Player Matchup

Guan Yu
Guan Yu
Jeequeeyzfbaby
Guan Yu
Level 152
God Stats
0W - 1L
1,794 SR
Queue Stats
3W - 3L
1,724 Elo+
Party 1
Charybdis
Charybdis
Mrkillson
Charybdis
Level 69
God Stats
0W - 1L
1,528 SR
Queue Stats
3W - 3L
1,724 Elo+
Party 1
Janus
Janus
iNutAnhurFace
Janus
Level 36
God Stats
0W - 1L
1,348 SR
Queue Stats
3W - 3L
1,724 Elo+
Party 1
Team Averages
Level 86
1,557 SR
1,724 Elo+

VS

Team Averages
Level 147
1,506 SR
1,526 Elo+
Agni
Agni
BrothersGrimm70
Agni
Level 157
God Stats
2W - 2L
1,699 SR
Queue Stats
135W - 140L
1,530 Elo+
Party 2
Charon
Charon
IfiKILLYouSayHI
Charon
Level 138
God Stats
6W - 7L
1,521 SR
Queue Stats
83W - 83L
1,547 Elo+
Party 2
Thor
Thor
lJoeNathanl
Thor
Level 146
God Stats
1W - 0L
1,298 SR
Queue Stats
17W - 24L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 4
9,550
868
7,262
17,435
16,270
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
Mrkillson
Charybdis
10
1 / 6 / 1
8,080
735
5,102
9,630
3,088
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
4 / 8 / 3
9,294
845
8,694
12,627
4,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 9
9,203
837
12,778
9,659
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
12 / 1 / 7
11,284
1,026
12,933
12,664
10,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
4 / 3 / 9
9,564
869
9,504
10,682
3,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
8
Kills
19
19
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
4
9
1.88
W
12
1
7
15.5
L
3
5
4
1
L
Charybdis
Mrkillson
Charybdis
1
6
1
0.25
L
4
8
3
0.69
W
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,058
Damage
35,215
39,692
Taken
33,005
23,725
Mitigated
17,606
5,220
Healing
3,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,778
1,478
0
1,511
9,659
3,160
572
3,174
6,485
36,541
0
W
12,933
979
0
1,720
12,664
10,909
226
2,629
10,035
25,672
981
L
7,262
1,066
312
4,158
17,435
16,270
0
9,728
6,830
0
20,915
L
Charybdis
Mrkillson
Charybdis
5,102
2,811
0
500
9,630
3,088
0
5,472
3,490
0
22,226
L
8,694
129
0
250
12,627
4,367
0
7,466
4,421
24,988
0
W
9,504
2,043
0
500
10,682
3,537
0
3,441
7,241
48
43,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,924
Gold Earned
30,051
93
Minions Killed
112
0
Camps Cleared
0
641,009
Distance Traveled
632,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,203
837
35
3
0
205,176
0
W
Charon
11,284
1,026
20
2
0
223,750
0
L
Guan Yu
9,550
868
23
2
0
240,533
0
L
Charybdis
8,080
735
38
3
0
183,313
0
L
Janus
9,294
845
32
3
0
217,163
0
W
Thor
9,564
869
57
5
0
203,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role