Player Matchup

Neith
Neith
ChiraqTheDon
Neith
Level 105
God Stats
4W - 2L
1,500 SR
Queue Stats
199W - 198L
1,454 Elo+
Solo
Fenrir
Fenrir
DarthCyker
Fenrir
Level 117
God Stats
13W - 5L
1,315 SR
Queue Stats
302W - 295L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
FlatPup80837038
Baron Samedi
Level 105
God Stats
34W - 7L
1,883 SR
Queue Stats
728W - 651L
1,451 Elo+
Party 2
Zeus
Zeus
Nonos316
Zeus
Level 132
God Stats
77W - 65L
1,520 SR
Queue Stats
374W - 398L
1,454 Elo+
Solo
Jormungandr
Jormungandr
ntimchula
Jormungandr
Level 109
God Stats
10W - 2L
1,598 SR
Queue Stats
661W - 557L
1,490 Elo+
Party 2
Team Averages
Level 114
1,563 SR
1,471 Elo+

VS

Team Averages
Level 129
1,510 SR
1,448 Elo+
Persephone
Persephone
Elite Minor 422
Persephone
Level 147
God Stats
5W - 6L
1,527 SR
Queue Stats
122W - 107L
1,498 Elo+
Solo
Kumbhakarna
Kumbhakarna
N64N1C0L3
Kumbhakarna
Level 124
God Stats
6W - 14L
1,447 SR
Queue Stats
252W - 268L
1,447 Elo+
Solo
Heimdallr
Heimdallr
Squits2Wavy
Heimdallr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 53L
1,394 Elo+
Solo
Bastet
Bastet
folgar
Bastet
Level 144
God Stats
9W - 5L
1,670 SR
Queue Stats
93W - 90L
1,452 Elo+
Party 1
Thoth
Thoth
ll Kotah ll
Thoth
Level 107
God Stats
17W - 26L
1,407 SR
Queue Stats
83W - 81L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 5
8,894
593
6,040
4,956
2,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fenrir
DarthCyker
Fenrir
15
11 / 4 / 5
9,875
658
13,013
13,811
6,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
FlatPup80837038
Baron Samedi
12
2 / 1 / 12
8,586
572
5,941
11,767
10,017
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
12
4 / 3 / 8
8,269
551
8,439
8,844
3,128
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ntimchula
Jormungandr
16
6 / 1 / 6
10,034
669
8,521
10,902
6,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Elite Minor 422
Persephone
13
2 / 6 / 2
8,359
557
7,600
10,714
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
N64N1C0L3
Kumbhakarna
11
0 / 7 / 3
6,977
465
1,947
15,609
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Squits2Wavy
Heimdallr
11
0 / 3 / 1
6,457
430
4,235
10,319
4,299
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
folgar
Bastet
11
3 / 5 / 0
7,140
476
8,398
13,136
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
3 / 3 / 0
8,161
544
4,631
9,525
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
24
Kills
8
9
Deaths
24
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
W
Fenrir
DarthCyker
Fenrir
11
4
5
3.38
L
Persephone
Elite Minor 422
Persephone
2
6
2
0.5
W
Baron Samedi
FlatPup80837038
Baron Samedi
2
1
12
8
L
Kumbhakarna
N64N1C0L3
Kumbhakarna
0
7
3
0.21
W
Zeus
4
3
8
2.67
L
Heimdallr
Squits2Wavy
Heimdallr
0
3
1
0.17
L
Bastet
folgar
Bastet
3
5
0
0.6
L
3
3
0
1
W
Jormungandr
ntimchula
Jormungandr
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,954
Damage
26,811
50,280
Taken
59,303
27,567
Mitigated
29,638
15,990
Healing
8,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,040
2,117
0
1,591
4,956
2,091
2,384
323
4,633
0
71,506
W
Fenrir
DarthCyker
Fenrir
13,013
3,314
0
6,341
13,811
6,022
0
3,783
10,028
0
64,888
L
Persephone
Elite Minor 422
Persephone
7,600
58
0
1,697
10,714
3,915
0
4,291
6,355
61,576
0
W
Baron Samedi
FlatPup80837038
Baron Samedi
5,941
992
1,004
3,230
11,767
10,017
725
2,360
9,407
36,124
0
L
Kumbhakarna
N64N1C0L3
Kumbhakarna
1,947
116
175
1,454
15,609
12,623
0
5,640
9,969
23,664
0
W
Zeus
8,439
1,165
332
1,477
8,844
3,128
240
4,642
4,202
44,872
0
L
Heimdallr
Squits2Wavy
Heimdallr
4,235
1,255
0
2,101
10,319
4,299
0
2,540
7,779
0
43,225
L
Bastet
folgar
Bastet
8,398
2,238
0
1,286
13,136
5,045
0
5,601
7,535
0
35,972
L
4,631
52
0
1,824
9,525
3,756
438
4,805
4,720
57,187
0
W
Jormungandr
ntimchula
Jormungandr
8,521
2,159
0
2,015
10,902
6,309
228
3,606
7,296
70,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,658
Gold Earned
37,094
464
Minions Killed
353
0
Camps Cleared
0
1,497,375
Distance Traveled
1,480,153
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,894
593
126
8
0
299,394
2
W
Fenrir
9,875
658
88
6
0
373,167
0
L
Persephone
8,359
557
114
8
0
281,080
0
W
Baron Samedi
8,586
572
46
3
0
295,809
1
L
Kumbhakarna
6,977
465
25
2
0
290,964
2
W
Zeus
8,269
551
77
5
0
218,517
2
L
Heimdallr
6,457
430
67
4
0
296,492
2
L
Bastet
7,140
476
46
3
0
313,987
1
L
Thoth
8,161
544
101
7
0
297,630
3
W
Jormungandr
10,034
669
127
8
0
310,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role