit_it
Cthulhu
9
2 / 2 / 6
6,163
560
6,338
8,954
5,829
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
5,841
531
5,626
8,606
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 3 / 1
5,588
508
2,868
7,062
2,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 0 / 0
5,418
493
3,131
6,726
5,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 4 / 3
5,347
486
4,989
7,843
2,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 5 / 3
4,971
452
5,256
12,089
9,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
4
5
Deaths
15
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Hou Yi
Drineto21
Hou Yi
0
0
0
0
L
0
3
1
0.17
L
0
0
0
0
L
1
4
3
0.63
W
Lancelot
3
2
4
2.5
W
Chiron
4
1
7
7.5
L
0
5
3
0.3
W
6
0
1
6.5
W
Cthulhu
book_wit_it
Cthulhu
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,983
Damage
21,870
35,240
Taken
42,326
15,889
Mitigated
23,533
12,209
Healing
7,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,626
1,757
0
946
8,606
2,565
163
1,986
6,620
0
24,712
W
Hou Yi
Drineto21
Hou Yi
3,858
1,500
0
1,297
5,831
2,734
667
79
5,752
0
39,216
L
2,868
1,139
0
1,347
7,062
2,385
0
4,649
2,413
29,235
0
L
3,131
1,004
0
771
6,726
5,979
0
0
6,726
478
23,961
L
4,989
2,880
0
1,035
7,843
2,696
606
2,532
5,311
0
26,959
W
Lancelot
5,162
781
0
3,438
6,870
2,889
0
1,341
5,529
0
39,746
W
Chiron
6,511
3,392
493
1,208
7,447
2,340
350
1,876
5,571
0
26,199
L
5,256
242
828
2,258
12,089
9,908
0
4,285
7,804
18,711
0
W
7,114
2,292
0
3,535
6,138
2,097
1,952
2,163
3,975
45,001
0
W
Cthulhu
book_wit_it
Cthulhu
6,338
762
1,155
1,083
8,954
5,829
72
2,744
6,210
21,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,328
Gold Earned
27,165
272
Minions Killed
164
0
Camps Cleared
0
1,074,013
Distance Traveled
1,029,738
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,841
531
36
3
0
237,910
0
W
Hou Yi
6,152
559
55
5
0
192,004
0
L
Sol
5,588
508
48
4
0
168,856
0
L
Surtr
5,418
493
34
3
0
211,080
0
L
Ullr
5,347
486
35
3
0
204,149
1
W
Lancelot
6,611
601
71
6
0
238,084
0
W
Chiron
6,274
570
46
4
0
201,875
0
L
Artio
4,971
452
11
1
0
207,743
0
W
Sol
7,128
648
76
7
0
218,600
0
W
Cthulhu
6,163
560
24
2
0
223,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role