Player Matchup

Kuzenbo
Kuzenbo
Cnote11
Kuzenbo
Level 18
God Stats
1W - 4L
1,067 SR
Queue Stats
15W - 24L
1,179 Elo+
Party 1
Olorun
Olorun
Max10000009919
Olorun
Level 62
God Stats
7W - 8L
1,270 SR
Queue Stats
32W - 50L
1,274 Elo+
Party 1
Danzaburou
Danzaburou
PR Slime
Danzaburou
Level 28
God Stats
3W - 4L
1,361 SR
Queue Stats
30W - 48L
1,278 Elo+
Party 1
Fenrir
Fenrir
hero425
Fenrir
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,393 Elo+
Solo
Sun Wukong
Sun Wukong
xSiTmAsTeRx
Sun Wukong
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 38L
1,240 Elo+
Party 1
Team Averages
Level 41
1,340 SR
1,273 Elo+

VS

Team Averages
Level 65
1,528 SR
1,419 Elo+
Fafnir
Fafnir
AhornPoker69
Fafnir
Level 60
God Stats
4W - 1L
1,624 SR
Queue Stats
92W - 124L
1,375 Elo+
Solo
Surtr
Surtr
MrManfred450
Surtr
Level 59
God Stats
33W - 34L
1,454 SR
Queue Stats
243W - 253L
1,456 Elo+
Party 2
Sol
Sol
Skrap04
Sol
Level 61
God Stats
3W - 6L
1,568 SR
Queue Stats
194W - 183L
1,409 Elo+
Solo
Merlin
Merlin
TadeoG
Merlin
Level 83
God Stats
12W - 11L
1,451 SR
Queue Stats
280W - 296L
1,406 Elo+
Solo
Bellona
Bellona
Toradahashi
Bellona
Level 63
God Stats
7W - 4L
1,543 SR
Queue Stats
283W - 310L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Cnote11
Kuzenbo
12
1 / 1 / 1
8,372
465
4,854
15,756
18,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 8 / 3
9,074
504
7,451
16,356
6,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
PR Slime
Danzaburou
13
0 / 4 / 2
8,481
471
6,511
12,724
5,507
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
hero425
Fenrir
15
6 / 3 / 0
9,443
525
6,652
17,194
9,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
xSiTmAsTeRx
Sun Wukong
14
1 / 6 / 2
8,393
466
9,004
19,473
15,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
1 / 3 / 4
8,446
469
3,521
15,183
16,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
7 / 0 / 2
11,031
613
13,912
14,704
15,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
14
2 / 2 / 4
8,924
496
12,739
11,681
4,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
TadeoG
Merlin
16
5 / 2 / 4
10,239
569
13,637
10,520
4,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Toradahashi
Bellona
15
6 / 3 / 5
9,773
543
16,371
17,522
11,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
21
22
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fafnir
1
3
4
1
L
Kuzenbo
Cnote11
Kuzenbo
1
1
1
1.5
L
1
8
3
0.31
W
7
0
2
8
L
Danzaburou
PR Slime
Danzaburou
0
4
2
0.25
W
Sol
2
2
4
2
W
Merlin
TadeoG
Merlin
5
2
4
3.5
W
Bellona
Toradahashi
Bellona
6
3
5
2.83
L
Fenrir
hero425
Fenrir
6
3
0
2
L
Sun Wukong
xSiTmAsTeRx
Sun Wukong
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,472
Damage
60,180
81,503
Taken
69,610
55,977
Mitigated
52,215
14,101
Healing
14,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
3,521
1,777
0
1,937
15,183
16,662
143
3,228
11,955
24,005
0
L
Kuzenbo
Cnote11
Kuzenbo
4,854
1,835
0
2,296
15,756
18,539
95
7,583
8,173
23,566
0
L
7,451
4,479
0
2,240
16,356
6,738
965
8,705
7,087
55,064
0
W
13,912
5,938
0
3,804
14,704
15,164
413
123
14,581
935
78,837
L
Danzaburou
PR Slime
Danzaburou
6,511
2,638
0
4,935
12,724
5,507
1,030
5,764
6,960
0
63,139
W
Sol
12,739
3,640
0
5,198
11,681
4,039
1,027
3,007
8,674
85,919
0
W
Merlin
TadeoG
Merlin
13,637
1,020
0
840
10,520
4,470
596
3,398
7,122
73,916
0
W
Bellona
Toradahashi
Bellona
16,371
6,464
0
2,416
17,522
11,880
0
4,261
13,261
0
86,843
L
Fenrir
hero425
Fenrir
6,652
1,073
0
2,406
17,194
9,242
0
4,454
12,510
0
63,947
L
Sun Wukong
xSiTmAsTeRx
Sun Wukong
9,004
1,950
0
2,224
19,473
15,951
0
3,267
16,071
0
43,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,763
Gold Earned
48,413
390
Minions Killed
479
0
Camps Cleared
0
1,715,050
Distance Traveled
1,726,732
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,446
469
18
1
0
293,999
0
L
Kuzenbo
8,372
465
38
2
0
374,625
0
L
Olorun
9,074
504
90
5
0
293,394
0
W
Surtr
11,031
613
110
6
0
347,480
8
L
Danzaburou
8,481
471
104
6
0
347,100
0
W
Sol
8,924
496
117
7
0
337,256
1
W
Merlin
10,239
569
128
7
0
345,048
0
W
Bellona
9,773
543
106
6
0
402,949
0
L
Fenrir
9,443
525
101
6
0
364,786
0
L
Sun Wukong
8,393
466
57
3
0
335,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role