Player Matchup

Baron Samedi
Baron Samedi
ChrisOGz19
Baron Samedi
Level 45
God Stats
17W - 26L
1,340 SR
Queue Stats
59W - 88L
1,328 Elo+
Party 4
Bellona
Bellona
MR_LAZY-BADASS
Bellona
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,245 Elo+
Party 3
Fenrir
Fenrir
RedSkull OGz
Fenrir
Level 53
God Stats
3W - 4L
1,288 SR
Queue Stats
94W - 106L
1,425 Elo+
Party 4
Neith
Neith
SpiritVixen
Neith
Level 25
God Stats
28W - 17L
1,559 SR
Queue Stats
78W - 70L
1,452 Elo+
Party 3
Sylvanus
Sylvanus
big_boii_rozay
Sylvanus
Level 43
God Stats
5W - 7L
1,162 SR
Queue Stats
71W - 96L
1,395 Elo+
Party 3
Team Averages
Level 36
1,370 SR
1,369 Elo+

VS

Team Averages
Level 42
1,462 SR
1,233 Elo+
Scylla
Scylla
BiggySmallz50
Scylla
Level 68
God Stats
1W - 3L
1,395 SR
Queue Stats
9W - 15L
1,298 Elo+
Party 2
Erlang Shen
Erlang Shen
ErosiveSmudge
Erlang Shen
Level 26
God Stats
1W - 1L
1,414 SR
Queue Stats
1W - 4L
1,227 Elo+
Party 2
Freya
Freya
HoveringAnt7082
Freya
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 48L
1,283 Elo+
Party 1
Medusa
Medusa
Zenze Atlas
Medusa
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 25L
1,071 Elo+
Party 1
Thanatos
Thanatos
Zenze Zeyrox
Thanatos
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 55L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChrisOGz19
Baron Samedi
15
4 / 2 / 9
9,683
510
9,989
15,425
6,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
5 / 1 / 4
11,715
617
10,275
17,065
16,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
19
11 / 4 / 6
12,236
644
13,459
17,751
9,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
11 / 0 / 4
10,927
575
20,295
9,959
4,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
14
2 / 1 / 10
9,001
474
3,723
12,028
10,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,872
467
15,724
11,748
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
ErosiveSmudge
Erlang Shen
11
0 / 5 / 2
7,311
385
4,279
16,439
13,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 6 / 1
9,726
512
7,269
15,244
6,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
13
1 / 7 / 0
8,460
445
4,540
15,342
5,033
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Zenze Zeyrox
Thanatos
14
3 / 9 / 3
9,407
495
4,691
19,068
7,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
33
Kills
8
8
Deaths
33
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
W
Baron Samedi
ChrisOGz19
Baron Samedi
4
2
9
4.25
L
Erlang Shen
ErosiveSmudge
Erlang Shen
0
5
2
0.2
L
2
6
1
0.42
W
5
1
4
7
W
Fenrir
11
4
6
3.5
W
11
0
4
13
L
Medusa
1
7
0
0.14
L
Thanatos
Zenze Zeyrox
Thanatos
3
9
3
0.5
W
Sylvanus
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,741
Damage
36,503
72,228
Taken
77,841
46,078
Mitigated
35,856
22,732
Healing
15,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,724
318
0
567
11,748
3,878
0
4,171
7,312
69,091
0
W
Baron Samedi
ChrisOGz19
Baron Samedi
9,989
941
750
4,354
15,425
6,412
1,184
8,708
6,492
48,874
0
L
Erlang Shen
ErosiveSmudge
Erlang Shen
4,279
881
0
2,390
16,439
13,250
0
2,361
13,976
0
26,335
L
7,269
2,416
0
3,345
15,244
6,672
0
1,744
13,418
58,311
0
W
10,275
3,408
0
6,805
17,065
16,063
813
6,125
10,360
0
85,679
W
Fenrir
13,459
5,281
0
5,100
17,751
9,033
1,857
2,531
15,182
0
110,321
W
20,295
10,120
490
3,478
9,959
4,520
454
485
8,969
0
89,376
L
Medusa
4,540
1,942
0
1,223
15,342
5,033
405
1,861
13,399
0
39,916
L
Thanatos
Zenze Zeyrox
Thanatos
4,691
1,163
0
7,588
19,068
7,023
0
2,418
16,482
0
57,846
W
Sylvanus
3,723
1,991
234
1,521
12,028
10,050
918
5,232
6,662
30,137
8,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,562
Gold Earned
43,776
509
Minions Killed
397
0
Camps Cleared
0
1,733,597
Distance Traveled
1,723,564
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,872
467
100
5
0
338,101
4
W
Baron Samedi
9,683
510
70
4
0
346,055
0
L
Erlang Shen
7,311
385
48
3
0
353,317
0
L
Freya
9,726
512
107
6
0
308,448
0
W
Bellona
11,715
617
136
7
0
378,355
0
W
Fenrir
12,236
644
143
8
0
405,349
0
W
Neith
10,927
575
102
5
0
318,742
3
L
Medusa
8,460
445
49
3
0
362,395
0
L
Thanatos
9,407
495
93
5
0
361,303
0
W
Sylvanus
9,001
474
58
3
0
285,096
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role