Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Gamer2_6530
Apollo
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,504 Elo+
Party 1
Chaac
Chaac
TrashBagMuffin
Chaac
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,347 Elo+
Party 1
Xing Tian
Xing Tian
WhiteKid91169420
Xing Tian
Level 122
God Stats
1W - 1L
1,780 SR
Queue Stats
18W - 31L
1,391 Elo+
Party 1
Thanatos
Thanatos
ps_girl_10945678
Thanatos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 77
1,556 SR
1,448 Elo+

VS

Team Averages
Level 105
1,472 SR
1,525 Elo+
Anubis
Anubis
 
Anubis
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Molagbal30
King Arthur
Level 145
God Stats
6W - 5L
1,528 SR
Queue Stats
59W - 51L
1,592 Elo+
Solo
Ix Chel
Ix Chel
ProgramVeVo
Ix Chel
Level 78
God Stats
2W - 3L
1,427 SR
Queue Stats
216W - 197L
1,469 Elo+
Solo
Neith
Neith
UrchinWar
Neith
Level 84
God Stats
111W - 99L
1,471 SR
Queue Stats
166W - 144L
1,508 Elo+
Solo
Sylvanus
Sylvanus
xCaptainCabx
Sylvanus
Level 129
God Stats
5W - 4L
1,434 SR
Queue Stats
145W - 175L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 2 / 1
4,868
487
2,237
7,848
3,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
9
1 / 1 / 0
5,161
516
2,195
6,199
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,700
470
2,538
8,689
4,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
7
0 / 2 / 1
4,581
458
2,118
9,771
4,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 2 / 0
4,709
471
2,362
7,510
2,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 0 / 3
5,784
578
4,804
6,932
3,088
King Arthur
Molagbal30
King Arthur
12
5 / 0 / 0
7,260
726
5,519
5,824
6,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
ProgramVeVo
Ix Chel
10
0 / 1 / 2
5,835
584
5,739
4,839
1,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
UrchinWar
Neith
9
1 / 0 / 0
5,859
586
2,299
2,396
805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
xCaptainCabx
Sylvanus
8
3 / 0 / 3
5,933
593
5,532
6,088
3,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
10
10
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
2
1
0.25
W
Anubis
 
Anubis
1
0
3
2.5
L
Apollo
1
1
0
1
W
King Arthur
Molagbal30
King Arthur
5
0
0
5
W
Ix Chel
ProgramVeVo
Ix Chel
0
1
2
1
L
0
3
0
0
W
Neith
UrchinWar
Neith
1
0
0
1
L
Xing Tian
0
2
1
0.25
L
0
2
0
0
W
Sylvanus
xCaptainCabx
Sylvanus
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,450
Damage
23,893
40,017
Taken
26,079
17,229
Mitigated
14,881
11,988
Healing
11,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,237
933
1,377
2,086
7,848
3,091
0
3,833
4,015
16,147
0
W
Anubis
 
Anubis
4,804
446
0
4,456
6,932
3,088
181
699
6,233
52,500
0
L
Apollo
2,195
750
0
1,697
6,199
2,396
0
2,370
3,829
0
33,512
W
King Arthur
Molagbal30
King Arthur
5,519
554
0
750
5,824
6,085
0
0
5,824
1,095
46,637
W
Ix Chel
ProgramVeVo
Ix Chel
5,739
1,331
102
2,275
4,839
1,743
222
1,696
3,143
41,095
0
L
2,538
871
0
2,673
8,689
4,128
0
228
8,461
0
24,831
W
Neith
UrchinWar
Neith
2,299
712
0
501
2,396
805
1,055
607
1,789
0
31,110
L
Xing Tian
2,118
191
0
108
9,771
4,733
0
7,022
2,749
24,684
2,369
L
2,362
290
0
4,047
7,510
2,881
0
3,145
4,365
0
27,494
W
Sylvanus
xCaptainCabx
Sylvanus
5,532
2,361
971
2,603
6,088
3,160
253
1,328
4,760
19,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,019
Gold Earned
30,671
230
Minions Killed
310
0
Camps Cleared
0
954,979
Distance Traveled
977,004
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,868
487
22
2
0
165,729
0
W
Anubis
5,784
578
69
7
0
201,052
0
L
Apollo
5,161
516
65
7
0
197,233
0
W
King Arthur
7,260
726
87
9
0
217,231
0
W
Ix Chel
5,835
584
73
7
0
177,354
1
L
Chaac
4,700
470
44
4
0
181,084
0
W
Neith
5,859
586
56
6
0
184,625
4
L
Xing Tian
4,581
458
49
5
0
186,722
0
L
Thanatos
4,709
471
50
5
0
224,211
0
W
Sylvanus
5,933
593
25
3
0
196,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role