Player Matchup

Lancelot
Lancelot
ImSoJaded
Lancelot
Level 156
God Stats
7W - 11L
1,297 SR
Queue Stats
173W - 137L
1,598 Elo+
Party 2
Cthulhu
Cthulhu
NuxiaLul
Cthulhu
Level 83
God Stats
1W - 3L
1,150 SR
Queue Stats
28W - 12L
1,652 Elo+
Solo
Thor
Thor
Ryguy2015
Thor
Level 124
God Stats
4W - 0L
1,498 SR
Queue Stats
110W - 97L
1,556 Elo+
Solo
Jing Wei
Jing Wei
rfXecho
Jing Wei
Level 149
God Stats
2W - 0L
1,563 SR
Queue Stats
104W - 65L
1,654 Elo+
Party 2
Kukulkan
Kukulkan
technowolf15
Kukulkan
Level 97
God Stats
7W - 5L
1,533 SR
Queue Stats
327W - 256L
1,593 Elo+
Solo
Team Averages
Level 122
1,408 SR
1,611 Elo+

VS

Team Averages
Level 125
1,504 SR
1,549 Elo+
Vulcan
Vulcan
FaceBanger
Vulcan
Level 99
God Stats
9W - 9L
1,591 SR
Queue Stats
282W - 256L
1,550 Elo+
Party 1
He Bo
He Bo
GaberzALoudGuy
He Bo
Level 156
God Stats
0W - 3L
1,313 SR
Queue Stats
181W - 213L
1,461 Elo+
Solo
Hun Batz
Hun Batz
MrHourPower
Hun Batz
Level 165
God Stats
2W - 5L
1,366 SR
Queue Stats
255W - 247L
1,565 Elo+
Party 1
Horus
Horus
box ep derp
Horus
Level 88
God Stats
2W - 3L
1,900 SR
Queue Stats
255W - 216L
1,589 Elo+
Solo
Achilles
Achilles
nameisnoro
Achilles
Level 115
God Stats
2W - 6L
1,347 SR
Queue Stats
142W - 142L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ImSoJaded
Lancelot
10
5 / 3 / 3
6,427
643
6,022
10,376
3,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
NuxiaLul
Cthulhu
9
3 / 1 / 3
6,023
602
4,196
7,726
5,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
9
2 / 4 / 2
5,579
558
4,487
11,206
6,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Jing Wei
rfXecho
Jing Wei
10
1 / 0 / 3
6,118
612
4,496
4,882
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
technowolf15
Kukulkan
12
0 / 1 / 1
6,179
618
2,269
3,442
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FaceBanger
Vulcan
11
0 / 0 / 1
6,042
604
2,777
2,963
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,177
518
3,093
5,293
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
MrHourPower
Hun Batz
10
1 / 4 / 3
5,799
580
7,095
11,929
8,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

8
0 / 2 / 2
4,682
468
2,419
7,433
4,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
nameisnoro
Achilles
11
7 / 2 / 0
6,532
653
4,393
8,400
3,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
11
Kills
9
9
Deaths
11
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
FaceBanger
Vulcan
0
0
1
0.5
L
1
3
0
0.33
W
Lancelot
ImSoJaded
Lancelot
5
3
3
2.17
L
Hun Batz
MrHourPower
Hun Batz
1
4
3
0.63
W
Cthulhu
NuxiaLul
Cthulhu
3
1
3
4.5
W
Thor
2
4
2
0.75
L
0
2
2
0.5
L
Achilles
nameisnoro
Achilles
7
2
0
3.5
W
Jing Wei
rfXecho
Jing Wei
1
0
3
2.5
W
Kukulkan
technowolf15
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,470
Damage
19,777
37,632
Taken
36,018
18,711
Mitigated
19,374
10,244
Healing
7,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
FaceBanger
Vulcan
2,777
758
0
634
2,963
1,211
0
863
2,100
46,714
0
L
3,093
248
0
780
5,293
1,950
0
683
4,610
27,485
0
W
Lancelot
ImSoJaded
Lancelot
6,022
2,165
0
3,468
10,376
3,890
0
772
9,604
0
32,263
L
Hun Batz
MrHourPower
Hun Batz
7,095
1,740
0
2,340
11,929
8,287
0
1,078
10,851
0
34,209
W
Cthulhu
NuxiaLul
Cthulhu
4,196
678
1,155
1,821
7,726
5,073
78
1,948
5,778
21,910
0
W
Thor
4,487
510
0
1,500
11,206
6,639
0
582
10,624
0
29,343
L
2,419
959
756
2,123
7,433
4,520
0
2,969
4,464
0
17,602
L
Achilles
nameisnoro
Achilles
4,393
1,270
0
769
8,400
3,406
0
872
7,528
0
31,299
W
Jing Wei
rfXecho
Jing Wei
4,496
4,085
0
1,760
4,882
1,599
192
1,330
3,551
0
40,112
W
Kukulkan
technowolf15
Kukulkan
2,269
0
0
540
3,442
1,510
0
1,237
2,205
46,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,326
Gold Earned
28,232
304
Minions Killed
287
0
Camps Cleared
0
1,132,521
Distance Traveled
1,030,119
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,042
604
96
10
0
224,127
2
L
He Bo
5,177
518
44
4
0
157,977
0
W
Lancelot
6,427
643
47
5
0
266,886
1
L
Hun Batz
5,799
580
53
5
0
207,755
0
W
Cthulhu
6,023
602
44
4
0
219,538
1
W
Thor
5,579
558
42
4
0
212,942
1
L
Horus
4,682
468
35
4
0
204,863
0
L
Achilles
6,532
653
59
6
0
235,397
0
W
Jing Wei
6,118
612
74
7
0
224,654
3
W
Kukulkan
6,179
618
97
10
0
208,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role