Player Matchup

Merlin
Merlin
Ericten
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 97L
1,397 Elo+
Party 1
Bacchus
Bacchus
Grimalkin_55
Bacchus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 71L
1,442 Elo+
Party 3
Cabrakan
Cabrakan
Stanworker
Cabrakan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,359 Elo+
Party 1
Hel
Hel
Theguy353
Hel
Level 124
God Stats
1W - 2L
1,150 SR
Queue Stats
66W - 74L
1,465 Elo+
Party 3
Zeus
Zeus
squeakx_
Zeus
Level 107
God Stats
2W - 1L
1,440 SR
Queue Stats
49W - 44L
1,504 Elo+
Party 3
Team Averages
Level 82
1,418 SR
1,433 Elo+

VS

Team Averages
Level 82
1,520 SR
1,473 Elo+
King Arthur
King Arthur
Dyrazami
King Arthur
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
304W - 316L
1,444 Elo+
Solo
Cerberus
Cerberus
Narney_Milk
Cerberus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 85L
1,507 Elo+
Party 2
Kali
Kali
SEG_plato
Kali
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 210L
1,427 Elo+
Solo
Bacchus
Bacchus
Strawbie_Milk
Bacchus
Level 64
God Stats
4W - 3L
1,653 SR
Queue Stats
59W - 40L
1,544 Elo+
Party 2
Yemoja
Yemoja
VALHALLA666B
Yemoja
Level 145
God Stats
5W - 6L
1,446 SR
Queue Stats
472W - 496L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ericten
Merlin
20
9 / 1 / 17
12,904
759
40,224
13,643
8,020
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Grimalkin_55
Bacchus
20
4 / 2 / 24
12,706
747
19,998
21,450
40,239
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
Stanworker
Cabrakan
18
5 / 2 / 16
12,185
717
13,790
20,575
31,936
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
4 / 1 / 24
11,712
689
14,862
11,580
7,517
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Zeus
20
6 / 0 / 18
12,240
720
24,783
6,965
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dyrazami
King Arthur
17
3 / 5 / 1
10,988
646
8,446
21,413
15,905
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Narney_Milk
Cerberus
18
0 / 5 / 3
10,215
601
12,015
30,313
32,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
16
0 / 4 / 4
9,141
538
9,100
18,415
10,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bacchus
17
3 / 8 / 2
11,197
659
17,152
28,472
47,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Yemoja
16
0 / 6 / 3
9,015
530
3,801
24,819
22,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
19
28
Kills
6
6
Deaths
28
99
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dyrazami
King Arthur
3
5
1
0.7
W
Merlin
Ericten
Merlin
9
1
17
17.5
W
Bacchus
Grimalkin_55
Bacchus
4
2
24
8
L
Cerberus
Narney_Milk
Cerberus
0
5
3
0.3
L
Kali
0
4
4
0.5
W
Cabrakan
Stanworker
Cabrakan
5
2
16
6.5
L
Bacchus
3
8
2
0.5
W
4
1
24
16
L
Yemoja
0
6
3
0.25
W
Zeus
6
0
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,657
Damage
50,514
74,213
Taken
123,432
90,873
Mitigated
128,315
43,437
Healing
42,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dyrazami
King Arthur
8,446
449
587
2,164
21,413
15,905
0
19,530
1,883
0
23,351
W
Merlin
Ericten
Merlin
40,224
3,799
1,695
1,540
13,643
8,020
1,181
5,803
7,840
69,426
0
W
Bacchus
Grimalkin_55
Bacchus
19,998
2,411
1,644
7,131
21,450
40,239
1,238
7,813
13,637
28,522
1,343
L
Cerberus
Narney_Milk
Cerberus
12,015
316
2,045
9,920
30,313
32,176
0
27,402
2,911
30,888
0
L
Kali
9,100
3,630
635
2,250
18,415
10,244
0
16,797
1,618
0
19,436
W
Cabrakan
Stanworker
Cabrakan
13,790
2,112
2,057
4,550
20,575
31,936
429
7,271
13,304
24,772
0
L
Bacchus
17,152
1,198
1,277
2,436
28,472
47,429
0
25,318
3,154
31,062
2,926
W
14,862
2,481
16,185
6,668
11,580
7,517
2,546
6,663
4,917
31,210
0
L
Yemoja
3,801
2,059
16,594
4,168
24,819
22,561
0
23,267
1,552
17,281
0
W
Zeus
24,783
2,290
317
1,650
6,965
3,161
1,370
2,492
4,473
53,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,747
Gold Earned
50,556
191
Minions Killed
161
0
Camps Cleared
0
1,485,565
Distance Traveled
1,379,704
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,988
646
28
2
0
277,675
0
W
Merlin
12,904
759
63
4
0
291,914
0
W
Bacchus
12,706
747
19
1
0
321,936
0
L
Cerberus
10,215
601
44
3
0
271,324
0
L
Kali
9,141
538
21
1
0
326,385
0
W
Cabrakan
12,185
717
26
2
0
247,061
0
L
Bacchus
11,197
659
35
2
0
289,995
0
W
Hel
11,712
689
24
1
0
316,557
0
L
Yemoja
9,015
530
33
2
0
214,325
0
W
Zeus
12,240
720
59
3
0
308,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role