Player Matchup

Terra
Terra
EternalSoule14
Terra
Level 109
God Stats
3W - 4L
1,481 SR
Queue Stats
332W - 323L
1,403 Elo+
Party 1
Jormungandr
Jormungandr
LittleLex1026
Jormungandr
Level 84
God Stats
4W - 8L
1,395 SR
Queue Stats
134W - 157L
1,350 Elo+
Solo
Izanami
Izanami
QueenOfHell146
Izanami
Level 121
God Stats
3W - 11L
1,231 SR
Queue Stats
346W - 354L
1,405 Elo+
Party 1
Ratatoskr
Ratatoskr
SMTenacity
Ratatoskr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 40L
1,214 Elo+
Solo
He Bo
He Bo
ShivEpsilon
He Bo
Level 104
God Stats
1W - 2L
1,733 SR
Queue Stats
108W - 105L
1,496 Elo+
Party 1
Team Averages
Level 93
1,468 SR
1,374 Elo+

VS

Team Averages
Level 136
1,500 SR
1,438 Elo+
Chang'e
Chang'e
 
Chang'e
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BMONBORGIA
Ishtar
Level 155
God Stats
3W - 5L
1,466 SR
Queue Stats
292W - 302L
1,465 Elo+
Solo
Cerberus
Cerberus
D3ATHGRABBER
Cerberus
Level 125
God Stats
3W - 1L
1,503 SR
Queue Stats
80W - 115L
1,390 Elo+
Party 2
Ah Puch
Ah Puch
Dresden_au_Barca
Ah Puch
Level 139
God Stats
11W - 7L
1,577 SR
Queue Stats
475W - 506L
1,427 Elo+
Solo
Hercules
Hercules
Niblicious
Hercules
Level 110
God Stats
3W - 2L
1,456 SR
Queue Stats
60W - 73L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
7,906
719
3,926
15,901
14,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jormungandr
LittleLex1026
Jormungandr
11
0 / 1 / 2
6,541
595
3,916
4,677
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 3
8,078
734
10,920
8,543
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ratatoskr
SMTenacity
Ratatoskr
15
4 / 3 / 4
8,281
753
8,416
10,579
8,386
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
2 / 2 / 5
7,714
701
16,894
9,737
4,517
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 2 / 4
8,127
739
5,516
11,050
4,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
BMONBORGIA
Ishtar
12
0 / 4 / 6
7,263
660
7,886
11,299
4,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cerberus
D3ATHGRABBER
Cerberus
16
2 / 1 / 7
9,178
834
8,339
14,035
13,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 2 / 8
8,541
776
14,973
9,390
3,933
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Niblicious
Hercules
16
5 / 1 / 5
8,830
803
6,546
13,570
11,808
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
10
Kills
12
12
Deaths
10
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
4
2
W
Ishtar
BMONBORGIA
Ishtar
0
4
6
0.75
W
Cerberus
D3ATHGRABBER
Cerberus
2
1
7
5.5
W
3
2
8
3.5
L
1
3
5
1.17
L
Jormungandr
LittleLex1026
Jormungandr
0
1
2
1
W
Hercules
Niblicious
Hercules
5
1
5
7.5
L
3
3
3
1.5
L
Ratatoskr
SMTenacity
Ratatoskr
4
3
4
2
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,072
Damage
43,260
49,437
Taken
59,344
34,123
Mitigated
37,685
19,535
Healing
31,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,516
938
10,134
4,621
11,050
4,194
683
4,612
6,438
15,096
0
W
Ishtar
BMONBORGIA
Ishtar
7,886
2,649
1,473
2,530
11,299
4,209
1,318
4,950
6,349
0
16,016
W
Cerberus
D3ATHGRABBER
Cerberus
8,339
388
1,144
4,272
14,035
13,541
587
5,896
8,139
20,055
0
W
14,973
82
1,063
1,258
9,390
3,933
192
4,196
5,194
31,040
0
L
3,926
509
6,249
5,063
15,901
14,834
0
8,673
7,228
7,828
0
L
Jormungandr
LittleLex1026
Jormungandr
3,916
503
680
714
4,677
2,296
0
3,085
1,592
12,213
0
W
Hercules
Niblicious
Hercules
6,546
772
540
4,289
13,570
11,808
373
5,082
8,488
217
12,149
L
10,920
7,483
878
1,080
8,543
4,090
0
5,760
2,783
0
21,684
L
Ratatoskr
SMTenacity
Ratatoskr
8,416
962
316
827
10,579
8,386
0
5,636
4,943
0
15,588
L
16,894
457
1,921
1,807
9,737
4,517
0
5,891
3,846
28,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
41,939
123
Minions Killed
132
0
Camps Cleared
0
976,310
Distance Traveled
973,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,127
739
28
3
0
166,673
0
W
Ishtar
7,263
660
17
2
0
195,974
0
W
Cerberus
9,178
834
45
4
0
205,974
0
W
Ah Puch
8,541
776
28
3
0
183,667
0
L
Terra
7,906
719
6
1
0
230,754
0
L
Jormungandr
6,541
595
20
2
0
130,734
0
W
Hercules
8,830
803
14
1
0
221,522
0
L
Izanami
8,078
734
45
4
0
172,286
0
L
Ratatoskr
8,281
753
18
2
0
219,397
0
L
He Bo
7,714
701
34
3
0
223,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role