Player Matchup

Artemis
Artemis
 
Artemis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Appelqvist1
Poseidon
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 142L
1,417 Elo+
Party 1
Tyr
Tyr
Infinite__Plays
Tyr
Level 105
God Stats
6W - 4L
1,609 SR
Queue Stats
466W - 470L
1,411 Elo+
Party 1
Bastet
Bastet
Raffy15032003
Bastet
Level 46
God Stats
4W - 7L
1,358 SR
Queue Stats
205W - 204L
1,441 Elo+
Party 2
Cerberus
Cerberus
justin2203
Cerberus
Level 16
God Stats
9W - 16L
1,417 SR
Queue Stats
13W - 28L
1,304 Elo+
Party 2
Team Averages
Level 57
1,477 SR
1,415 Elo+

VS

Team Averages
Level 93
1,416 SR
1,417 Elo+
Ravana
Ravana
Alemefraz
Ravana
Level 145
God Stats
9W - 15L
1,408 SR
Queue Stats
410W - 395L
1,462 Elo+
Solo
Agni
Agni
Guapibaby
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,351 Elo+
Party 3
Sol
Sol
haricotsmagiques
Sol
Level 82
God Stats
4W - 0L
1,285 SR
Queue Stats
226W - 214L
1,513 Elo+
Solo
Arachne
Arachne
ricardobregon23
Arachne
Level 105
God Stats
6W - 12L
1,316 SR
Queue Stats
9W - 15L
1,290 Elo+
Party 3
Rama
Rama
ti770405
Rama
Level 104
God Stats
72W - 44L
1,571 SR
Queue Stats
153W - 140L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
0 / 4 / 2
4,704
428
5,448
7,508
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Appelqvist1
Poseidon
12
2 / 3 / 1
6,799
618
4,821
6,418
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 2 / 0
6,567
597
3,737
7,708
4,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
4 / 1 / 2
6,530
594
5,565
10,115
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
justin2203
Cerberus
8
0 / 4 / 0
4,960
451
1,376
11,213
5,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Alemefraz
Ravana
11
3 / 0 / 5
6,445
586
6,672
4,440
3,096
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
9
1 / 3 / 1
5,464
497
2,467
4,847
1,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 2
5,973
543
2,808
6,569
1,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
4 / 4 / 1
6,478
589
4,260
9,814
3,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
11
4 / 1 / 5
6,724
611
8,628
6,665
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
9
Kills
14
14
Deaths
10
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
2
0.25
W
Ravana
Alemefraz
Ravana
3
0
5
5.5
L
Poseidon
Appelqvist1
Poseidon
2
3
1
0.83
W
Agni
1
3
1
0.5
L
3
2
0
1.5
L
4
1
2
5
W
2
2
2
1.5
L
Cerberus
justin2203
Cerberus
0
4
0
0
W
4
4
1
1.13
W
Rama
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,947
Damage
24,835
42,962
Taken
32,335
17,561
Mitigated
12,465
10,275
Healing
9,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,448
2,286
0
1,715
7,508
2,104
0
340
7,168
0
25,940
W
Ravana
Alemefraz
Ravana
6,672
2,103
0
1,561
4,440
3,096
511
902
3,538
69
32,381
L
Poseidon
Appelqvist1
Poseidon
4,821
1,226
0
1,190
6,418
2,195
0
2,031
4,387
49,478
0
W
Agni
2,467
367
0
65
4,847
1,518
0
0
4,847
19,768
0
L
3,737
134
0
3,175
7,708
4,602
0
2,456
5,252
0
43,418
L
5,565
1,955
0
2,006
10,115
3,219
0
144
9,971
0
39,714
W
2,808
953
0
3,236
6,569
1,881
920
3,450
3,119
38,834
0
L
Cerberus
justin2203
Cerberus
1,376
164
0
2,189
11,213
5,441
0
373
10,840
13,895
0
W
4,260
3,449
0
2,123
9,814
3,630
0
957
8,857
0
31,927
W
Rama
8,628
7,364
0
2,626
6,665
2,340
408
888
5,777
0
44,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
31,084
303
Minions Killed
246
0
Camps Cleared
0
1,048,129
Distance Traveled
1,038,429
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,704
428
38
3
0
163,248
0
W
Ravana
6,445
586
36
3
0
213,425
1
L
Poseidon
6,799
618
112
10
0
220,948
1
W
Agni
5,464
497
33
3
0
174,252
0
L
Tyr
6,567
597
80
7
0
232,433
1
L
Bastet
6,530
594
53
5
0
258,846
0
W
Sol
5,973
543
50
5
0
203,087
0
L
Cerberus
4,960
451
20
2
0
172,654
0
W
Arachne
6,478
589
52
5
0
247,838
0
W
Rama
6,724
611
75
7
0
199,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role