Player Matchup

Arachne
Arachne
JH10
Arachne
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 74L
1,517 Elo+
Solo
Anhur
Anhur
ProfessorJanus
Anhur
Level 62
God Stats
8W - 9L
1,650 SR
Queue Stats
144W - 155L
1,593 Elo+
Solo
Sol
Sol
SaltThrown
Sol
Level 120
God Stats
0W - 2L
1,550 SR
Queue Stats
48W - 62L
1,542 Elo+
Solo
Team Averages
Level 76
1,566 SR
1,551 Elo+

VS

Team Averages
Level 71
1,489 SR
1,564 Elo+
Achilles
Achilles
DallyB
Achilles
Level 83
God Stats
3W - 0L
1,588 SR
Queue Stats
15W - 7L
1,639 Elo+
Solo
Scylla
Scylla
chiefsquiggly
Scylla
Level 57
God Stats
12W - 20L
1,418 SR
Queue Stats
86W - 73L
1,520 Elo+
Solo
Thor
Thor
grootdingus2159
Thor
Level 74
God Stats
11W - 10L
1,461 SR
Queue Stats
192W - 170L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JH10
Arachne
10
2 / 2 / 0
6,553
819
1,090
10,886
4,324
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 0 / 1
5,631
704
116
670
192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
0 / 6 / 1
5,457
682
98
6,059
1,621

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DallyB
Achilles
10
2 / 0 / 5
7,147
893
3,163
3,219
2,203
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 1 / 5
7,403
925
4,004
2,540
757
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
2 / 2 / 1
6,933
867
4,597
5,112
1,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
7
8
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
DallyB
Achilles
2
0
5
4.5
L
Arachne
JH10
Arachne
2
2
0
1
L
0
0
1
0.5
L
0
6
1
0.08
W
3
1
5
5.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,304
Damage
11,764
17,615
Taken
10,871
6,137
Mitigated
4,641
1,424
Healing
2,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DallyB
Achilles
3,163
336
0
1,119
3,219
2,203
427
0
3,219
0
10,791
L
Arachne
JH10
Arachne
1,090
999
0
1,207
10,886
4,324
0
2,765
8,121
0
15,957
L
116
116
0
217
670
192
0
336
334
0
1,257
L
98
98
0
0
6,059
1,621
0
1,061
4,998
1,297
0
W
4,004
100
0
733
2,540
757
807
66
2,474
25,748
0
W
4,597
641
0
366
5,112
1,681
724
276
4,836
0
26,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,641
Gold Earned
21,483
26
Minions Killed
92
0
Camps Cleared
0
282,182
Distance Traveled
438,924
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,147
893
13
2
0
154,512
0
L
Arachne
6,553
819
24
3
0
164,573
0
L
Anhur
5,631
704
1
0
0
15,692
0
L
Sol
5,457
682
1
0
0
101,917
0
W
Scylla
7,403
925
33
4
0
135,485
0
W
Thor
6,933
867
46
6
0
148,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role