Player Matchup

Ah Puch
Ah Puch
BronMei
Ah Puch
Level 63
God Stats
15W - 7L
1,500 SR
Queue Stats
133W - 134L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
I-JuaN-KilleRS-I
Sun Wukong
Level 121
God Stats
4W - 11L
1,538 SR
Queue Stats
66W - 86L
1,470 Elo+
Party 1
Thor
Thor
I-OneAboveALL-l
Thor
Level 125
God Stats
10W - 3L
1,641 SR
Queue Stats
86W - 123L
1,432 Elo+
Party 1
Neith
Neith
SaRk_157
Neith
Level 63
God Stats
4W - 5L
1,430 SR
Queue Stats
24W - 37L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
alessandro1502
Jormungandr
Level 139
God Stats
2W - 0L
1,692 SR
Queue Stats
230W - 212L
1,449 Elo+
Solo
Team Averages
Level 102
1,560 SR
1,459 Elo+

VS

Team Averages
Level 128
1,448 SR
1,480 Elo+
Scylla
Scylla
 
Scylla
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
COFFEE7408
Bakasura
Level 106
God Stats
17W - 25L
1,383 SR
Queue Stats
535W - 583L
1,425 Elo+
Solo
Ao Kuang
Ao Kuang
GuaraCamp
Ao Kuang
Level 159
God Stats
36W - 36L
1,498 SR
Queue Stats
817W - 850L
1,509 Elo+
Party 2
Xbalanque
Xbalanque
Guilhermekf
Xbalanque
Level 124
God Stats
66W - 57L
1,472 SR
Queue Stats
546W - 605L
1,482 Elo+
Party 2
Kuzenbo
Kuzenbo
garrafa-proxima
Kuzenbo
Level 105
God Stats
2W - 5L
1,387 SR
Queue Stats
167W - 156L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BronMei
Ah Puch
15
1 / 3 / 7
9,676
509
10,565
13,292
5,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
I-JuaN-KilleRS-I
Sun Wukong
14
4 / 3 / 11
8,991
473
8,816
17,406
11,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
13 / 1 / 6
11,894
626
17,424
14,893
7,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
SaRk_157
Neith
15
4 / 4 / 10
9,828
517
12,889
13,956
5,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
alessandro1502
Jormungandr
17
3 / 0 / 9
11,351
597
10,544
11,992
11,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 8 / 2
8,967
472
10,870
16,284
6,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
COFFEE7408
Bakasura
17
2 / 3 / 1
9,667
509
4,427
17,035
10,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
GuaraCamp
Ao Kuang
14
0 / 4 / 2
8,691
457
6,042
17,307
13,680
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Xbalanque
Guilhermekf
Xbalanque
16
5 / 3 / 3
9,693
510
13,321
17,207
7,394
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 7 / 6
8,623
454
8,851
23,289
31,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
23
25
Kills
9
11
Deaths
25
43
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
8
2
0.25
W
Ah Puch
BronMei
Ah Puch
1
3
7
1.5
L
Bakasura
COFFEE7408
Bakasura
2
3
1
0.83
L
Ao Kuang
GuaraCamp
Ao Kuang
0
4
2
0.25
L
Xbalanque
Guilhermekf
Xbalanque
5
3
3
2.17
W
Sun Wukong
I-JuaN-KilleRS-I
Sun Wukong
4
3
11
3.17
W
13
1
6
16
W
Neith
SaRk_157
Neith
4
4
10
2.25
W
Jormungandr
alessandro1502
Jormungandr
3
0
9
7.5
L
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,238
Damage
43,511
71,539
Taken
91,122
42,485
Mitigated
69,263
15,043
Healing
23,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
10,870
798
0
1,908
16,284
6,064
0
4,403
11,881
72,120
0
W
Ah Puch
BronMei
Ah Puch
10,565
883
0
3,999
13,292
5,732
240
6,648
6,572
72,547
0
L
Bakasura
COFFEE7408
Bakasura
4,427
3,144
0
8,640
17,035
10,228
765
2,188
14,847
0
88,309
L
Ao Kuang
GuaraCamp
Ao Kuang
6,042
1,705
0
5,148
17,307
13,680
0
6,226
10,889
67,211
0
L
Xbalanque
Guilhermekf
Xbalanque
13,321
5,499
0
5,013
17,207
7,394
0
1,603
15,604
0
75,475
W
Sun Wukong
I-JuaN-KilleRS-I
Sun Wukong
8,816
1,226
0
3,042
17,406
11,911
422
4,935
12,471
0
47,175
W
17,424
4,361
0
2,510
14,893
7,100
785
5,582
9,209
0
90,004
W
Neith
SaRk_157
Neith
12,889
4,867
0
2,965
13,956
5,939
1,348
4,112
9,791
0
65,093
W
Jormungandr
alessandro1502
Jormungandr
10,544
2,819
0
2,527
11,992
11,803
323
4,033
7,959
90,392
648
L
8,851
3,441
11
3,135
23,289
31,897
7
5,849
17,440
30,942
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,740
Gold Earned
45,641
559
Minions Killed
549
0
Camps Cleared
0
1,857,445
Distance Traveled
1,795,182
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,967
472
121
6
0
329,534
0
W
Ah Puch
9,676
509
153
8
0
349,216
2
L
Bakasura
9,667
509
159
8
0
379,693
0
L
Ao Kuang
8,691
457
117
6
0
369,322
6
L
Xbalanque
9,693
510
118
6
0
356,017
3
W
Sun Wukong
8,991
473
48
3
0
404,128
2
W
Thor
11,894
626
107
6
0
406,126
0
W
Neith
9,828
517
93
5
0
366,034
0
W
Jormungandr
11,351
597
158
8
0
331,941
5
L
Kuzenbo
8,623
454
34
2
0
360,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role