Player Matchup

Ne Zha
Ne Zha
FearCrowzz
Ne Zha
Level 109
God Stats
5W - 5L
1,473 SR
Queue Stats
52W - 55L
1,519 Elo+
Party 1
Jormungandr
Jormungandr
FragWorkz
Jormungandr
Level 119
God Stats
2W - 4L
1,505 SR
Queue Stats
20W - 28L
1,436 Elo+
Party 1
Merlin
Merlin
Tu Shoty
Merlin
Level 127
God Stats
3W - 4L
1,513 SR
Queue Stats
51W - 78L
1,401 Elo+
Party 1
Baron Samedi
Baron Samedi
Way2Nice4U
Baron Samedi
Level 129
God Stats
3W - 4L
1,349 SR
Queue Stats
66W - 82L
1,447 Elo+
Party 1
Danzaburou
Danzaburou
illuminagui
Danzaburou
Level 147
God Stats
12W - 4L
1,787 SR
Queue Stats
152W - 135L
1,506 Elo+
Solo
Team Averages
Level 126
1,525 SR
1,462 Elo+

VS

Team Averages
Level 106
1,591 SR
1,502 Elo+
Ares
Ares
Aname531
Ares
Level 110
God Stats
0W - 1L
1,599 SR
Queue Stats
33W - 26L
1,455 Elo+
Party 2
Apollo
Apollo
PeelADC
Apollo
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,424 Elo+
Party 2
Ix Chel
Ix Chel
PeteTheMan
Ix Chel
Level 68
God Stats
0W - 1L
1,718 SR
Queue Stats
42W - 33L
1,563 Elo+
Solo
Nike
Nike
aregularassname
Nike
Level 151
God Stats
2W - 3L
1,500 SR
Queue Stats
170W - 171L
1,504 Elo+
Solo
Thor
Thor
jcgalaxy28
Thor
Level 142
God Stats
77W - 62L
1,636 SR
Queue Stats
327W - 316L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FearCrowzz
Ne Zha
14
1 / 2 / 5
7,909
719
7,207
8,757
3,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
FragWorkz
Jormungandr
15
4 / 2 / 8
8,442
767
11,091
11,486
11,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Tu Shoty
Merlin
15
4 / 2 / 6
8,634
785
7,477
9,967
3,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Way2Nice4U
Baron Samedi
14
1 / 4 / 9
7,794
709
7,344
9,103
5,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
illuminagui
Danzaburou
17
2 / 0 / 5
9,239
840
6,225
5,267
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 3 / 0
6,816
620
2,493
9,709
6,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
PeelADC
Apollo
13
0 / 2 / 4
7,308
664
6,293
11,973
5,290
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
PeteTheMan
Ix Chel
16
4 / 2 / 1
8,475
770
9,615
8,302
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 5
8,393
763
6,887
11,783
8,012
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 4
7,875
716
8,018
9,253
4,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
12
Kills
10
10
Deaths
13
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
0
3
0
0
W
Ne Zha
FearCrowzz
Ne Zha
1
2
5
1.75
W
Jormungandr
FragWorkz
Jormungandr
4
2
8
4
L
Apollo
PeelADC
Apollo
0
2
4
1
L
Ix Chel
PeteTheMan
Ix Chel
4
2
1
2.25
W
Merlin
Tu Shoty
Merlin
4
2
6
3.5
W
Baron Samedi
Way2Nice4U
Baron Samedi
1
4
9
1.38
L
4
3
5
2.17
W
Danzaburou
illuminagui
Danzaburou
2
0
5
4.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,344
Damage
33,306
44,580
Taken
51,020
26,681
Mitigated
28,060
8,715
Healing
8,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,493
0
0
887
9,709
6,878
0
3,683
5,855
13,013
0
W
Ne Zha
FearCrowzz
Ne Zha
7,207
1,414
0
611
8,757
3,390
363
1,434
7,323
0
29,012
W
Jormungandr
FragWorkz
Jormungandr
11,091
2,493
365
887
11,486
11,661
132
3,713
7,773
18,825
964
L
Apollo
PeelADC
Apollo
6,293
3,293
0
1,104
11,973
5,290
135
7,200
4,586
0
21,610
L
Ix Chel
PeteTheMan
Ix Chel
9,615
555
1,226
2,430
8,302
3,807
0
4,614
3,563
34,808
0
W
Merlin
Tu Shoty
Merlin
7,477
178
0
1,030
9,967
3,950
49
3,646
6,321
19,355
0
W
Baron Samedi
Way2Nice4U
Baron Samedi
7,344
643
900
1,761
9,103
5,364
0
2,169
6,934
25,208
0
L
6,887
229
0
1,510
11,783
8,012
440
5,150
6,217
0
23,936
W
Danzaburou
illuminagui
Danzaburou
6,225
2,634
0
3,161
5,267
2,316
660
1,146
4,121
0
44,310
L
8,018
2,026
0
1,204
9,253
4,073
0
3,313
5,851
0
26,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,018
Gold Earned
38,867
229
Minions Killed
205
0
Camps Cleared
0
1,132,087
Distance Traveled
1,044,058
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,816
620
20
2
0
160,188
0
W
Ne Zha
7,909
719
49
4
0
247,967
0
W
Jormungandr
8,442
767
14
1
0
235,145
0
L
Apollo
7,308
664
37
3
0
237,371
0
L
Ix Chel
8,475
770
61
6
0
229,511
0
W
Merlin
8,634
785
35
3
0
216,592
2
W
Baron Samedi
7,794
709
45
4
0
205,671
3
L
Nike
8,393
763
36
3
0
209,901
0
W
Danzaburou
9,239
840
86
8
0
226,712
0
L
Thor
7,875
716
51
5
0
207,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role