Player Matchup

Sun Wukong
Sun Wukong
BlizzardRaid
Sun Wukong
Level 88
God Stats
25W - 24L
1,454 SR
Queue Stats
543W - 538L
1,480 Elo+
Solo
Da Ji
Da Ji
I HAZ DA COOKIE
Da Ji
Level 151
God Stats
7W - 7L
1,516 SR
Queue Stats
301W - 280L
1,493 Elo+
Party 1
Sol
Sol
NIGHTRUNNERAID
Sol
Level 116
God Stats
11W - 14L
1,547 SR
Queue Stats
65W - 61L
1,427 Elo+
Solo
Ganesha
Ganesha
Truly Soaked
Ganesha
Level 133
God Stats
4W - 1L
1,825 SR
Queue Stats
46W - 54L
1,441 Elo+
Party 1
Eset
Eset
Vindictiv3Diva
Eset
Level 162
God Stats
4W - 2L
1,607 SR
Queue Stats
427W - 416L
1,492 Elo+
Party 1
Team Averages
Level 130
1,590 SR
1,467 Elo+

VS

Team Averages
Level 109
1,553 SR
1,507 Elo+
Nox
Nox
DonatedWarf45
Nox
Level 89
God Stats
19W - 22L
1,494 SR
Queue Stats
312W - 272L
1,509 Elo+
Solo
Ares
Ares
GustCost
Ares
Level 88
God Stats
9W - 8L
1,594 SR
Queue Stats
198W - 178L
1,506 Elo+
Party 2
Ravana
Ravana
Ti Grincheux
Ravana
Level 86
God Stats
0W - 3L
1,276 SR
Queue Stats
79W - 73L
1,537 Elo+
Solo
Martichoras
Martichoras
heitbern
Martichoras
Level 129
God Stats
23W - 19L
1,695 SR
Queue Stats
730W - 679L
1,522 Elo+
Party 2
Athena
Athena
zRaden
Athena
Level 155
God Stats
9W - 8L
1,707 SR
Queue Stats
155W - 156L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlizzardRaid
Sun Wukong
15
0 / 0 / 1
9,190
613
4,008
12,839
9,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
7 / 1 / 1
9,369
625
8,603
12,553
6,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 2
8,065
538
11,017
11,709
3,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Truly Soaked
Ganesha
12
0 / 2 / 4
7,971
531
3,304
12,753
11,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
0 / 1 / 4
8,257
550
9,189
7,794
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,547
503
2,831
8,817
3,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
9
0 / 3 / 1
6,292
419
4,300
14,051
10,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
14
0 / 1 / 1
7,735
516
8,156
6,769
7,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Martichoras
heitbern
Martichoras
13
2 / 1 / 0
7,943
530
9,361
8,075
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
zRaden
Athena
13
3 / 2 / 1
7,985
532
5,567
14,420
7,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
5
5
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BlizzardRaid
Sun Wukong
0
0
1
0.5
L
0
1
0
0
L
Ares
0
3
1
0.17
W
7
1
1
7.5
W
1
1
2
2
L
Ravana
0
1
1
0.5
W
Ganesha
Truly Soaked
Ganesha
0
2
4
1
W
0
1
4
2
L
Martichoras
heitbern
Martichoras
2
1
0
2
L
Athena
zRaden
Athena
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,121
Damage
30,215
57,648
Taken
52,132
34,737
Mitigated
32,629
17,865
Healing
10,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BlizzardRaid
Sun Wukong
4,008
1,297
0
2,329
12,839
9,715
351
93
12,746
0
70,318
L
2,831
507
0
2,710
8,817
3,986
0
4,540
4,277
54,301
0
L
Ares
4,300
182
0
3,278
14,051
10,177
0
8,638
5,413
13,001
0
W
8,603
2,519
0
500
12,553
6,237
0
3,201
9,352
0
81,679
W
11,017
4,027
0
9,134
11,709
3,996
876
3,042
8,667
68,535
0
L
Ravana
8,156
2,759
0
1,277
6,769
7,433
0
352
6,417
0
57,712
W
Ganesha
Truly Soaked
Ganesha
3,304
708
0
3,003
12,753
11,158
420
1,750
11,003
20,051
0
W
9,189
1,082
259
2,640
7,794
3,631
335
5,012
2,782
71,967
0
L
Martichoras
heitbern
Martichoras
9,361
2,995
0
2,483
8,075
3,878
997
5,112
2,963
0
71,168
L
Athena
zRaden
Athena
5,567
1,423
0
1,196
14,420
7,155
0
4,868
9,552
44,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,852
Gold Earned
37,502
482
Minions Killed
408
0
Camps Cleared
0
1,466,854
Distance Traveled
1,464,460
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,190
613
140
9
0
287,001
4
L
Nox
7,547
503
111
7
0
307,867
4
L
Ares
6,292
419
28
2
0
313,955
4
W
Da Ji
9,369
625
115
8
0
334,796
2
W
Sol
8,065
538
114
8
0
279,544
0
L
Ravana
7,735
516
92
6
0
261,987
2
W
Ganesha
7,971
531
4
0
0
274,888
4
W
Eset
8,257
550
109
7
0
290,625
0
L
Martichoras
7,943
530
109
7
0
274,807
5
L
Athena
7,985
532
68
5
0
305,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role